70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoCommon/AbstractFramebuffer.h"
|
|
#include "VideoCommon/AbstractStagingTexture.h"
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
namespace Null
|
|
{
|
|
class NullTexture final : public AbstractTexture
|
|
{
|
|
public:
|
|
explicit NullTexture(const TextureConfig& config);
|
|
~NullTexture() = default;
|
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* src,
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
|
u32 dst_layer, u32 dst_level) override;
|
|
void ScaleRectangleFromTexture(const AbstractTexture* source,
|
|
const MathUtil::Rectangle<int>& srcrect,
|
|
const MathUtil::Rectangle<int>& dstrect) override;
|
|
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
|
u32 layer, u32 level) override;
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
|
size_t buffer_size) override;
|
|
};
|
|
|
|
class NullStagingTexture final : public AbstractStagingTexture
|
|
{
|
|
public:
|
|
explicit NullStagingTexture(StagingTextureType type, const TextureConfig& config);
|
|
~NullStagingTexture();
|
|
|
|
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
|
|
u32 src_layer, u32 src_level,
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
u32 dst_level) override;
|
|
|
|
bool Map() override;
|
|
void Unmap() override;
|
|
void Flush() override;
|
|
|
|
private:
|
|
std::vector<u8> m_texture_buf;
|
|
};
|
|
|
|
class NullFramebuffer final : public AbstractFramebuffer
|
|
{
|
|
public:
|
|
explicit NullFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
|
|
u32 width, u32 height, u32 layers, u32 samples);
|
|
~NullFramebuffer() override = default;
|
|
|
|
static std::unique_ptr<NullFramebuffer> Create(const NullTexture* color_attachment,
|
|
const NullTexture* depth_attachment);
|
|
};
|
|
|
|
} // namespace Null
|