dolphin/Source/Core/Common/Debug/MemoryPatches.h

68 lines
1.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Core
{
class CPUThreadGuard;
}
namespace Common::Debug
{
struct MemoryPatch
{
enum class State
{
Enabled,
Disabled
};
enum class ApplyType
{
Once,
EachFrame
};
MemoryPatch(u32 address_, std::vector<u8> value_);
MemoryPatch(u32 address_, u32 value_);
u32 address;
std::vector<u8> value;
State is_enabled = State::Enabled;
ApplyType type = ApplyType::Once;
};
class MemoryPatches
{
public:
MemoryPatches();
virtual ~MemoryPatches();
void SetPatch(const Core::CPUThreadGuard& guard, u32 address, u32 value);
void SetPatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value);
void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, u32 value);
void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value);
const std::vector<MemoryPatch>& GetPatches() const;
void UnsetPatch(const Core::CPUThreadGuard& guard, u32 address);
void EnablePatch(const Core::CPUThreadGuard& guard, std::size_t index);
void DisablePatch(const Core::CPUThreadGuard& guard, std::size_t index);
bool HasEnabledPatch(u32 address) const;
void RemovePatch(const Core::CPUThreadGuard& guard, std::size_t index);
void ClearPatches(const Core::CPUThreadGuard& guard);
virtual void ApplyExistingPatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
protected:
virtual void Patch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual void UnPatch(std::size_t index) = 0;
std::vector<MemoryPatch> m_patches;
};
} // namespace Common::Debug