dolphin/Source/Core/VideoBackends/Software/SWGfx.h

61 lines
2.5 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "VideoCommon/AbstractGfx.h"
class SWOGLWindow;
namespace SW
{
class SWGfx final : public AbstractGfx
{
public:
explicit SWGfx(std::unique_ptr<SWOGLWindow> window);
~SWGfx() override;
bool IsHeadless() const override;
virtual bool SupportsUtilityDrawing() const override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments) override;
bool BindBackbuffer(const ClearColor& clear_color = {}) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data = nullptr,
size_t cache_data_length = 0) override;
void ShowImage(const AbstractTexture* source_texture,
const MathUtil::Rectangle<int>& source_rc) override;
void ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle<int>& dst_rect,
const AbstractTexture* src_texture,
const MathUtil::Rectangle<int>& src_rect) override;
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable, bool alphaEnable,
bool zEnable, u32 color, u32 z) override;
SurfaceInfo GetSurfaceInfo() const override;
private:
std::unique_ptr<SWOGLWindow> m_window;
};
} // namespace SW