dolphin/Source/Core/VideoCommon
Nolan Check 7c536b8f15 DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
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Src DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time! 2011-03-14 09:38:29 +00:00
CMakeLists.txt Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
VideoCommon.vcxproj First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself. 2011-03-04 22:48:54 +00:00
VideoCommon.vcxproj.filters Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00