dolphin/Source/Core/VideoBackends/OGL/Src
degasus e8f23af10b OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
..
FramebufferManager.cpp OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
FramebufferManager.h OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
GLFunctions.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
GLFunctions.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
GLUtil.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
GLUtil.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Globals.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
NativeVertexFormat.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PerfQuery.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PerfQuery.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
PostProcessing.cpp Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
PostProcessing.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
ProgramShaderCache.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
ProgramShaderCache.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
RasterFont.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
RasterFont.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Render.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
Render.h [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
SamplerCache.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
StreamBuffer.cpp OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games. 2013-11-22 18:09:52 +01:00
StreamBuffer.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
TextureCache.cpp OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
TextureCache.h Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
TextureConverter.cpp OpenGL: always use texture2d as efb 2013-11-25 08:32:41 +01:00
TextureConverter.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
VertexManager.cpp [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
VertexManager.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
VideoBackend.h Run code through clang-modernize -add-override to add 'override' decls. 2013-11-03 20:54:05 -05:00
main.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
main.h Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
stdafx.cpp Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
stdafx.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00