801 lines
21 KiB
C++
801 lines
21 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "StringUtil.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <shellapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <io.h>
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#include <direct.h> // getcwd
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#else
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#include <sys/param.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <errno.h>
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#include <stdlib.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <CoreFoundation/CFBundle.h>
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#endif
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#include <fstream>
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#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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#ifdef BSD4_4
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#define stat64 stat // XXX
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#define fstat64 fstat // XXX
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static char *StripTailDirSlashes(char *fname)
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{
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int len = (int)strlen(fname);
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int i = len - 1;
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if (len > 1)
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while (fname[i] == DIR_SEP_CHR)
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fname[i--] = '\0';
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return fname;
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}
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// Returns true if file filename exists
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bool Exists(const char *filename)
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{
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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int result = stat64(copy, &file_info);
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free(copy);
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const char *filename)
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{
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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int result = stat64(copy, &file_info);
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free(copy);
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if (result < 0) {
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
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filename, GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const char *filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename);
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "Delete: %s does not exists", filename);
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "Delete: %s is a directory", filename);
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(filename)) {
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
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filename, GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename) == -1) {
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
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filename, GetLastErrorMsg());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const char *path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path);
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#ifdef _WIN32
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if (::CreateDirectory(path, NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS) {
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
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return false;
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#else
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if (mkdir(path, 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST) {
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const char *fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
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if (File::Exists(fullPath)) {
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
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return true;
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}
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// safety check to ensure we have good dir seperators
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std::string strFullPath(fullPath);
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const char *position = strFullPath.c_str();
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while (true) {
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// Find next sub path
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position = strchr(position, DIR_SEP_CHR);
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// we're done, yay!
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if (! position)
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return true;
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position++;
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// Create next sub path
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int sLen = (int)(position - strFullPath.c_str());
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if (sLen > 0) {
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char *subPath = strndup(strFullPath.c_str(), sLen);
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if (!File::IsDirectory(subPath)) {
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File::CreateDir(subPath);
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}
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free(subPath);
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}
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// A safety check
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panicCounter--;
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if (panicCounter <= 0) {
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ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
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return false;
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}
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const char *filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
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// check if a directory
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if (!File::IsDirectory(filename)) {
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
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filename);
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(filename))
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return true;
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#else
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if (rmdir(filename) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s",
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filename, GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const char *srcFilename, const char *destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s",
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srcFilename, destFilename);
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if (rename(srcFilename, destFilename) == 0)
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return true;
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const char *srcFilename, const char *destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s",
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srcFilename, destFilename);
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#ifdef _WIN32
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if (CopyFile(srcFilename, destFilename, FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename, "rb");
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename, "wb");
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if (!output)
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{
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fclose(input);
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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// copy loop
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while (!feof(input))
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{
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// read input
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0) {
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ERROR_LOG(COMMON,
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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}
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// write output
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int wnum = fwrite(buffer, sizeof(char), rnum, output);
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if (wnum != rnum)
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{
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ERROR_LOG(COMMON,
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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return false;
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}
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}
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// close flushs
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fclose(input);
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fclose(output);
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return true;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const char *filename)
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{
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: No such file"
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,filename);
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return 0;
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}
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
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,filename);
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return 0;
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}
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// on windows it's actually _stat64 defined in commonFuncs
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struct stat64 buf;
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if (stat64(filename, &buf) == 0) {
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DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename, buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
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filename, GetLastErrorMsg());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat64 buf;
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if (fstat64(fd, &buf) != 0) {
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ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
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fd, GetLastErrorMsg());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE *f)
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{
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return GetSize(fileno(f));
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const char *filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
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FILE *pFile = fopen(filename, "wb");
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if (!pFile) {
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
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filename, GetLastErrorMsg());
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return false;
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}
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fclose(pFile);
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return true;
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}
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
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{
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
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// How many files + directories we found
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u32 foundEntries = 0;
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char *virtualName;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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char searchName[MAX_PATH + 3];
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strncpy(searchName, directory, MAX_PATH);
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strcat(searchName, "\\*");
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HANDLE hFind = FindFirstFile(searchName, &ffd);
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if (hFind == INVALID_HANDLE_VALUE) {
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FindClose(hFind);
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return foundEntries;
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}
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// windows loop
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do {
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FSTEntry entry;
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virtualName = ffd.cFileName;
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#else
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(directory);
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if (!dirp)
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return 0;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result) {
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FSTEntry entry;
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virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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entry.virtualName = virtualName;
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entry.physicalName = directory;
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entry.physicalName += DIR_SEP + entry.virtualName;
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if (IsDirectory(entry.physicalName.c_str())) {
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
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foundEntries += (u32)entry.size;
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} else { // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName.c_str());
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}
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++foundEntries;
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// Push into the tree
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parentEntry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return foundEntries;
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}
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// deletes the given directory and anything under it. Returns true on
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// success.
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bool DeleteDirRecursively(const char *directory)
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{
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INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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char searchName[MAX_PATH + 3] = {0};
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strncpy(searchName, directory, MAX_PATH);
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strcat(searchName, "\\*");
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HANDLE hFind = FindFirstFile(searchName, &ffd);
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if (hFind == INVALID_HANDLE_VALUE) {
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FindClose(hFind);
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return false;
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}
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// windows loop
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do {
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char *virtualName = ffd.cFileName;
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#else
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(directory);
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if (!dirp)
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return false;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result) {
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char *virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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char newPath[MAX_PATH];
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sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
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if (IsDirectory(newPath)) {
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if (!DeleteDirRecursively(newPath))
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return false;
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} else {
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if (!File::Delete(newPath))
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return false;
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}
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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File::DeleteDir(directory);
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return true;
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}
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//Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const char *source_path, const char *dest_path)
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{
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#ifndef _WIN32
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if (!strcmp(source_path, dest_path)) return;
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if (!File::Exists(source_path)) return;
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if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
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char *virtualName;
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(source_path);
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if (!dirp) return;
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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virtualName = result->d_name;
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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char source[FILENAME_MAX], dest[FILENAME_MAX];
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sprintf(source, "%s%s", source_path, virtualName);
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sprintf(dest, "%s%s", dest_path, virtualName);
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if (IsDirectory(source))
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{
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const unsigned int srclen = strlen(source);
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const unsigned int destlen = strlen(dest);
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source[srclen] = '/'; source[srclen+1] = '\0';
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dest[destlen] = '/'; dest[destlen+1] = '\0';
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if (!File::Exists(dest)) File::CreateFullPath(dest);
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CopyDir(source, dest);
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}
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else if (!File::Exists(dest)) File::Copy(source, dest);
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}
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closedir(dirp);
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#endif
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}
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// Returns the current directory
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std::string GetCurrentDir()
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{
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char *dir;
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|
// Get the current working directory (getcwd uses malloc)
|
|
if (!(dir = __getcwd(NULL, 0))) {
|
|
|
|
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
|
|
GetLastErrorMsg());
|
|
return NULL;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const char *_rDirectory)
|
|
{
|
|
return __chdir(_rDirectory) == 0;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
return AppBundlePath;
|
|
#else
|
|
std::string NoWxBundleDirectory;
|
|
NoWxBundleDirectory=AppBundlePath;
|
|
NoWxBundleDirectory+=DIR_SEP;
|
|
NoWxBundleDirectory+="Dolphin.app";
|
|
return NoWxBundleDirectory;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
std::string GetPluginsDirectory()
|
|
{
|
|
std::string pluginsDir;
|
|
|
|
#if defined (__APPLE__)
|
|
pluginsDir = GetBundleDirectory();
|
|
pluginsDir += DIR_SEP;
|
|
pluginsDir += PLUGINS_DIR;
|
|
#else
|
|
pluginsDir = PLUGINS_DIR;
|
|
#endif
|
|
pluginsDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetPluginsDirectory: Setting to %s:", pluginsDir.c_str());
|
|
return pluginsDir;
|
|
}
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined (__APPLE__)
|
|
sysDir = GetBundleDirectory();
|
|
sysDir += DIR_SEP;
|
|
sysDir += SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
|
|
// directory. To be used in "multi-user" mode (that is, installed).
|
|
const char *GetUserPath(int DirIDX)
|
|
{
|
|
static char UserDir[MAX_PATH] = {0};
|
|
static char GCUserDir[MAX_PATH] = {0};
|
|
static char WiiUserDir[MAX_PATH] = {0};
|
|
static char WiiRootDir[MAX_PATH] = {0};
|
|
static char ConfigDir[MAX_PATH] = {0};
|
|
static char GameConfigDir[MAX_PATH] = {0};
|
|
static char MapsDir[MAX_PATH] = {0};
|
|
static char CacheDir[MAX_PATH] = {0};
|
|
static char ShaderCacheDir[MAX_PATH] = {0};
|
|
static char ShadersDir[MAX_PATH] = {0};
|
|
static char StateSavesDir[MAX_PATH] = {0};
|
|
static char ScreenShotsDir[MAX_PATH] = {0};
|
|
static char HiresTexturesDir[MAX_PATH] = {0};
|
|
static char DumpDir[MAX_PATH] = {0};
|
|
static char DumpFramesDir[MAX_PATH] = {0};
|
|
static char DumpTexturesDir[MAX_PATH] = {0};
|
|
static char DumpDSPDir[MAX_PATH] = {0};
|
|
static char LogsDir[MAX_PATH] = {0};
|
|
static char MailLogsDir[MAX_PATH] = {0};
|
|
static char WiiSYSCONFDir[MAX_PATH] = {0};
|
|
static char DolphinConfig[MAX_PATH] = {0};
|
|
static char DebuggerConfig[MAX_PATH] = {0};
|
|
static char LoggerConfig[MAX_PATH] = {0};
|
|
static char MainLog[MAX_PATH] = {0};
|
|
static char WiiSYSCONF[MAX_PATH] = {0};
|
|
static char RamDump[MAX_PATH] = {0};
|
|
static char ARamDump[MAX_PATH] = {0};
|
|
static char GCSRam[MAX_PATH] = {0};
|
|
|
|
// Set up all paths and files on the first run
|
|
if (strlen(UserDir) == 0)
|
|
{
|
|
#ifdef _WIN32
|
|
// Keep the directory setup the way it was on windows
|
|
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
|
|
#else
|
|
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
|
snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
|
|
else
|
|
snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
|
|
#endif
|
|
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
|
|
|
|
snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
|
|
snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
|
|
snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
|
|
snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
|
|
snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
|
|
snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
|
|
snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
|
|
snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
|
|
snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
|
|
snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
|
|
snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
|
|
snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
|
|
snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
|
|
snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
|
|
snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
|
|
snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
|
|
snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
|
|
snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
|
|
snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
|
|
snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
|
|
snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
|
|
snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
|
|
snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
|
|
snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
|
|
snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
|
|
snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
|
|
snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
|
|
}
|
|
switch (DirIDX)
|
|
{
|
|
case D_USER_IDX:
|
|
return UserDir;
|
|
case D_GCUSER_IDX:
|
|
return GCUserDir;
|
|
case D_WIIUSER_IDX:
|
|
return WiiUserDir;
|
|
case D_WIIROOT_IDX:
|
|
return WiiRootDir;
|
|
case D_CONFIG_IDX:
|
|
return ConfigDir;
|
|
case D_GAMECONFIG_IDX:
|
|
return GameConfigDir;
|
|
case D_MAPS_IDX:
|
|
return MapsDir;
|
|
case D_CACHE_IDX:
|
|
return CacheDir;
|
|
case D_SHADERCACHE_IDX:
|
|
return ShaderCacheDir;
|
|
case D_SHADERS_IDX:
|
|
return ShadersDir;
|
|
case D_STATESAVES_IDX:
|
|
return StateSavesDir;
|
|
case D_SCREENSHOTS_IDX:
|
|
return ScreenShotsDir;
|
|
case D_HIRESTEXTURES_IDX:
|
|
return HiresTexturesDir;
|
|
case D_DUMP_IDX:
|
|
return DumpDir;
|
|
case D_DUMPFRAMES_IDX:
|
|
return DumpFramesDir;
|
|
case D_DUMPTEXTURES_IDX:
|
|
return DumpTexturesDir;
|
|
case D_DUMPDSP_IDX:
|
|
return DumpDSPDir;
|
|
case D_LOGS_IDX:
|
|
return LogsDir;
|
|
case D_MAILLOGS_IDX:
|
|
return MailLogsDir;
|
|
case D_WIISYSCONF_IDX:
|
|
return WiiSYSCONFDir;
|
|
case F_DOLPHINCONFIG_IDX:
|
|
return DolphinConfig;
|
|
case F_DEBUGGERCONFIG_IDX:
|
|
return DebuggerConfig;
|
|
case F_LOGGERCONFIG_IDX:
|
|
return LoggerConfig;
|
|
case F_MAINLOG_IDX:
|
|
return MainLog;
|
|
case F_WIISYSCONF_IDX:
|
|
return WiiSYSCONF;
|
|
case F_RAMDUMP_IDX:
|
|
return RamDump;
|
|
case F_ARAMDUMP_IDX:
|
|
return ARamDump;
|
|
case F_GCSRAM_IDX:
|
|
return GCSRam;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
|
{
|
|
FILE *f = fopen(filename, text_file ? "w" : "wb");
|
|
if (!f)
|
|
return false;
|
|
size_t len = str.size();
|
|
if (len != fwrite(str.data(), 1, str.size(), f))
|
|
{
|
|
fclose(f);
|
|
return false;
|
|
}
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool ReadFileToString(bool text_file, const char *filename, std::string &str)
|
|
{
|
|
FILE *f = fopen(filename, text_file ? "r" : "rb");
|
|
if (!f)
|
|
return false;
|
|
size_t len = (size_t)GetSize(f);
|
|
char *buf = new char[len + 1];
|
|
buf[fread(buf, 1, len, f)] = 0;
|
|
str = std::string(buf, len);
|
|
fclose(f);
|
|
delete [] buf;
|
|
return true;
|
|
}
|
|
|
|
} // namespace
|