dolphin/Externals/WiiUseSrc/Src/dynamics.h

58 lines
1.6 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Handles the dynamics of the wiimote.
*
* The file includes functions that handle the dynamics
* of the wiimote. Such dynamics include orientation and
* motion sensing.
*/
#ifndef DYNAMICS_H_INCLUDED
#define DYNAMICS_H_INCLUDED
#include "wiiuse_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth);
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
void calc_joystick_state(struct joystick_t* js, float x, float y);
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
void calc_balanceboard_state(struct wii_board_t *wb);
#ifdef __cplusplus
}
#endif
#endif // DYNAMICS_H_INCLUDED