216 lines
6.9 KiB
C++
216 lines
6.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <optional>
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#include <set>
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#include <string>
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#include <variant>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/WiiEncryptionCache.h"
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namespace File
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{
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struct FSTEntry;
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class IOFile;
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} // namespace File
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namespace DiscIO
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{
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enum class PartitionType : u32;
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class DirectoryBlobReader;
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// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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bool ShouldHideFromGameList(const std::string& volume_path);
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class DiscContent
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{
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public:
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using ContentSource =
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std::variant<std::string, // File
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const u8*, // Memory
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DirectoryBlobReader* // Partition (which one it is is determined by m_offset)
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>;
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DiscContent(u64 offset, u64 size, const std::string& path);
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DiscContent(u64 offset, u64 size, const u8* data);
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DiscContent(u64 offset, u64 size, DirectoryBlobReader* blob);
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// Provided because it's convenient when searching for DiscContent in an std::set
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explicit DiscContent(u64 offset);
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u64 GetOffset() const;
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u64 GetEndOffset() const;
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u64 GetSize() const;
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bool Read(u64* offset, u64* length, u8** buffer) const;
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bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
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bool operator!=(const DiscContent& other) const { return !(*this == other); }
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bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
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bool operator>(const DiscContent& other) const { return other < *this; }
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bool operator<=(const DiscContent& other) const { return !(*this < other); }
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bool operator>=(const DiscContent& other) const { return !(*this > other); }
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private:
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u64 m_offset;
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u64 m_size = 0;
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ContentSource m_content_source;
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};
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class DiscContentContainer
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{
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public:
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template <typename T>
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void Add(u64 offset, const std::vector<T>& vector)
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{
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return Add(offset, vector.size() * sizeof(T), reinterpret_cast<const u8*>(vector.data()));
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}
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void Add(u64 offset, u64 size, const std::string& path);
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void Add(u64 offset, u64 size, const u8* data);
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void Add(u64 offset, u64 size, DirectoryBlobReader* blob);
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u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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bool Read(u64 offset, u64 length, u8* buffer) const;
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private:
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std::set<DiscContent> m_contents;
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};
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class DirectoryBlobPartition
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{
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public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
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const std::string& GetRootDirectory() const { return m_root_directory; }
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const std::vector<u8>& GetHeader() const { return m_disc_header; }
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const DiscContentContainer& GetContents() const { return m_contents; }
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const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
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void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
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private:
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void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
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void SetBI2();
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// Returns DOL address
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u64 SetApploader();
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// Returns FST address
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u64 SetDOL(u64 dol_address);
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void BuildFST(u64 fst_address);
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// FST creation
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void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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u32 address_shift);
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void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
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u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
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DiscContentContainer m_contents;
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std::vector<u8> m_disc_header;
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std::vector<u8> m_bi2;
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std::vector<u8> m_apploader;
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std::vector<u8> m_fst_data;
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std::array<u8, VolumeWii::AES_KEY_SIZE> m_key;
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std::string m_root_directory;
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bool m_is_wii = false;
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// GameCube has no shift, Wii has 2 bit shift
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u32 m_address_shift = 0;
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u64 m_data_size;
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};
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class DirectoryBlobReader : public BlobReader
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{
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friend DiscContent;
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted() const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
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BlobType GetBlobType() const override;
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u64 GetRawSize() const override;
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u64 GetDataSize() const override;
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bool IsDataSizeAccurate() const override { return true; }
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u64 GetBlockSize() const override { return 0; }
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bool HasFastRandomAccessInBlock() const override { return true; }
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private:
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struct PartitionWithType
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{
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PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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: partition(std::move(partition_)), type(type_)
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{
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}
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DirectoryBlobPartition partition;
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PartitionType type;
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};
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explicit DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root);
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bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
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u64 partition_data_decrypted_size);
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void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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const std::string& game_partition_root);
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void SetWiiRegionData(const std::string& game_partition_root);
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void SetPartitions(std::vector<PartitionWithType>&& partitions);
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void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
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// For GameCube:
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DirectoryBlobPartition m_gamecube_pseudopartition;
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// For Wii:
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DiscContentContainer m_nonpartition_contents;
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std::map<u64, DirectoryBlobPartition> m_partitions;
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WiiEncryptionCache m_encryption_cache;
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bool m_is_wii;
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bool m_encrypted;
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std::vector<u8> m_disc_header_nonpartition;
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std::vector<u8> m_partition_table;
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std::vector<u8> m_wii_region_data;
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std::vector<std::vector<u8>> m_partition_headers;
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u64 m_data_size;
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};
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} // namespace DiscIO
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