dolphin/Source/Core/VideoBackends
Techjar e4aef0a85b VideoCommon: Move bounding box pixel quads rounding to shader
This avoids rounding values that the game writes to the bounding box
registers, especially the default values.
2021-05-28 23:30:22 -04:00
..
D3D VideoBackends/D3D: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
D3D12 VideoCommon: Split BBox* functions into common and backend implementation variants 2021-05-22 01:11:57 -04:00
D3DCommon msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
Null VideoCommon: Split BBox* functions into common and backend implementation variants 2021-05-22 01:11:57 -04:00
OGL VideoBackends/OGL: Cache bounding box values between reads 2021-05-28 19:30:46 +10:00
Software VideoCommon: Move bounding box pixel quads rounding to shader 2021-05-28 23:30:22 -04:00
Vulkan VideoCommon: Split BBox* functions into common and backend implementation variants 2021-05-22 01:11:57 -04:00
CMakeLists.txt CMake: Add option to enable/disable Vulkan video backend 2020-10-23 20:14:46 +02:00