dolphin/Branches/MusicMod/Main/Src/Frame.cpp

467 lines
13 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯¯
#include <iostream> // System
#include "Core.h" // Core
#include "IniFile.h" // Common
#include "ConsoleWindow.h"
#include "../../../../Source/Core/DolphinWX/Src/Globals.h" // DolphinWX
#include "../../../../Source/Core/DolphinWX/Src/Frame.h"
#include "../../../../Source/Core/DolphinWX/resources/toolbar_plugin_dsp.c" // Icons
#include "../../../../Source/Core/DolphinWX/resources/Boomy.h"
#include "../../../../Source/Core/DolphinWX/resources/Vista.h"
#include "../../../../Source/Core/DolphinWX/resources/KDE.h"
#include "../../../../Source/Core/DolphinWX/resources/X-Plastik.h"
#include "../../Player/Src/PlayerExport.h" // Player
//////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// ¯¯¯¯¯¯¯¯¯¯
namespace MusicMod
{
bool GlobalMute = false;
bool GlobalPause = false;
bool bShowConsole = false;
int GlobalVolume = 125;
extern bool dllloaded;
void ShowConsole();
void Init();
}
//////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Change the brightness of a wxBitmap
// ¯¯¯¯¯¯¯¯¯¯
wxBitmap SetBrightness(wxBitmap _Bitmap, int _Brightness, bool Gray)
{
wxImage _Image = _Bitmap.ConvertToImage();
wxImage _Image2 = _Bitmap.ConvertToImage();
wxString Tmp;
if(_Brightness < 0) _Brightness = 0; // Limits
if(_Brightness > 255) _Brightness = 255;
_Brightness = 255 - _Brightness; // Make big values brighter
// Remove the alpha layer first
for(int y = 0; y < _Bitmap.GetWidth(); y++)
{
for(int x = 0; x < _Bitmap.GetHeight(); x++)
_Image.SetAlpha(x, y, 255);
}
for(int y = 0; y < _Bitmap.GetWidth(); y++)
{
//Tmp += wxString::Format("\n %i: ", y);
for(int x = 0; x < _Bitmap.GetHeight(); x++)
{
u8 R = _Image.GetRed(x, y); // Get colors
u8 G = _Image.GetGreen(x, y);
u8 B = _Image.GetBlue(x, y);
//if((x == 5 | x == 6) && y == 15) Tmp += wxString::Format("%03i %03i %03i", R, G, B);
if(_Brightness > 128)
{
int Bright = _Brightness - 128;
R = R - Bright * (R - 0) / 128;
G = G - Bright * (G - 0) / 128;
B = B - Bright * (B - 0) / 128;
// 118 - 72 * 118 / 128 = 118 - 66.3 = 52
// 119 - = 119 - 66.9 = 52
}
else
{
int Bright = 128 - _Brightness;
R = R - Bright * (R - 255) / 128;
G = G - Bright * (G - 255) / 128;
B = B - Bright * (B - 255) / 128;
}
//if((x == 5 | x == 6) && y == 15) Tmp += wxString::Format(" %03i %03i %03i | ", R, G, B);
_Image.SetRGB(x, y, R, G, B);
}
}
// Return the alpha
_Image.SetAlpha(_Image2.GetAlpha(), true);
// Update the bitmap
if(Gray)
return wxBitmap(_Image.ConvertToGreyscale());
else
return wxBitmap(_Image);
//wxMessageBox(Tmp);
}
//////////////////////////////////
#ifdef MUSICMOD
void
CFrame::MM_InitBitmaps(int Theme)
{
// Define the log bitmaps
switch (Theme)
{
case BOOMY:
m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log_png);
break;
case VISTA:
m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log1_png);
break;
case XPLASTIK:
m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log2_png);
break;
case KDE:
m_Bitmaps[Toolbar_Log] = wxGetBitmapFromMemory(Toolbar_Log3_png);
break;
default: PanicAlert("Theme selection went wrong");
}
// Create a gray version
m_Bitmaps[Toolbar_PluginDSP_Dis] = wxBitmap(SetBrightness(m_Bitmaps[Toolbar_PluginDSP], 165, true));
m_Bitmaps[Toolbar_Log_Dis] = wxBitmap(SetBrightness(m_Bitmaps[Toolbar_Log], 165, true));
// Update in case the bitmap has been updated
//if (GetToolBar() != NULL) TheToolBar->FindById(Toolbar_Log)->SetNormalBitmap(m_Bitmaps[Toolbar_Log]);
}
void
CFrame::MM_PopulateGUI()
{
wxToolBar* toolBar = TheToolBar; // Shortcut
toolBar->AddSeparator();
MusicMod::Init();
// ---------------------------------------
// Draw a rotated music label
// ---------------------
wxBitmap m_RotatedText(30, 15);
wxMemoryDC dc;
dc.SelectObject(m_RotatedText);
wxBrush BackgroundGrayBrush(_T("#ece9d8")); // The right color in windows
// Set outline and fill colors
dc.SetBackground(BackgroundGrayBrush);
dc.Clear();
wxFont m_font(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
dc.SetFont(m_font);
dc.SetTextForeground(wxColour(*wxLIGHT_GREY));
dc.DrawText(wxT("Music"), 0, 0);
m_RotatedText = wxBitmap(m_RotatedText.ConvertToImage().Rotate90(false));
wxStaticBitmap * m_StaticBitmap = new wxStaticBitmap(toolBar, wxID_ANY, m_RotatedText);
toolBar->AddControl(m_StaticBitmap);
// ---------------------------
mm_ToolMute = toolBar->AddTool(IDM_MUTE, _T("Mute"), m_Bitmaps[Toolbar_PluginDSP], _T("Mute music"));
mm_ToolPlay = toolBar->AddTool(IDM_MUSIC_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play or pause music without pausing the game"));
// This cause the disabled tool bitmap to become some kind of monochrome version
/*
mm_ToolMute = new wxToolBarToolBase(toolBar, IDM_MUTE, _T("Mute"), m_Bitmaps[Toolbar_PluginDSP],
m_Bitmaps[Toolbar_PluginDSP], wxITEM_CHECK, 0, _T("Mute music"));
toolBar->AddTool(mm_ToolMute);
mm_ToolPlay = new wxToolBarToolBase(toolBar, IDM_MUSIC_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play],
m_Bitmaps[Toolbar_Play], wxITEM_NORMAL, 0, _T("Play or pause music without pausing the game"));
toolBar->AddTool(mm_ToolPlay);
*/
// ---------------------
/* Lots of code to get a label for the slider, in 2.9.0 AddControl accepts a label so then
this code can be simplified a lot */
// ---------
wxPanel * mm_SliderPanel = new wxPanel(toolBar, IDS_VOLUME_PANEL, wxDefaultPosition, wxDefaultSize);
mm_Slider = new wxSlider(mm_SliderPanel, IDS_VOLUME, 125, 0, 255, wxDefaultPosition, wxDefaultSize);
//mm_Slider->SetToolTip("Change the music volume");
mm_Slider->SetValue(MusicMod::GlobalVolume);
wxStaticText * mm_SliderText = new wxStaticText(mm_SliderPanel, IDS_VOLUME_LABEL, _T("Volume"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer * mm_VolSizer = new wxBoxSizer(wxVERTICAL);
mm_VolSizer->Add(mm_Slider, 0, wxEXPAND | wxALL, 0);
mm_VolSizer->Add(mm_SliderText, 0, wxCENTER | wxALL, 0);
mm_SliderPanel->SetSizer(mm_VolSizer);
mm_SliderPanel->SetSize(mm_VolSizer->GetMinSize().GetWidth(), mm_VolSizer->GetMinSize().GetHeight());
toolBar->AddControl((wxControl*)mm_SliderPanel);
// ---------
mm_ToolLog = toolBar->AddTool(IDT_LOG, _T("Log"), m_Bitmaps[Toolbar_Log],
wxT("Show or hide log. Enable the log window and restart Dolphin to show the DLL status."));
}
//////////////////////////////////////////////////////////////////////////////////////////
// Update GUI
// ¯¯¯¯¯¯¯¯¯¯
void
CFrame::MM_UpdateGUI()
{
if(MusicMod::GlobalMute)
{
mm_ToolMute->SetLabel("Unmute");
mm_ToolMute->SetNormalBitmap(m_Bitmaps[Toolbar_PluginDSP_Dis]);
}
else
{
mm_ToolMute->SetLabel("Mute");
mm_ToolMute->SetNormalBitmap(m_Bitmaps[Toolbar_PluginDSP]);
}
if(MusicMod::GlobalPause)
{
mm_ToolPlay->SetLabel("Play");
mm_ToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Play]);
}
else
{
mm_ToolPlay->SetLabel("Pause");
mm_ToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]);
}
if(MusicMod::bShowConsole)
{
mm_ToolLog->SetNormalBitmap(m_Bitmaps[Toolbar_Log]);
}
else
{
mm_ToolLog->SetNormalBitmap(m_Bitmaps[Toolbar_Log_Dis]);
}
}
//////////////////////////////////
// =======================================================================================
// Play and stop music
// ---------------------------------------------------------------------------------------
void
CFrame::MM_OnPlay()
{
//Console::Print("\nCFrame::OnPlayMusicMod > Begin\n");
// Save the volume
MusicMod::GlobalVolume = mm_Slider->GetValue();
IniFile file;
file.Load("Plainamp.ini");
file.Set("Plainamp", "Volume", MusicMod::GlobalVolume);
file.Save("Plainamp.ini");
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (Core::GetState() == Core::CORE_RUN)
{
//Console::Print("CFrame::OnPlayMusicMod > Pause\n");
if(!MusicMod::GlobalPause) // we may has set this elsewhere
{
MusicMod::GlobalPause = true;
if (MusicMod::dllloaded)
{
Player_Pause();
}
}
}
else
{
//Console::Print("CFrame::OnPlayMusicMod > Play\n");
if(MusicMod::GlobalPause) // we may has set this elsewhere
{
MusicMod::GlobalPause = false;
if (MusicMod::dllloaded)
{
Player_Unpause();
}
}
}
}
}
void
CFrame::MM_OnStop()
{
Player_Stop();
MusicMod::GlobalPause = false;
}
// =======================================================================================
// =======================================================================================
// Mute music
// ---------------------------------------------------------------------------------------
void
CFrame::MM_OnMute(wxCommandEvent& WXUNUSED (event))
{
//Console::Print("CFrame::OnMute > Begin\n");
//MessageBox(0, "", "", 0);
if(!MusicMod::GlobalMute)
{
if(MusicMod::dllloaded) // avoid crash
{
Player_Mute(MusicMod::GlobalVolume);
}
MusicMod::GlobalMute = true;
UpdateGUI();
}
else
{
if(MusicMod::dllloaded) // avoid crash
{
Player_Mute(MusicMod::GlobalVolume);
}
MusicMod::GlobalMute = false;
UpdateGUI();
}
}
// =======================================================================================
// =======================================================================================
// Pause music
// ---------------------------------------------------------------------------------------
void
CFrame::MM_OnPause(wxCommandEvent& WXUNUSED (event))
{
Console::Print("CFrame::OnPause > Begin\n");
//MessageBox(0, "", "", 0);
if(!MusicMod::GlobalPause)
{
if(MusicMod::dllloaded) // avoid crash
{
Player_Pause();
}
MusicMod::GlobalPause = true;
UpdateGUI();
}
else
{
if(MusicMod::dllloaded) // avoid crash
{
Player_Pause();
}
MusicMod::GlobalPause = false;
UpdateGUI();
}
}
// =======================================================================================
// Change volume
// ---------------------------------------------------------------------------------------
void CFrame::MM_OnVolume(wxScrollEvent& event)
{
//Console::Print("CFrame::OnVolume > Begin <%i>\n", event.GetPosition());
//MessageBox(0, "", "", 0);
//if(event.GetEventType() == wxEVT_SCROLL_PAGEUP || event.GetEventType() == wxEVT_SCROLL_PAGEDOWN)
// return;
if(MusicMod::dllloaded) // avoid crash
{
Player_Volume(event.GetPosition());
MusicMod::GlobalVolume = event.GetPosition();
MusicMod::GlobalMute = false; // Unmute to
mm_ToolMute->Toggle(false);
if(event.GetEventType() == wxEVT_SCROLL_CHANGED)
{
// Only update this on release, to avoid major flickering when changing volume
UpdateGUI();
/* Use this to avoid that the focus get stuck on the slider when the main
window has been replaced */
this->SetFocus();}
}
}
//=======================================================================================
// =======================================================================================
// Show log
// ---------------------------------------------------------------------------------------
void CFrame::MM_OnLog(wxCommandEvent& event)
{
//Console::Print("CFrame::OnLog > Begin\n");
//MessageBox(0, "", "", 0);
if(!MusicMod::dllloaded) return; // Avoid crash
MusicMod::bShowConsole = !MusicMod::bShowConsole;
if(MusicMod::bShowConsole)
/* What we do here is run StartConsoleWin() in Common directly after each
other first in the exe then in the DLL, sometimes this would give me a rampant memory
usage increase until the exe crashed at 700 MB memory usage or something like that.
For that reason I'm trying to sleep for a moment between them here. */
{ MusicMod::ShowConsole(); Sleep(100); Player_Console(true); }
else
{
#if defined (_WIN32)
Console::Close(); Player_Console(false);
#endif
}
IniFile file;
file.Load("Plainamp.ini");
file.Set("Interface", "ShowConsole", MusicMod::bShowConsole);
file.Save("Plainamp.ini");
UpdateGUI();
}
//=======================================================================================
#endif // MUSICMOD