40 lines
1010 B
C++
40 lines
1010 B
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include "VideoBackends/Vulkan/Constants.h"
|
|
#include "VideoCommon/NativeVertexFormat.h"
|
|
|
|
enum class ShaderAttrib : u32;
|
|
|
|
namespace Vulkan
|
|
{
|
|
class VertexFormat : public ::NativeVertexFormat
|
|
{
|
|
public:
|
|
VertexFormat(const PortableVertexDeclaration& vtx_decl);
|
|
|
|
// Passed to pipeline state creation
|
|
const VkPipelineVertexInputStateCreateInfo& GetVertexInputStateInfo() const;
|
|
|
|
// Converting PortableVertexDeclaration -> Vulkan types
|
|
void MapAttributes();
|
|
void SetupInputState();
|
|
|
|
private:
|
|
void AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format, uint32_t offset);
|
|
|
|
VkVertexInputBindingDescription m_binding_description = {};
|
|
|
|
std::array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions =
|
|
{};
|
|
|
|
VkPipelineVertexInputStateCreateInfo m_input_state_info = {};
|
|
|
|
uint32_t m_num_attributes = 0;
|
|
};
|
|
} // namespace Vulkan
|