134 lines
2.8 KiB
C++
134 lines
2.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "OnFrame.h"
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#include "Core.h"
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#include "PluginManager.h"
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#include "Thread.h"
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Common::CriticalSection cs_frameSkip;
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namespace Frame {
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bool g_bFrameStep = false;
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bool g_bAutoFire = false;
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u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
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bool g_bFirstKey = true;
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int g_framesToSkip = 0, g_frameSkipCounter = 0;
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void FrameUpdate() {
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if (g_bFrameStep)
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Core::SetState(Core::CORE_PAUSE);
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FrameSkipping();
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if (g_bAutoFire)
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g_bFirstKey = !g_bFirstKey;
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}
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void SetFrameSkipping(unsigned int framesToSkip) {
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cs_frameSkip.Enter();
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g_framesToSkip = (int)framesToSkip;
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g_frameSkipCounter = 0;
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cs_frameSkip.Leave();
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}
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int FrameSkippingFactor() {
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return g_framesToSkip;
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}
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void SetAutoHold(bool bEnabled, u32 keyToHold)
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{
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g_bAutoFire = bEnabled;
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if (bEnabled)
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g_autoFirstKey = g_autoSecondKey = keyToHold;
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else
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g_autoFirstKey = g_autoSecondKey = 0;
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}
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void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
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{
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g_bAutoFire = bEnabled;
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if (bEnabled) {
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g_autoFirstKey = keyOne;
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g_autoSecondKey = keyTwo;
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} else
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g_autoFirstKey = g_autoSecondKey = 0;
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g_bFirstKey = true;
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}
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bool IsAutoFiring() {
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return g_bAutoFire;
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}
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void SetFrameStepping(bool bEnabled) {
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g_bFrameStep = bEnabled;
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}
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void ModifyController(SPADStatus *PadStatus)
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{
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u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
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if (!keyToPress)
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return;
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PadStatus->button |= keyToPress;
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switch(keyToPress) {
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default:
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return;
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case PAD_BUTTON_A:
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PadStatus->analogA = 255;
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break;
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case PAD_BUTTON_B:
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PadStatus->analogB = 255;
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break;
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case PAD_TRIGGER_L:
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PadStatus->triggerLeft = 255;
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break;
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case PAD_TRIGGER_R:
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PadStatus->triggerRight = 255;
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break;
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}
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}
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void FrameSkipping()
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{
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cs_frameSkip.Enter();
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g_frameSkipCounter++;
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if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
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g_frameSkipCounter = 0;
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CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);
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cs_frameSkip.Leave();
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}
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};
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