507 lines
12 KiB
C++
507 lines
12 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <tchar.h>
|
|
#include <windows.h>
|
|
#include <d3dx9.h>
|
|
|
|
#include "Common.h"
|
|
#include "Atomic.h"
|
|
#include "Thread.h"
|
|
#include "LogManager.h"
|
|
#include "debugger/debugger.h"
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "Debugger/Debugger.h"
|
|
GFXDebuggerDX9 *m_DebuggerFrame = NULL;
|
|
#endif // HAVE_WX
|
|
|
|
#include "svnrev.h"
|
|
#include "resource.h"
|
|
#include "main.h"
|
|
#include "VideoConfig.h"
|
|
#include "Fifo.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "TextureCache.h"
|
|
#include "BPStructs.h"
|
|
#include "VertexManager.h"
|
|
#include "VertexLoaderManager.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "CommandProcessor.h"
|
|
#include "PixelEngine.h"
|
|
#include "OnScreenDisplay.h"
|
|
#include "DlgSettings.h"
|
|
#include "D3DTexture.h"
|
|
#include "D3DUtil.h"
|
|
#include "W32Util/Misc.h"
|
|
#include "EmuWindow.h"
|
|
#include "VideoState.h"
|
|
#include "XFBConvert.h"
|
|
#include "render.h"
|
|
|
|
|
|
// Having to include this is TERRIBLY ugly. FIXME x100
|
|
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
|
|
|
#include "Utils.h"
|
|
|
|
HINSTANCE g_hInstance = NULL;
|
|
SVideoInitialize g_VideoInitialize;
|
|
PLUGIN_GLOBALS* globals = NULL;
|
|
bool s_initialized;
|
|
|
|
static u32 s_efbAccessRequested = FALSE;
|
|
static u32 s_FifoShuttingDown = FALSE;
|
|
static bool s_swapRequested = false;
|
|
|
|
static volatile struct
|
|
{
|
|
u32 xfbAddr;
|
|
FieldType field;
|
|
u32 fbWidth;
|
|
u32 fbHeight;
|
|
} s_beginFieldArgs;
|
|
|
|
static volatile EFBAccessType s_AccessEFBType;
|
|
|
|
bool HandleDisplayList(u32 address, u32 size)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool IsD3D()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// This is used for the functions right below here which use wxwidgets
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#ifdef _WIN32
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
#endif
|
|
|
|
wxWindow* GetParentedWxWindow(HWND Parent)
|
|
{
|
|
#ifdef _WIN32
|
|
wxSetInstance((HINSTANCE)g_hInstance);
|
|
#endif
|
|
wxWindow *win = new wxWindow();
|
|
#ifdef _WIN32
|
|
win->SetHWND((WXHWND)Parent);
|
|
win->AdoptAttributesFromHWND();
|
|
#endif
|
|
return win;
|
|
}
|
|
#endif
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
void DllDebugger(HWND _hParent, bool Show)
|
|
{
|
|
if (!m_DebuggerFrame)
|
|
m_DebuggerFrame = new GFXDebuggerDX9(GetParentedWxWindow(_hParent));
|
|
|
|
if (Show)
|
|
m_DebuggerFrame->Show();
|
|
else
|
|
m_DebuggerFrame->Hide();
|
|
}
|
|
#else
|
|
void DllDebugger(HWND _hParent, bool Show) { }
|
|
#endif
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
class wxDLLApp : public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
#endif
|
|
|
|
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
|
|
{
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
// Use wxInitialize() if you don't want GUI instead of the following 12 lines
|
|
wxSetInstance((HINSTANCE)hinstDLL);
|
|
int argc = 0;
|
|
char **argv = NULL;
|
|
wxEntryStart(argc, argv);
|
|
if (!wxTheApp || !wxTheApp->CallOnInit())
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
// This causes a "stop hang", if the gfx config dialog has been opened.
|
|
// Old comment: "Use wxUninitialize() if you don't want GUI"
|
|
wxEntryCleanup();
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hInstance = hinstDLL;
|
|
return TRUE;
|
|
}
|
|
|
|
unsigned int Callback_PeekMessages()
|
|
{
|
|
//TODO: peek message
|
|
MSG msg;
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
return FALSE;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
void UpdateFPSDisplay(const char *text)
|
|
{
|
|
char temp[512];
|
|
sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text);
|
|
SetWindowTextA(EmuWindow::GetWnd(), temp);
|
|
}
|
|
|
|
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
|
|
#ifdef DEBUGFAST
|
|
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
|
|
#else
|
|
#ifndef _DEBUG
|
|
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
|
|
#else
|
|
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
|
|
globals = _pPluginGlobals;
|
|
LogManager::SetInstance((LogManager *)globals->logManager);
|
|
}
|
|
|
|
void DllAbout(HWND _hParent)
|
|
{
|
|
DialogBoxA(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
|
|
}
|
|
|
|
void DllConfig(HWND _hParent)
|
|
{
|
|
// If not initialized, only init D3D so we can enumerate resolutions.
|
|
if (!s_initialized) D3D::Init();
|
|
DlgSettings_Show(g_hInstance, _hParent);
|
|
if (!s_initialized) D3D::Shutdown();
|
|
}
|
|
|
|
void Initialize(void *init)
|
|
{
|
|
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
|
|
frameCount = 0;
|
|
g_VideoInitialize = *_pVideoInitialize;
|
|
|
|
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
|
|
g_Config.GameIniLoad(globals->game_ini);
|
|
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
|
|
|
// create the window
|
|
/*if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
|
|
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
|
|
else*/
|
|
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
|
|
if (g_VideoInitialize.pWindowHandle == NULL)
|
|
{
|
|
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
|
|
return;
|
|
}
|
|
EmuWindow::Show();
|
|
g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
|
|
g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
|
|
if (FAILED(D3D::Init()))
|
|
{
|
|
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_OK);
|
|
return;
|
|
}
|
|
InitXFBConvTables();
|
|
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
|
|
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
|
|
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
|
|
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
|
|
s_initialized = true;
|
|
}
|
|
|
|
void Video_Prepare()
|
|
{
|
|
// Better be safe...
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
|
|
Renderer::Init();
|
|
TextureCache::Init();
|
|
BPInit();
|
|
VertexManager::Init();
|
|
Fifo_Init();
|
|
VertexLoaderManager::Init();
|
|
OpcodeDecoder_Init();
|
|
VertexShaderCache::Init();
|
|
VertexShaderManager::Init();
|
|
PixelShaderCache::Init();
|
|
PixelShaderManager::Init();
|
|
CommandProcessor::Init();
|
|
PixelEngine::Init();
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
|
|
Fifo_Shutdown();
|
|
VertexManager::Shutdown();
|
|
VertexLoaderManager::Shutdown();
|
|
VertexShaderCache::Shutdown();
|
|
VertexShaderManager::Shutdown();
|
|
PixelShaderCache::Shutdown();
|
|
PixelShaderManager::Shutdown();
|
|
TextureCache::Shutdown();
|
|
OpcodeDecoder_Shutdown();
|
|
Renderer::Shutdown();
|
|
D3D::Shutdown();
|
|
EmuWindow::Close();
|
|
s_initialized = false;
|
|
}
|
|
|
|
void DoState(unsigned char **ptr, int mode) {
|
|
// Clear texture cache because it might have written to RAM
|
|
TextureCache::Invalidate(false);
|
|
// No need to clear shader caches.
|
|
PointerWrap p(ptr, mode);
|
|
VideoCommon_DoState(p);
|
|
}
|
|
|
|
void Video_EnterLoop()
|
|
{
|
|
Fifo_EnterLoop(g_VideoInitialize);
|
|
}
|
|
|
|
void Video_ExitLoop()
|
|
{
|
|
Fifo_ExitLoop();
|
|
|
|
s_FifoShuttingDown = TRUE;
|
|
}
|
|
|
|
void Video_SetRendering(bool bEnabled) {
|
|
Fifo_SetRendering(bEnabled);
|
|
}
|
|
|
|
// Run from the graphics thread
|
|
void VideoFifo_CheckSwapRequest()
|
|
{
|
|
// CPU swap, not finished, seems to be working fine for dual-core for now
|
|
return;
|
|
|
|
if (s_swapRequested)
|
|
{
|
|
// Flip the backbuffer to front buffer now
|
|
s_swapRequested = false;
|
|
//if (s_beginFieldArgs.field == FIELD_PROGRESSIVE || s_beginFieldArgs.field == FIELD_LOWER)
|
|
{
|
|
Renderer::Swap(0,FIELD_PROGRESSIVE,0,0); // The swap function is not finished
|
|
// so it is ok to pass dummy parameters for now
|
|
}
|
|
}
|
|
}
|
|
|
|
// Run from the graphics thread
|
|
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
|
{
|
|
// CPU swap unimplemented
|
|
}
|
|
|
|
// Run from the CPU thread (from VideoInterface.cpp)
|
|
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|
{
|
|
s_beginFieldArgs.xfbAddr = xfbAddr;
|
|
s_beginFieldArgs.field = field;
|
|
s_beginFieldArgs.fbWidth = fbWidth;
|
|
s_beginFieldArgs.fbHeight = fbHeight;
|
|
s_swapRequested = true;
|
|
|
|
if (s_initialized)
|
|
{
|
|
|
|
// Make sure previous swap request has made it to the screen
|
|
if (g_VideoInitialize.bOnThread)
|
|
{
|
|
// It seems to be working fine in this way for now without using AtomicLoadAcquire
|
|
// ector, please check here
|
|
//while (Common::AtomicLoadAcquire(s_swapRequested))
|
|
// Common::YieldCPU();
|
|
}
|
|
else
|
|
VideoFifo_CheckSwapRequest();
|
|
|
|
}
|
|
DEBUGGER_LOG_AT(NEXT_XFB_CMD,{printf("Begin Field: %08x, %d x %d\n",xfbAddr,fbWidth,fbHeight);});
|
|
}
|
|
|
|
void Video_EndField()
|
|
{
|
|
}
|
|
|
|
void Video_AddMessage(const char* pstr, u32 milliseconds)
|
|
{
|
|
OSD::AddMessage(pstr,milliseconds);
|
|
}
|
|
|
|
HRESULT ScreenShot(const char *File)
|
|
{
|
|
if (D3D::dev == NULL)
|
|
return S_FALSE;
|
|
|
|
D3DDISPLAYMODE DisplayMode;
|
|
if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
|
|
return S_FALSE;
|
|
|
|
LPDIRECT3DSURFACE9 surf;
|
|
if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
|
|
return S_FALSE;
|
|
|
|
if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
|
|
{
|
|
surf->Release();
|
|
return S_FALSE;
|
|
}
|
|
|
|
RECT rect;
|
|
::GetWindowRect(EmuWindow::GetWnd(), &rect);
|
|
if (FAILED(D3DXSaveSurfaceToFileA(File, D3DXIFF_PNG, surf, NULL, &rect)))
|
|
{
|
|
surf->Release();
|
|
return S_FALSE;
|
|
}
|
|
|
|
surf->Release();
|
|
return S_OK;
|
|
}
|
|
|
|
void Video_Screenshot(const char *_szFilename)
|
|
{
|
|
if (ScreenShot(_szFilename) != S_OK)
|
|
PanicAlert("Error while capturing screen");
|
|
else {
|
|
std::string message = "Saved ";
|
|
message += _szFilename;
|
|
OSD::AddMessage(message.c_str(), 2000);
|
|
}
|
|
}
|
|
|
|
static struct
|
|
{
|
|
EFBAccessType type;
|
|
u32 x;
|
|
u32 y;
|
|
} s_accessEFBArgs;
|
|
|
|
static u32 s_AccessEFBResult = 0;
|
|
|
|
void VideoFifo_CheckEFBAccess()
|
|
{
|
|
if (Common::AtomicLoadAcquire(s_efbAccessRequested))
|
|
{
|
|
s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y);
|
|
|
|
Common::AtomicStoreRelease(s_efbAccessRequested, FALSE);
|
|
}
|
|
}
|
|
|
|
u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
|
|
{
|
|
if (!g_ActiveConfig.bEFBAccessEnable)
|
|
return 0;
|
|
|
|
s_accessEFBArgs.type = type;
|
|
s_accessEFBArgs.x = x;
|
|
s_accessEFBArgs.y = y;
|
|
|
|
Common::AtomicStoreRelease(s_efbAccessRequested, TRUE);
|
|
|
|
if (g_VideoInitialize.bOnThread)
|
|
{
|
|
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
|
|
Common::YieldCPU();
|
|
}
|
|
else
|
|
VideoFifo_CheckEFBAccess();
|
|
|
|
return s_AccessEFBResult;
|
|
}
|
|
|
|
|
|
void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address)
|
|
{
|
|
CommandProcessor::Read16(_rReturnValue, _Address);
|
|
}
|
|
|
|
void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address)
|
|
{
|
|
CommandProcessor::Write16(_Data, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address)
|
|
{
|
|
PixelEngine::Read16(_rReturnValue, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address)
|
|
{
|
|
PixelEngine::Write16(_Data, _Address);
|
|
}
|
|
|
|
void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address)
|
|
{
|
|
PixelEngine::Write32(_Data, _Address);
|
|
}
|
|
|
|
inline void Video_GatherPipeBursted(void)
|
|
{
|
|
CommandProcessor::GatherPipeBursted();
|
|
}
|
|
|
|
void Video_WaitForFrameFinish(void)
|
|
{
|
|
CommandProcessor::WaitForFrameFinish();
|
|
}
|