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FramebufferManager.cpp
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OpenGL: always use texture2d as efb
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2013-11-25 08:32:41 +01:00 |
FramebufferManager.h
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OpenGL: always use texture2d as efb
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2013-11-25 08:32:41 +01:00 |
GLFunctions.cpp
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
GLFunctions.h
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
GLUtil.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
GLUtil.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Globals.h
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
NativeVertexFormat.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
PerfQuery.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
PerfQuery.h
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Run code through clang-modernize -add-override to add 'override' decls.
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2013-11-03 20:54:05 -05:00 |
PostProcessing.cpp
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Fix {Read,Write}FileToString.
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2013-11-05 00:33:41 +13:00 |
PostProcessing.h
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
ProgramShaderCache.cpp
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
ProgramShaderCache.h
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Run code through clang-modernize -add-override to add 'override' decls.
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2013-11-03 20:54:05 -05:00 |
RasterFont.cpp
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Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
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2013-11-25 00:06:29 +00:00 |
RasterFont.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Render.cpp
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Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
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2013-11-25 00:06:29 +00:00 |
Render.h
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
SamplerCache.cpp
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
SamplerCache.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
StreamBuffer.cpp
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OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
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2013-11-22 18:09:52 +01:00 |
StreamBuffer.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
TextureCache.cpp
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OpenGL: always use texture2d as efb
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2013-11-25 08:32:41 +01:00 |
TextureCache.h
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Use IOFile for TextureToPng to support non-ascii
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2013-11-17 11:14:38 +13:00 |
TextureConverter.cpp
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OpenGL: always use texture2d as efb
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2013-11-25 08:32:41 +01:00 |
TextureConverter.h
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
VertexManager.cpp
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[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
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2013-11-24 15:49:23 -06:00 |
VertexManager.h
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Run code through clang-modernize -add-override to add 'override' decls.
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2013-11-03 20:54:05 -05:00 |
VideoBackend.h
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Run code through clang-modernize -add-override to add 'override' decls.
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2013-11-03 20:54:05 -05:00 |
main.cpp
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
main.h
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
stdafx.cpp
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |
stdafx.h
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |