dolphin/Source/PluginSpecs/pluginspecs_video.h

148 lines
5.3 KiB
C

//__________________________________________________________________________________________________
// Common video plugin spec, version #1.0 maintained by F|RES
//
#ifndef _VIDEO_H_INCLUDED__
#define _VIDEO_H_INCLUDED__
#include "Thread.h"
#include "PluginSpecs.h"
#include "ExportProlog.h"
typedef void (*TSetPEToken)(const unsigned short _token, const int _bSetTokenAcknowledge);
typedef void (*TSetPEFinish)(void);
typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _iAddress);
typedef void (*TVideoLog)(const char* _pMessage, int _bBreak);
typedef void (*TSysMessage)(const char *fmt, ...);
typedef void (*TRequestWindowSize)(int _iWidth, int _iHeight, bool _bFullscreen);
typedef void (*TCopiedToXFB)(void);
typedef unsigned int (*TPeekMessages)(void);
typedef void (*TUpdateInterrupts)(void);
typedef void (*TUpdateFPSDisplay)(const char* text); // sets the window title
typedef void (*TKeyPressed)(int keycode, bool shift, bool control); // sets the window title
typedef struct
{
// fifo registers
volatile u32 CPBase;
volatile u32 CPEnd;
u32 CPHiWatermark;
u32 CPLoWatermark;
volatile u32 CPReadWriteDistance;
volatile u32 CPWritePointer;
volatile u32 CPReadPointer;
volatile u32 CPBreakpoint;
// Super Monkey Ball Adventure require this.
// Because the read&check-PEToken-loop stays in its JITed block I suppose.
// So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess.
volatile u16 PEToken;
volatile u32 bFF_GPReadEnable;
volatile u32 bFF_BPEnable;
volatile u32 bFF_GPLinkEnable;
volatile u32 bFF_Breakpoint;
volatile u32 CPCmdIdle;
volatile u32 CPReadIdle;
// for GP watchdog hack
volatile u32 Fake_GPWDToken; // cicular incrementer
} SCPFifoStruct;
typedef struct
{
void *pWindowHandle;
TSetPEToken pSetPEToken;
TSetPEFinish pSetPEFinish;
TGetMemoryPointer pGetMemoryPointer;
TVideoLog pLog;
TSysMessage pSysMessage;
TRequestWindowSize pRequestWindowSize;
TCopiedToXFB pCopiedToXFB;
TPeekMessages pPeekMessages;
TUpdateInterrupts pUpdateInterrupts;
TUpdateFPSDisplay pUpdateFPSDisplay;
TKeyPressed pKeyPress;
SCPFifoStruct *pCPFifo;
void *pMemoryBase;
bool bWii;
bool bUseDualCore;
unsigned short *pBBox; // points to four shorts: left, top, right, bottom
// TODO:
bool *pBBoxActive; // we guess that after a bbox reset, we only need to track bbox size until the corresponding read.
} SVideoInitialize;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I N T E R F A C E ////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
// __________________________________________________________________________________________________
// Function: Video_Prepare
// Purpose: This function is called from the EmuThread before the
// emulation has started. It is just for threadsensitive
// APIs like OpenGL.
// input: none
// output: none
//
EXPORT void CALL Video_Prepare(void);
// __________________________________________________________________________________________________
// Function: Video_SendFifoData
// Purpose: This function is called to submit fifo data directly - only single core mode calls this.
// input: u8 *_uData, u32 len - a block of fifo data.
// output: none
//
EXPORT void CALL Video_SendFifoData(u8* _uData, u32 len);
// __________________________________________________________________________________________________
// Function: Video_UpdateXFB
// TODO: This DOC IS BROKEN!
// Purpose: This function is called when you have to flip the yuv2
// video-buffer. You should ignore this function after you
// got the first EFB to XFB copy.
// input: pointer to the XFB, width and height of the XFB
// output: none
//
EXPORT void CALL Video_UpdateXFB(u32 _dwXFBAddr, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling);
// __________________________________________________________________________________________________
// Function: Video_Screenshot
// input: Filename
// output: TRUE if all was okay
//
EXPORT void CALL Video_Screenshot(const char *_szFilename);
// __________________________________________________________________________________________________
// Function: Video_EnterLoop
// Purpose: Enters the video fifo dispatch loop. This is only used in Dual Core mode.
// input: none
// output: none
//
EXPORT void CALL Video_EnterLoop(void);
// __________________________________________________________________________________________________
// Function: Video_ExitLoop
// Purpose: Exits the video dispatch loop. This is only used in Dual Core mode.
// input: none
// output: none
//
EXPORT void CALL Video_ExitLoop(void);
// __________________________________________________________________________________________________
// Function: Video_AddMessage
// Purpose: Adds a message to the display queue, to be shown forthe specified time
// input: pointer to the null-terminated string, time in milliseconds
// output: none
//
EXPORT void CALL Video_AddMessage(const char* pstr, unsigned int milliseconds);
#include "ExportEpilog.h"
#endif