dolphin/Source/Android/res/values/strings.xml

135 lines
8.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Title of the app -->
<string name="app_name">Dolphin Emulator</string>
<!-- Navigation-related Strings -->
<string name="drawer_open">Open navigation drawer</string>
<string name="drawer_close">Close navigation drawer</string>
<!-- About Fragment -->
<string name="build_revision">Build Revision:</string>
<string name="supports_gles3">Supports OpenGL ES 3:</string>
<!-- Folder Browser -->
<string name="current_dir">Current Dir: </string>
<string name="parent_directory">Parent Directory</string>
<string name="file_size">File Size: </string>
<!-- Game List Activity -->
<string name="clear_game_list">Clear game list</string>
<string name="clear_game_list_confirm">Do you want to clear the game list?</string>
<string name="game_list">Game List</string>
<string name="browse_folder">Browse Folder</string>
<string name="settings">Settings</string>
<string name="about">About</string>
<!-- Game List Fragment -->
<string name="file_clicked">File clicked: </string>
<!-- Emulation Overlay -->
<string name="overlay_savestate">Save State</string>
<string name="overlay_loadstate">Load State</string>
<string name="overlay_slot1">Slot 1</string>
<string name="overlay_slot2">Slot 2</string>
<string name="overlay_slot3">Slot 3</string>
<string name="overlay_slot4">Slot 4</string>
<string name="overlay_slot5">Slot 5</string>
<!-- Input Config Fragment -->
<string name="input_settings">Input</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
<string name="button_a">Button A</string>
<string name="button_b">Button B</string>
<string name="button_start">Button Start</string>
<string name="button_x">Button X</string>
<string name="button_y">Button Y</string>
<string name="button_z">Button Z</string>
<string name="dpad_up">D-Pad Up</string>
<string name="dpad_down">D-Pad Down</string>
<string name="dpad_left">D-Pad Left</string>
<string name="dpad_right">D-Pad Right</string>
<string name="main_stick_up">Main Stick Up</string>
<string name="main_stick_down">Main Stick Down</string>
<string name="main_stick_left">Main Stick Left</string>
<string name="main_stick_right">Main Stick Right</string>
<string name="c_stick_up">C Stick Up</string>
<string name="c_stick_down">C Stick Down</string>
<string name="c_stick_left">C Stick Left</string>
<string name="c_stick_right">C Stick Right</string>
<string name="trigger_left">Trigger L</string>
<string name="trigger_right">Trigger R</string>
<!-- Preference Related -->
<string name="interpreter">Interpreter</string>
<string name="jit64_recompiler">JIT64 Recompiler</string>
<string name="jitil_recompiler">JITIL Recompiler</string>
<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
<string name="cpu_core">CPU Core</string>
<string name="cpu_settings">CPU</string>
<string name="emu_core_to_use">Emulation core to use</string>
<string name="dual_core">Dual Core</string>
<string name="dual_core_descrip">Split workload to two CPU cores instead of one. Increases speed.</string>
<string name="video_settings">Video</string>
<string name="software_renderer">Software Renderer</string>
<string name="opengl_es3">OpenGL ES 3</string>
<string name="video_backend">Video Backend</string>
<string name="video_backend_to_use">Video backend to use</string>
<string name="show_fps">Show FPS</string>
<string name="show_fps_descrip">Show the number of frames rendered per second as a measure of emulation speed.</string>
<string name="draw_onscreen_controls">Draw on-screen controls</string>
<string name="enhancements">Enhancements</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_descrip">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>
<string name="scaled_efb_copy_descrip">Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).</string>
<string name="per_pixel_lighting">Per-Pixel Lighting</string>
<string name="per_pixel_lighting_descrip">Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.</string>
<string name="force_texture_filtering">Force Texture Filtering</string>
<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
<string name="disable_fog">Disable Fog</string>
<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
<string name="hacks">Hacks</string>
<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
<string name="skip_efb_access">Skip EFB Access from CPU</string>
<string name="skip_efb_access_descrip">Ignore any requests from the CPU to read/write to the EFB.</string>
<string name="ignore_format_changes">Ignore Format Changes</string>
<string name="ignore_format_changes_descrip">Ignore any changes to the EFB format.</string>
<string name="efb_copy_method">EFB Copy Method</string>
<string name="efb_copy_method_descrip">Determines how EFB copies will be emulated.</string>
<string name="efb_copy_texture">Texture</string>
<string name="efb_copy_ram_uncached">RAM (uncached)</string>
<string name="efb_copy_ram_cached">RAM (cached)</string>
<string name="texture_cache">Texture Cache</string>
<string name="texture_cache_accuracy">Texture Cache Accuracy</string>
<string name="texture_cache_accuracy_descrip">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>
<string name="texture_cache_accuracy_low">Low</string>
<string name="texture_cache_accuracy_medium">Medium</string>
<string name="texture_cache_accuracy_high">High</string>
<string name="external_frame_buffer">External Frame Buffer</string>
<string name="external_frame_buffer_descrip">Determines how the XFB will be emulated.</string>
<string name="external_frame_buffer_virtual">Virtual</string>
<string name="external_frame_buffer_real">Real</string>
<string name="cache_display_lists">Cache Display Lists</string>
<string name="cache_display_lists_descrip">Speeds up emulation a bit by caching display lists.</string>
<string name="disable_destination_alpha">Disable Destination Alpha</string>
<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
<string name="fast_depth_calculation">Fast Depth Calculation</string>
<string name="fast_depth_calculation_descrip">Uses a less accurate algorithm to calculate depth values.</string>
<!-- Miscellaneous -->
<string name="yes">Yes</string>
<string name="no">No</string>
<string name="cancel">Cancel</string>
<string name="disabled">Disabled</string>
<string name="other">Other</string>
</resources>