dolphin/Source/Core
magumagu9 e8925e43fe JitIL: Disable addze implementation for now; I'm not exactly sure what's
wrong with it, but it's causing visible issues.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 05:22:44 +00:00
..
Common Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
Core JitIL: Disable addze implementation for now; I'm not exactly sure what's 2009-02-09 05:22:44 +00:00
DebuggerWX Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works 2009-02-08 10:09:26 +00:00
DiscIO this should be OK: display some default info when no save exist 2009-02-07 17:31:35 +00:00
DolphinWX Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
InputCommon InputCommon and nJoy: Moved more functions to InputCommon 2009-02-08 15:05:03 +00:00
VideoCommon clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00