dolphin/Source/Core/UICommon/DiscordPresence.h

49 lines
1.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <string>
namespace Discord
{
// The number is the client ID for Dolphin, it's used for images and the application name
const std::string DEFAULT_CLIENT_ID = "455712169795780630";
class Handler
{
public:
virtual ~Handler();
virtual void DiscordJoin() = 0;
virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
const char* avatar) = 0;
};
enum class SecretType
{
Empty,
IPAddress,
RoomID,
};
static bool s_using_custom_client = false;
void Init();
void InitNetPlayFunctionality(Handler& handler);
void CallPendingCallbacks();
void UpdateClientID(const std::string& new_client = {});
bool UpdateDiscordPresenceRaw(const std::string& details = {}, const std::string& state = {},
const std::string& large_image_key = {},
const std::string& large_image_text = {},
const std::string& small_image_key = {},
const std::string& small_image_text = {},
const int64_t start_timestamp = 0, const int64_t end_timestamp = 0,
const int party_size = 0, const int party_max = 0);
void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
const std::string& secret = {}, const std::string& current_game = {});
std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
void Shutdown();
void SetDiscordPresenceEnabled(bool enabled);
} // namespace Discord