dolphin/Source
hrydgard e89af68f4d DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 16:15:52 +00:00
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Core DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
DSPSpy DSP: Document in a comment what CLR15/SET15 appears to do. (unsigned multiplication) 2009-05-02 14:57:26 +00:00
DSPTool debugfast build fixing. make the hle bios loading-or-not logic make sense. 2009-05-01 08:23:25 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
PluginSpecs DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes. 2009-04-08 20:26:33 +00:00
Plugins DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups. 2009-05-02 16:15:52 +00:00
TestSuite wii sd: got some register values from real hardware. nintendo apps still don't accept it though :( 2009-04-21 13:17:02 +00:00
Dolphin.sln Made DSPSpy build in VC++ (when having devKitPro) 2009-05-01 15:29:27 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. 2009-02-26 00:11:51 +00:00