dolphin/Source/Core/VideoBackends/D3D/TextureCache.h

69 lines
2.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D/D3DTexture.h"
#include "VideoCommon/TextureCacheBase.h"
namespace DX11
{
class TextureCache : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
private:
struct TCacheEntry : TCacheEntryBase
{
D3DTexture2D* const texture;
D3D11_USAGE usage;
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* _tex)
: TCacheEntryBase(config), texture(_tex)
{
}
~TCacheEntry();
void CopyRectangleFromTexture(const TCacheEntryBase* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
unsigned int levels) override;
void FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
const EFBRectangle& source)
{
return 0;
};
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) override;
void CompileShaders() override {}
void DeleteShaders() override {}
ID3D11Buffer* palette_buf;
ID3D11ShaderResourceView* palette_buf_srv;
ID3D11Buffer* palette_uniform;
ID3D11PixelShader* palette_pixel_shader[3];
};
}