40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Software/EfbCopy.h"
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#include <algorithm>
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/TextureEncoder.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoCommon.h"
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namespace EfbCopy
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{
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void ClearEfb()
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{
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u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 |
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(bpmem.clearcolorAR & 0xff00) >> 8;
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int left = bpmem.copyTexSrcXY.x;
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int top = bpmem.copyTexSrcXY.y;
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int right = std::min(left + bpmem.copyTexSrcWH.x, EFB_WIDTH - 1);
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int bottom = std::min(top + bpmem.copyTexSrcWH.y, EFB_HEIGHT - 1);
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for (u16 y = top; y <= bottom; y++)
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{
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for (u16 x = left; x <= right; x++)
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{
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EfbInterface::SetColor(x, y, (u8*)(&clearColor));
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EfbInterface::SetDepth(x, y, bpmem.clearZValue);
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}
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}
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}
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} // namespace EfbCopy
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