66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "InputCommon/ControllerInterface/Device.h"
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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#endif
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#if defined(__APPLE__)
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#define CIFACE_USE_OSX
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#endif
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#if defined(HAVE_SDL) && HAVE_SDL
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#define CIFACE_USE_SDL
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#endif
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#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
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#define CIFACE_USE_EVDEV
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#endif
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#if defined(USE_PIPES)
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#define CIFACE_USE_PIPES
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#endif
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//
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// ControllerInterface
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//
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// Some crazy shit I made to control different device inputs and outputs
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// from lots of different sources, hopefully more easily.
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//
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
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void Initialize(void* const hwnd);
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void RefreshDevices();
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void Shutdown();
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void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
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bool IsInit() const { return m_is_init; }
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void UpdateInput();
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void RegisterDevicesChangedCallback(std::function<void(void)> callback);
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void InvokeDevicesChangedCallbacks() const;
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private:
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std::vector<std::function<void()>> m_devices_changed_callbacks;
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mutable std::mutex m_callbacks_mutex;
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bool m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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void* m_hwnd;
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};
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extern ControllerInterface g_controller_interface;
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