dolphin/Source/Core/VideoBackends
Jules Blok e3969f763e PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
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D3D Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. 2014-12-29 11:19:55 +01:00
OGL PostProcessing: Use Dubois algorithm for anaglyph shader. 2015-01-02 03:02:28 +01:00
Software VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00