dolphin/Source/Plugins
Soren Jorvang e648c6d68b Overhaul of OS X real Wiimote support.
Fixes a number of problems, including unreliable connection setup, 
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X 
bluetooth stack has no internal input buffering and while a worker  
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or 
similar. Mostly the Wiimote protocol recovers from dropped packets,   
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
 
Still doesn't support multiple devices, as I kept changing my mind 
about how best to do it. I only have one Wiimote anyway..
 
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..   


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00
..
InputPluginCommon Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash. 2010-06-06 06:28:18 +00:00
Plugin_DSP_HLE Hg: 2010-06-09 01:37:08 +00:00
Plugin_DSP_LLE dsplle - cleaning 2010-06-08 18:46:02 +00:00
Plugin_GCPad Hg: 2010-06-09 01:37:08 +00:00
Plugin_GCPadNew Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster. 2010-06-03 18:05:08 +00:00
Plugin_VideoDX9 added ssaa and efb scale as separate configurations: 2010-06-09 15:33:01 +00:00
Plugin_VideoOGL Hg: 2010-06-09 01:37:08 +00:00
Plugin_VideoSoftware Hg: 2010-06-09 01:37:08 +00:00
Plugin_Wiimote Overhaul of OS X real Wiimote support. 2010-06-09 19:36:08 +00:00
Plugin_WiimoteNew Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users) 2010-06-06 03:52:11 +00:00