dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp

244 lines
6.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// DL facts:
// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they
// are while interpreting them, and hope that the vertex format doesn't change, though, if you do
// it right when they are called. The reason is that the vertex format affects the sizes of the
// vertices.
#include "VideoCommon/OpcodeDecoding.h"
#include "Common/Assert.h"
#include "Common/Logging/Log.h"
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/HW/Memmap.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/XFMemory.h"
#include "VideoCommon/XFStructs.h"
namespace OpcodeDecoder
{
bool s_is_fifo_error_seen = false;
bool g_record_fifo_data = false;
void Init()
{
s_is_fifo_error_seen = false;
}
template <bool is_preprocess>
class RunCallback final : public Callback
{
public:
OPCODE_CALLBACK(void OnXF(u16 address, u8 count, const u8* data))
{
m_cycles += 18 + 6 * count;
if constexpr (!is_preprocess)
{
LoadXFReg(address, count, data);
INCSTAT(g_stats.this_frame.num_xf_loads);
}
}
OPCODE_CALLBACK(void OnCP(u8 command, u32 value))
{
m_cycles += 12;
if constexpr (!is_preprocess)
{
// TODO: Move all dirty state checking here or to VertexLoaderManager,
// instead of it being in CPState
if (command == MATINDEX_A)
VertexShaderManager::SetTexMatrixChangedA(value);
else if (command == MATINDEX_B)
VertexShaderManager::SetTexMatrixChangedB(value);
INCSTAT(g_stats.this_frame.num_cp_loads);
}
GetCPState().LoadCPReg(command, value);
}
OPCODE_CALLBACK(void OnBP(u8 command, u32 value))
{
m_cycles += 12;
if constexpr (is_preprocess)
{
LoadBPRegPreprocess(command, value, m_cycles);
}
else
{
LoadBPReg(command, value, m_cycles);
INCSTAT(g_stats.this_frame.num_bp_loads);
}
}
OPCODE_CALLBACK(void OnIndexedLoad(CPArray array, u32 index, u16 address, u8 size))
{
m_cycles += 6;
if constexpr (is_preprocess)
PreprocessIndexedXF(array, index, address, size);
else
LoadIndexedXF(array, index, address, size);
}
OPCODE_CALLBACK(void OnPrimitiveCommand(OpcodeDecoder::Primitive primitive, u8 vat,
u32 vertex_size, u16 num_vertices, const u8* vertex_data))
{
// load vertices
const u32 size = vertex_size * num_vertices;
// HACK
DataReader src{const_cast<u8*>(vertex_data), const_cast<u8*>(vertex_data) + size};
const u32 bytes =
VertexLoaderManager::RunVertices(vat, primitive, num_vertices, src, is_preprocess);
ASSERT(bytes == size);
// 4 GPU ticks per vertex, 3 CPU ticks per GPU tick
m_cycles += num_vertices * 4 * 3 + 6;
}
// This can't be inlined since it calls Run, which makes it recursive
// m_in_display_list prevents it from actually recursing infinitely, but there's no real benefit
// to inlining Run for the display list directly.
OPCODE_CALLBACK_NOINLINE(void OnDisplayList(u32 address, u32 size))
{
m_cycles += 6;
if (m_in_display_list)
{
WARN_LOG_FMT(VIDEO, "recursive display list detected");
}
else
{
m_in_display_list = true;
if constexpr (is_preprocess)
{
const u8* const start_address = Memory::GetPointer(address);
Fifo::PushFifoAuxBuffer(start_address, size);
if (start_address != nullptr)
{
Run(start_address, size, *this);
}
}
else
{
const u8* start_address;
if (Fifo::UseDeterministicGPUThread())
start_address = static_cast<u8*>(Fifo::PopFifoAuxBuffer(size));
else
start_address = Memory::GetPointer(address);
// Avoid the crash if Memory::GetPointer failed ..
if (start_address != nullptr)
{
// temporarily swap dl and non-dl (small "hack" for the stats)
g_stats.SwapDL();
Run(start_address, size, *this);
INCSTAT(g_stats.this_frame.num_dlists_called);
// un-swap
g_stats.SwapDL();
}
}
m_in_display_list = false;
}
}
OPCODE_CALLBACK(void OnNop(u32 count))
{
m_cycles += 6 * count; // Hm, this means that we scan over nop streams pretty slowly...
}
OPCODE_CALLBACK(void OnUnknown(u8 opcode, const u8* data))
{
if (static_cast<Opcode>(opcode) == Opcode::GX_UNKNOWN_RESET)
{
// Datel software uses this command
m_cycles += 6;
DEBUG_LOG_FMT(VIDEO, "GX Reset?");
}
else if (static_cast<Opcode>(opcode) == Opcode::GX_CMD_UNKNOWN_METRICS)
{
// 'Zelda Four Swords' calls it and checks the metrics registers after that
m_cycles += 6;
DEBUG_LOG_FMT(VIDEO, "GX 0x44");
}
else if (static_cast<Opcode>(opcode) == Opcode::GX_CMD_INVL_VC)
{
// Invalidate Vertex Cache
m_cycles += 6;
DEBUG_LOG_FMT(VIDEO, "Invalidate (vertex cache?)");
}
else
{
if (!s_is_fifo_error_seen)
CommandProcessor::HandleUnknownOpcode(opcode, data, is_preprocess);
ERROR_LOG_FMT(VIDEO, "FIFO: Unknown Opcode({:#04x} @ {}, preprocessing = {})", opcode,
fmt::ptr(data), is_preprocess ? "yes" : "no");
s_is_fifo_error_seen = true;
m_cycles += 1;
}
}
OPCODE_CALLBACK(void OnCommand(const u8* data, u32 size))
{
ASSERT(size >= 1);
if constexpr (!is_preprocess)
{
// Display lists get added directly into the FIFO stream since this same callback is used to
// process them.
if (g_record_fifo_data && static_cast<Opcode>(data[0]) != Opcode::GX_CMD_CALL_DL)
{
FifoRecorder::GetInstance().WriteGPCommand(data, size);
}
}
}
OPCODE_CALLBACK(CPState& GetCPState())
{
if constexpr (is_preprocess)
return g_preprocess_cp_state;
else
return g_main_cp_state;
}
u32 m_cycles = 0;
bool m_in_display_list = false;
};
template <bool is_preprocess>
u8* RunFifo(DataReader src, u32* cycles)
{
using CallbackT = RunCallback<is_preprocess>;
auto callback = CallbackT{};
u32 size = Run(src.GetPointer(), static_cast<u32>(src.size()), callback);
if (cycles != nullptr)
*cycles = callback.m_cycles;
src.Skip(size);
return src.GetPointer();
}
template u8* RunFifo<true>(DataReader src, u32* cycles);
template u8* RunFifo<false>(DataReader src, u32* cycles);
} // namespace OpcodeDecoder