dolphin/Source/Core/VideoBackends/Metal/MTLMain.mm

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Metal/VideoBackend.h"
#include <AppKit/AppKit.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
#include "Common/Common.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Metal/MTLObjectCache.h"
#include "VideoBackends/Metal/MTLPerfQuery.h"
#include "VideoBackends/Metal/MTLRenderer.h"
#include "VideoBackends/Metal/MTLStateTracker.h"
#include "VideoBackends/Metal/MTLUtil.h"
#include "VideoBackends/Metal/MTLVertexManager.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
std::string Metal::VideoBackend::GetName() const
{
return NAME;
}
std::string Metal::VideoBackend::GetDisplayName() const
{
// i18n: Apple's Metal graphics API (https://developer.apple.com/metal/)
return _trans("Metal");
}
std::optional<std::string> Metal::VideoBackend::GetWarningMessage() const
{
if (Util::GetAdapterList().empty())
{
return _trans("No Metal-compatible GPUs were found. "
"Use the OpenGL backend or upgrade your computer/GPU");
}
return std::nullopt;
}
static bool WindowSystemTypeSupportsMetal(WindowSystemType type)
{
switch (type)
{
case WindowSystemType::MacOS:
return true;
default:
return false;
}
}
bool Metal::VideoBackend::Initialize(const WindowSystemInfo& wsi)
{
@autoreleasepool
{
if (!WindowSystemTypeSupportsMetal(wsi.type) || !wsi.render_surface)
{
PanicAlertFmt("Bad WindowSystemInfo for Metal renderer.");
return false;
}
auto devs = Util::GetAdapterList();
if (devs.empty())
{
PanicAlertFmt("No Metal GPUs detected.");
return false;
}
Util::PopulateBackendInfo(&g_Config);
Util::PopulateBackendInfoAdapters(&g_Config, devs);
// Since we haven't called InitializeShared yet, iAdapter may be out of range,
// so we have to check it ourselves.
size_t selected_adapter_index = static_cast<size_t>(g_Config.iAdapter);
if (selected_adapter_index >= devs.size())
{
WARN_LOG_FMT(VIDEO, "Metal adapter index out of range, selecting default adapter.");
selected_adapter_index = 0;
}
MRCOwned<id<MTLDevice>> adapter = std::move(devs[selected_adapter_index]);
Util::PopulateBackendInfoFeatures(&g_Config, adapter);
// With the backend information populated, we can now initialize videocommon.
InitializeShared();
MRCOwned<CAMetalLayer*> layer = MRCRetain(static_cast<CAMetalLayer*>(wsi.render_surface));
[layer setDevice:adapter];
if (Util::ToAbstract([layer pixelFormat]) == AbstractTextureFormat::Undefined)
[layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
CGSize size = [layer bounds].size;
float scale = [layer contentsScale];
ObjectCache::Initialize(std::move(adapter));
g_state_tracker = std::make_unique<StateTracker>();
g_renderer = std::make_unique<Renderer>(std::move(layer), size.width * scale,
size.height * scale, scale);
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_texture_cache = std::make_unique<TextureCacheBase>();
g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
!g_texture_cache->Initialize())
{
PanicAlertFmt("Failed to initialize renderer classes");
Shutdown();
return false;
}
g_shader_cache->InitializeShaderCache();
return true;
}
}
void Metal::VideoBackend::Shutdown()
{
g_shader_cache->Shutdown();
g_renderer->Shutdown();
g_shader_cache.reset();
g_texture_cache.reset();
g_framebuffer_manager.reset();
g_perf_query.reset();
g_vertex_manager.reset();
g_renderer.reset();
g_state_tracker.reset();
ObjectCache::Shutdown();
ShutdownShared();
}
void Metal::VideoBackend::InitBackendInfo()
{
@autoreleasepool
{
Util::PopulateBackendInfo(&g_Config);
Util::PopulateBackendInfoAdapters(&g_Config, Util::GetAdapterList());
}
}
void Metal::VideoBackend::PrepareWindow(WindowSystemInfo& wsi)
{
if (wsi.type != WindowSystemType::MacOS)
return;
NSView* view = static_cast<NSView*>(wsi.render_surface);
CAMetalLayer* layer = [CAMetalLayer layer];
[view setWantsLayer:YES];
[view setLayer:layer];
wsi.render_surface = layer;
}