48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <thread>
|
|
|
|
#ifndef _WIN32
|
|
#include <tuple>
|
|
#endif
|
|
|
|
// Don't include Common.h here as it will break LogManager
|
|
#include "Common/CommonTypes.h"
|
|
|
|
// This may not be defined outside _WIN32
|
|
#ifndef _WIN32
|
|
#ifndef INFINITE
|
|
#define INFINITE 0xffffffff
|
|
#endif
|
|
#endif
|
|
|
|
namespace Common
|
|
{
|
|
int CurrentThreadId();
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
|
|
void SetCurrentThreadAffinity(u32 mask);
|
|
|
|
void SleepCurrentThread(int ms);
|
|
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
|
|
|
|
// Use this function during a spin-wait to make the current thread
|
|
// relax while another thread is working. This may be more efficient
|
|
// than using events because event functions use kernel calls.
|
|
inline void YieldCPU()
|
|
{
|
|
std::this_thread::yield();
|
|
}
|
|
|
|
void SetCurrentThreadName(const char* name);
|
|
|
|
#ifndef _WIN32
|
|
// Returns the lowest address of the stack and the size of the stack
|
|
std::tuple<void*, size_t> GetCurrentThreadStack();
|
|
#endif
|
|
|
|
} // namespace Common
|