dolphin/Source/Core/UICommon/GameFileCache.h

60 lines
1.4 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <list>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
class PointerWrap;
namespace Core
{
class TitleDatabase;
}
namespace UICommon
{
class GameFile;
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan);
class GameFileCache
{
public:
void ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const;
void Clear();
// Returns nullptr if the file is invalid.
std::shared_ptr<const GameFile> AddOrGet(const std::string& path, bool* cache_changed,
const Core::TitleDatabase& title_database);
// These functions return true if the call modified the cache.
bool Update(const std::vector<std::string>& all_game_paths);
bool UpdateAdditionalMetadata(const Core::TitleDatabase& title_database);
bool Load();
bool Save();
private:
bool UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file,
const Core::TitleDatabase& title_database);
bool SyncCacheFile(bool save);
void DoState(PointerWrap* p, u64 size = 0);
std::vector<std::shared_ptr<GameFile>> m_cached_files;
};
} // namespace UICommon