e60268bd42
Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. |
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.. | ||
D3D | ||
D3D12 | ||
D3DCommon | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |