dolphin/Source/Core/VideoBackends
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
D3D VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
D3D12 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
D3DCommon VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Null VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
OGL VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Software VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Vulkan VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00