![]() DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event, without putting it in this state when m_dsp_thread_mutex is locked it was possible to create a deadlock between a DSP thread, emulation thread and Qt thread by accessing Config menu immediately after booting up the game |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |