863 lines
29 KiB
C++
863 lines
29 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cfloat>
|
|
#include <cmath>
|
|
#include <cstring>
|
|
#include <sstream>
|
|
#include <string>
|
|
|
|
#include "Common/BitSet.h"
|
|
#include "Common/ChunkFile.h"
|
|
#include "Common/CommonFuncs.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Common/MathUtil.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/CPMemory.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
#include "VideoCommon/XFMemory.h"
|
|
|
|
alignas(16) static float g_fProjectionMatrix[16];
|
|
|
|
// track changes
|
|
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
|
|
static bool bTexMtxInfoChanged, bLightingConfigChanged;
|
|
static BitSet32 nMaterialsChanged;
|
|
static int nTransformMatricesChanged[2]; // min,max
|
|
static int nNormalMatricesChanged[2]; // min,max
|
|
static int nPostTransformMatricesChanged[2]; // min,max
|
|
static int nLightsChanged[2]; // min,max
|
|
|
|
static Matrix44 s_viewportCorrection;
|
|
static Matrix33 s_viewRotationMatrix;
|
|
static Matrix33 s_viewInvRotationMatrix;
|
|
static float s_fViewTranslationVector[3];
|
|
static float s_fViewRotation[2];
|
|
|
|
VertexShaderConstants VertexShaderManager::constants;
|
|
bool VertexShaderManager::dirty;
|
|
|
|
struct ProjectionHack
|
|
{
|
|
float sign;
|
|
float value;
|
|
ProjectionHack() {}
|
|
ProjectionHack(float new_sign, float new_value) : sign(new_sign), value(new_value) {}
|
|
};
|
|
|
|
namespace
|
|
{
|
|
// Control Variables
|
|
static ProjectionHack g_proj_hack_near;
|
|
static ProjectionHack g_proj_hack_far;
|
|
} // Namespace
|
|
|
|
static float PHackValue(std::string sValue)
|
|
{
|
|
float f = 0;
|
|
bool fp = false;
|
|
const char* cStr = sValue.c_str();
|
|
char* c = new char[strlen(cStr) + 1];
|
|
std::istringstream sTof("");
|
|
|
|
for (unsigned int i = 0; i <= strlen(cStr); ++i)
|
|
{
|
|
if (i == 20)
|
|
{
|
|
c[i] = '\0';
|
|
break;
|
|
}
|
|
|
|
c[i] = (cStr[i] == ',') ? '.' : *(cStr + i);
|
|
if (c[i] == '.')
|
|
fp = true;
|
|
}
|
|
|
|
cStr = c;
|
|
sTof.str(cStr);
|
|
sTof >> f;
|
|
|
|
if (!fp)
|
|
f /= 0xF4240;
|
|
|
|
delete[] c;
|
|
return f;
|
|
}
|
|
|
|
void UpdateProjectionHack(const ProjectionHackConfig& config)
|
|
{
|
|
float near_value = 0, far_value = 0;
|
|
float near_sign = 1.0, far_sign = 1.0;
|
|
|
|
if (config.m_enable)
|
|
{
|
|
const char* near_sign_str = "";
|
|
const char* far_sign_str = "";
|
|
|
|
NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
|
|
|
|
if (config.m_sznear)
|
|
{
|
|
near_sign *= -1.0f;
|
|
near_sign_str = " * (-1)";
|
|
}
|
|
if (config.m_szfar)
|
|
{
|
|
far_sign *= -1.0f;
|
|
far_sign_str = " * (-1)";
|
|
}
|
|
|
|
near_value = PHackValue(config.m_znear);
|
|
NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", near_value, near_sign_str);
|
|
|
|
far_value = PHackValue(config.m_zfar);
|
|
NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", far_value, far_sign_str);
|
|
}
|
|
|
|
// Set the projections hacks
|
|
g_proj_hack_near = ProjectionHack(near_sign, near_value);
|
|
g_proj_hack_far = ProjectionHack(far_sign, far_value);
|
|
}
|
|
|
|
// Viewport correction:
|
|
// In D3D, the viewport rectangle must fit within the render target.
|
|
// Say you want a viewport at (ix, iy) with size (iw, ih),
|
|
// but your viewport must be clamped at (ax, ay) with size (aw, ah).
|
|
// Just multiply the projection matrix with the following to get the same
|
|
// effect:
|
|
// [ (iw/aw) 0 0 ((iw - 2*(ax-ix)) / aw - 1) ]
|
|
// [ 0 (ih/ah) 0 ((-ih + 2*(ay-iy)) / ah + 1) ]
|
|
// [ 0 0 1 0 ]
|
|
// [ 0 0 0 1 ]
|
|
static void ViewportCorrectionMatrix(Matrix44& result)
|
|
{
|
|
int scissorXOff = bpmem.scissorOffset.x * 2;
|
|
int scissorYOff = bpmem.scissorOffset.y * 2;
|
|
|
|
// TODO: ceil, floor or just cast to int?
|
|
// TODO: Directly use the floats instead of rounding them?
|
|
float intendedX = xfmem.viewport.xOrig - xfmem.viewport.wd - scissorXOff;
|
|
float intendedY = xfmem.viewport.yOrig + xfmem.viewport.ht - scissorYOff;
|
|
float intendedWd = 2.0f * xfmem.viewport.wd;
|
|
float intendedHt = -2.0f * xfmem.viewport.ht;
|
|
|
|
if (intendedWd < 0.f)
|
|
{
|
|
intendedX += intendedWd;
|
|
intendedWd = -intendedWd;
|
|
}
|
|
if (intendedHt < 0.f)
|
|
{
|
|
intendedY += intendedHt;
|
|
intendedHt = -intendedHt;
|
|
}
|
|
|
|
// fit to EFB size
|
|
float X = (intendedX >= 0.f) ? intendedX : 0.f;
|
|
float Y = (intendedY >= 0.f) ? intendedY : 0.f;
|
|
float Wd = (X + intendedWd <= EFB_WIDTH) ? intendedWd : (EFB_WIDTH - X);
|
|
float Ht = (Y + intendedHt <= EFB_HEIGHT) ? intendedHt : (EFB_HEIGHT - Y);
|
|
|
|
Matrix44::LoadIdentity(result);
|
|
if (Wd == 0 || Ht == 0)
|
|
return;
|
|
|
|
result.data[4 * 0 + 0] = intendedWd / Wd;
|
|
result.data[4 * 0 + 3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f;
|
|
result.data[4 * 1 + 1] = intendedHt / Ht;
|
|
result.data[4 * 1 + 3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
|
|
}
|
|
|
|
void VertexShaderManager::Init()
|
|
{
|
|
// Initialize state tracking variables
|
|
nTransformMatricesChanged[0] = -1;
|
|
nTransformMatricesChanged[1] = -1;
|
|
nNormalMatricesChanged[0] = -1;
|
|
nNormalMatricesChanged[1] = -1;
|
|
nPostTransformMatricesChanged[0] = -1;
|
|
nPostTransformMatricesChanged[1] = -1;
|
|
nLightsChanged[0] = -1;
|
|
nLightsChanged[1] = -1;
|
|
nMaterialsChanged = BitSet32(0);
|
|
bTexMatricesChanged[0] = false;
|
|
bTexMatricesChanged[1] = false;
|
|
bPosNormalMatrixChanged = false;
|
|
bProjectionChanged = true;
|
|
bViewportChanged = false;
|
|
bTexMtxInfoChanged = false;
|
|
bLightingConfigChanged = false;
|
|
|
|
std::memset(&xfmem, 0, sizeof(xfmem));
|
|
constants = {};
|
|
ResetView();
|
|
|
|
// TODO: should these go inside ResetView()?
|
|
Matrix44::LoadIdentity(s_viewportCorrection);
|
|
memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
|
|
for (int i = 0; i < 4; ++i)
|
|
g_fProjectionMatrix[i * 5] = 1.0f;
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
void VertexShaderManager::Dirty()
|
|
{
|
|
// This function is called after a savestate is loaded.
|
|
// Any constants that can changed based on settings should be re-calculated
|
|
bProjectionChanged = true;
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
// Syncs the shader constant buffers with xfmem
|
|
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
|
|
void VertexShaderManager::SetConstants()
|
|
{
|
|
if (nTransformMatricesChanged[0] >= 0)
|
|
{
|
|
int startn = nTransformMatricesChanged[0] / 4;
|
|
int endn = (nTransformMatricesChanged[1] + 3) / 4;
|
|
memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4],
|
|
(endn - startn) * sizeof(float4));
|
|
dirty = true;
|
|
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
|
}
|
|
|
|
if (nNormalMatricesChanged[0] >= 0)
|
|
{
|
|
int startn = nNormalMatricesChanged[0] / 3;
|
|
int endn = (nNormalMatricesChanged[1] + 2) / 3;
|
|
for (int i = startn; i < endn; i++)
|
|
{
|
|
memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3 * i], 12);
|
|
}
|
|
dirty = true;
|
|
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
|
}
|
|
|
|
if (nPostTransformMatricesChanged[0] >= 0)
|
|
{
|
|
int startn = nPostTransformMatricesChanged[0] / 4;
|
|
int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
|
|
memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4],
|
|
(endn - startn) * sizeof(float4));
|
|
dirty = true;
|
|
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
|
}
|
|
|
|
if (nLightsChanged[0] >= 0)
|
|
{
|
|
// TODO: Outdated comment
|
|
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
|
int istart = nLightsChanged[0] / 0x10;
|
|
int iend = (nLightsChanged[1] + 15) / 0x10;
|
|
|
|
for (int i = istart; i < iend; ++i)
|
|
{
|
|
const Light& light = xfmem.lights[i];
|
|
VertexShaderConstants::Light& dstlight = constants.lights[i];
|
|
|
|
// xfmem.light.color is packed as abgr in u8[4], so we have to swap the order
|
|
dstlight.color[0] = light.color[3];
|
|
dstlight.color[1] = light.color[2];
|
|
dstlight.color[2] = light.color[1];
|
|
dstlight.color[3] = light.color[0];
|
|
|
|
dstlight.cosatt[0] = light.cosatt[0];
|
|
dstlight.cosatt[1] = light.cosatt[1];
|
|
dstlight.cosatt[2] = light.cosatt[2];
|
|
|
|
if (fabs(light.distatt[0]) < 0.00001f && fabs(light.distatt[1]) < 0.00001f &&
|
|
fabs(light.distatt[2]) < 0.00001f)
|
|
{
|
|
// dist attenuation, make sure not equal to 0!!!
|
|
dstlight.distatt[0] = .00001f;
|
|
}
|
|
else
|
|
{
|
|
dstlight.distatt[0] = light.distatt[0];
|
|
}
|
|
dstlight.distatt[1] = light.distatt[1];
|
|
dstlight.distatt[2] = light.distatt[2];
|
|
|
|
dstlight.pos[0] = light.dpos[0];
|
|
dstlight.pos[1] = light.dpos[1];
|
|
dstlight.pos[2] = light.dpos[2];
|
|
|
|
double norm = double(light.ddir[0]) * double(light.ddir[0]) +
|
|
double(light.ddir[1]) * double(light.ddir[1]) +
|
|
double(light.ddir[2]) * double(light.ddir[2]);
|
|
norm = 1.0 / sqrt(norm);
|
|
float norm_float = static_cast<float>(norm);
|
|
dstlight.dir[0] = light.ddir[0] * norm_float;
|
|
dstlight.dir[1] = light.ddir[1] * norm_float;
|
|
dstlight.dir[2] = light.ddir[2] * norm_float;
|
|
}
|
|
dirty = true;
|
|
|
|
nLightsChanged[0] = nLightsChanged[1] = -1;
|
|
}
|
|
|
|
for (int i : nMaterialsChanged)
|
|
{
|
|
u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
|
|
constants.materials[i][0] = (data >> 24) & 0xFF;
|
|
constants.materials[i][1] = (data >> 16) & 0xFF;
|
|
constants.materials[i][2] = (data >> 8) & 0xFF;
|
|
constants.materials[i][3] = data & 0xFF;
|
|
dirty = true;
|
|
}
|
|
nMaterialsChanged = BitSet32(0);
|
|
|
|
if (bPosNormalMatrixChanged)
|
|
{
|
|
bPosNormalMatrixChanged = false;
|
|
|
|
const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4];
|
|
const float* norm =
|
|
&xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
|
|
|
|
memcpy(constants.posnormalmatrix, pos, 3 * sizeof(float4));
|
|
memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(float));
|
|
memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(float));
|
|
memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(float));
|
|
dirty = true;
|
|
}
|
|
|
|
if (bTexMatricesChanged[0])
|
|
{
|
|
bTexMatricesChanged[0] = false;
|
|
const float* pos_matrix_ptrs[] = {
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4]};
|
|
|
|
for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
|
|
{
|
|
memcpy(constants.texmatrices[3 * i], pos_matrix_ptrs[i], 3 * sizeof(float4));
|
|
}
|
|
dirty = true;
|
|
}
|
|
|
|
if (bTexMatricesChanged[1])
|
|
{
|
|
bTexMatricesChanged[1] = false;
|
|
const float* pos_matrix_ptrs[] = {
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4],
|
|
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4]};
|
|
|
|
for (size_t i = 0; i < ArraySize(pos_matrix_ptrs); ++i)
|
|
{
|
|
memcpy(constants.texmatrices[3 * i + 12], pos_matrix_ptrs[i], 3 * sizeof(float4));
|
|
}
|
|
dirty = true;
|
|
}
|
|
|
|
if (bViewportChanged)
|
|
{
|
|
bViewportChanged = false;
|
|
|
|
// The console GPU places the pixel center at 7/12 unless antialiasing
|
|
// is enabled, while D3D and OpenGL place it at 0.5. See the comment
|
|
// in VertexShaderGen.cpp for details.
|
|
// NOTE: If we ever emulate antialiasing, the sample locations set by
|
|
// BP registers 0x01-0x04 need to be considered here.
|
|
const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
|
|
const bool bUseVertexRounding =
|
|
g_ActiveConfig.bVertexRounding && g_ActiveConfig.iEFBScale != SCALE_1X;
|
|
const float viewport_width = bUseVertexRounding ?
|
|
(2.f * xfmem.viewport.wd) :
|
|
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.wd);
|
|
const float viewport_height = bUseVertexRounding ?
|
|
(2.f * xfmem.viewport.ht) :
|
|
g_renderer->EFBToScaledXf(2.f * xfmem.viewport.ht);
|
|
const float pixel_size_x = 2.f / viewport_width;
|
|
const float pixel_size_y = 2.f / viewport_height;
|
|
constants.pixelcentercorrection[0] = pixel_center_correction * pixel_size_x;
|
|
constants.pixelcentercorrection[1] = pixel_center_correction * pixel_size_y;
|
|
|
|
// By default we don't change the depth value at all in the vertex shader.
|
|
constants.pixelcentercorrection[2] = 1.0f;
|
|
constants.pixelcentercorrection[3] = 0.0f;
|
|
|
|
constants.viewport[0] = (2.f * xfmem.viewport.wd);
|
|
constants.viewport[1] = (2.f * xfmem.viewport.ht);
|
|
|
|
if (g_renderer->UseVertexDepthRange())
|
|
{
|
|
// Oversized depth ranges are handled in the vertex shader. We need to reverse
|
|
// the far value to use the reversed-Z trick.
|
|
if (g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
|
|
{
|
|
// Sometimes the console also tries to use the reversed-Z trick. We can only do
|
|
// that with the expected accuracy if the backend can reverse the depth range.
|
|
constants.pixelcentercorrection[2] = fabs(xfmem.viewport.zRange) / 16777215.0f;
|
|
if (xfmem.viewport.zRange < 0.0f)
|
|
constants.pixelcentercorrection[3] = xfmem.viewport.farZ / 16777215.0f;
|
|
else
|
|
constants.pixelcentercorrection[3] = 1.0f - xfmem.viewport.farZ / 16777215.0f;
|
|
}
|
|
else
|
|
{
|
|
// For backends that don't support reversing the depth range we can still render
|
|
// cases where the console uses the reversed-Z trick. But we simply can't provide
|
|
// the expected accuracy, which might result in z-fighting.
|
|
constants.pixelcentercorrection[2] = xfmem.viewport.zRange / 16777215.0f;
|
|
constants.pixelcentercorrection[3] = 1.0f - xfmem.viewport.farZ / 16777215.0f;
|
|
}
|
|
}
|
|
|
|
dirty = true;
|
|
// This is so implementation-dependent that we can't have it here.
|
|
g_renderer->SetViewport();
|
|
|
|
// Update projection if the viewport isn't 1:1 useable
|
|
if (!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
|
|
{
|
|
ViewportCorrectionMatrix(s_viewportCorrection);
|
|
bProjectionChanged = true;
|
|
}
|
|
}
|
|
|
|
if (bProjectionChanged)
|
|
{
|
|
bProjectionChanged = false;
|
|
|
|
float* rawProjection = xfmem.projection.rawProjection;
|
|
|
|
switch (xfmem.projection.type)
|
|
{
|
|
case GX_PERSPECTIVE:
|
|
|
|
g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
|
|
g_fProjectionMatrix[1] = 0.0f;
|
|
g_fProjectionMatrix[2] = rawProjection[1] * g_ActiveConfig.fAspectRatioHackW;
|
|
g_fProjectionMatrix[3] = 0.0f;
|
|
|
|
g_fProjectionMatrix[4] = 0.0f;
|
|
g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
|
|
g_fProjectionMatrix[6] = rawProjection[3] * g_ActiveConfig.fAspectRatioHackH;
|
|
g_fProjectionMatrix[7] = 0.0f;
|
|
|
|
g_fProjectionMatrix[8] = 0.0f;
|
|
g_fProjectionMatrix[9] = 0.0f;
|
|
g_fProjectionMatrix[10] = rawProjection[4];
|
|
|
|
g_fProjectionMatrix[11] = rawProjection[5];
|
|
|
|
g_fProjectionMatrix[12] = 0.0f;
|
|
g_fProjectionMatrix[13] = 0.0f;
|
|
|
|
g_fProjectionMatrix[14] = -1.0f;
|
|
g_fProjectionMatrix[15] = 0.0f;
|
|
|
|
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
|
|
SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
|
|
SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
|
|
SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
|
|
SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
|
|
SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
|
|
SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
|
|
SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
|
|
SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
|
|
SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
|
|
SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
|
|
SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
|
|
SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
|
|
SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
|
|
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
|
|
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
|
|
break;
|
|
|
|
case GX_ORTHOGRAPHIC:
|
|
|
|
g_fProjectionMatrix[0] = rawProjection[0];
|
|
g_fProjectionMatrix[1] = 0.0f;
|
|
g_fProjectionMatrix[2] = 0.0f;
|
|
g_fProjectionMatrix[3] = rawProjection[1];
|
|
|
|
g_fProjectionMatrix[4] = 0.0f;
|
|
g_fProjectionMatrix[5] = rawProjection[2];
|
|
g_fProjectionMatrix[6] = 0.0f;
|
|
g_fProjectionMatrix[7] = rawProjection[3];
|
|
|
|
g_fProjectionMatrix[8] = 0.0f;
|
|
g_fProjectionMatrix[9] = 0.0f;
|
|
g_fProjectionMatrix[10] = (g_proj_hack_near.value + rawProjection[4]) *
|
|
((g_proj_hack_near.sign == 0) ? 1.0f : g_proj_hack_near.sign);
|
|
g_fProjectionMatrix[11] = (g_proj_hack_far.value + rawProjection[5]) *
|
|
((g_proj_hack_far.sign == 0) ? 1.0f : g_proj_hack_far.sign);
|
|
|
|
g_fProjectionMatrix[12] = 0.0f;
|
|
g_fProjectionMatrix[13] = 0.0f;
|
|
|
|
g_fProjectionMatrix[14] = 0.0f;
|
|
g_fProjectionMatrix[15] = 1.0f;
|
|
|
|
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
|
|
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
|
|
SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
|
|
SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
|
|
SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
|
|
SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
|
|
SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
|
|
SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
|
|
SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
|
|
SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
|
|
SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
|
|
SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
|
|
SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
|
|
SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
|
|
SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
|
|
SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
|
|
SETSTAT_FT(stats.proj_0, rawProjection[0]);
|
|
SETSTAT_FT(stats.proj_1, rawProjection[1]);
|
|
SETSTAT_FT(stats.proj_2, rawProjection[2]);
|
|
SETSTAT_FT(stats.proj_3, rawProjection[3]);
|
|
SETSTAT_FT(stats.proj_4, rawProjection[4]);
|
|
SETSTAT_FT(stats.proj_5, rawProjection[5]);
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown projection type: %d", xfmem.projection.type);
|
|
}
|
|
|
|
PRIM_LOG("Projection: %f %f %f %f %f %f", rawProjection[0], rawProjection[1], rawProjection[2],
|
|
rawProjection[3], rawProjection[4], rawProjection[5]);
|
|
|
|
if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
|
|
{
|
|
Matrix44 mtxA;
|
|
Matrix44 mtxB;
|
|
Matrix44 viewMtx;
|
|
|
|
Matrix44::Translate(mtxA, s_fViewTranslationVector);
|
|
Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
|
|
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
|
|
Matrix44::Set(mtxB, g_fProjectionMatrix);
|
|
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
|
|
Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
|
|
memcpy(constants.projection, mtxB.data, 4 * sizeof(float4));
|
|
}
|
|
else
|
|
{
|
|
Matrix44 projMtx;
|
|
Matrix44::Set(projMtx, g_fProjectionMatrix);
|
|
|
|
Matrix44 correctedMtx;
|
|
Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
|
|
memcpy(constants.projection, correctedMtx.data, 4 * sizeof(float4));
|
|
}
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
if (bTexMtxInfoChanged)
|
|
{
|
|
bTexMtxInfoChanged = false;
|
|
constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
|
|
for (size_t i = 0; i < ArraySize(xfmem.texMtxInfo); i++)
|
|
constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
|
|
for (size_t i = 0; i < ArraySize(xfmem.postMtxInfo); i++)
|
|
constants.xfmem_pack1[i][1] = xfmem.postMtxInfo[i].hex;
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
if (bLightingConfigChanged)
|
|
{
|
|
bLightingConfigChanged = false;
|
|
|
|
for (size_t i = 0; i < 2; i++)
|
|
{
|
|
constants.xfmem_pack1[i][2] = xfmem.color[i].hex;
|
|
constants.xfmem_pack1[i][3] = xfmem.alpha[i].hex;
|
|
}
|
|
constants.xfmem_numColorChans = xfmem.numChan.numColorChans;
|
|
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|
{
|
|
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4 + 12) ||
|
|
((u32)start >=
|
|
XFMEM_NORMALMATRICES + ((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 &&
|
|
(u32)start < XFMEM_NORMALMATRICES +
|
|
((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
|
|
{
|
|
bPosNormalMatrixChanged = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex2MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
|
|
{
|
|
bTexMatricesChanged[0] = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex6MtxIdx * 4 + 12) ||
|
|
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
|
|
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
|
|
{
|
|
bTexMatricesChanged[1] = true;
|
|
}
|
|
|
|
if (start < XFMEM_POSMATRICES_END)
|
|
{
|
|
if (nTransformMatricesChanged[0] == -1)
|
|
{
|
|
nTransformMatricesChanged[0] = start;
|
|
nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
|
}
|
|
else
|
|
{
|
|
if (nTransformMatricesChanged[0] > start)
|
|
nTransformMatricesChanged[0] = start;
|
|
|
|
if (nTransformMatricesChanged[1] < end)
|
|
nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
|
{
|
|
int _start = start < XFMEM_NORMALMATRICES ? 0 : start - XFMEM_NORMALMATRICES;
|
|
int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
|
|
XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
|
|
|
|
if (nNormalMatricesChanged[0] == -1)
|
|
{
|
|
nNormalMatricesChanged[0] = _start;
|
|
nNormalMatricesChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nNormalMatricesChanged[0] > _start)
|
|
nNormalMatricesChanged[0] = _start;
|
|
|
|
if (nNormalMatricesChanged[1] < _end)
|
|
nNormalMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
|
{
|
|
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start - XFMEM_POSTMATRICES;
|
|
int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
|
|
XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
|
|
|
|
if (nPostTransformMatricesChanged[0] == -1)
|
|
{
|
|
nPostTransformMatricesChanged[0] = _start;
|
|
nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nPostTransformMatricesChanged[0] > _start)
|
|
nPostTransformMatricesChanged[0] = _start;
|
|
|
|
if (nPostTransformMatricesChanged[1] < _end)
|
|
nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
|
{
|
|
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
|
|
int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
|
|
|
|
if (nLightsChanged[0] == -1)
|
|
{
|
|
nLightsChanged[0] = _start;
|
|
nLightsChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nLightsChanged[0] > _start)
|
|
nLightsChanged[0] = _start;
|
|
|
|
if (nLightsChanged[1] < _end)
|
|
nLightsChanged[1] = _end;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
|
{
|
|
if (g_main_cp_state.matrix_index_a.Hex != Value)
|
|
{
|
|
g_vertex_manager->Flush();
|
|
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
|
|
bPosNormalMatrixChanged = true;
|
|
bTexMatricesChanged[0] = true;
|
|
g_main_cp_state.matrix_index_a.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
|
{
|
|
if (g_main_cp_state.matrix_index_b.Hex != Value)
|
|
{
|
|
g_vertex_manager->Flush();
|
|
bTexMatricesChanged[1] = true;
|
|
g_main_cp_state.matrix_index_b.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetViewportChanged()
|
|
{
|
|
bViewportChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetProjectionChanged()
|
|
{
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetMaterialColorChanged(int index)
|
|
{
|
|
nMaterialsChanged[index] = true;
|
|
}
|
|
|
|
void VertexShaderManager::TranslateView(float x, float y, float z)
|
|
{
|
|
float result[3];
|
|
float vector[3] = {x, z, y};
|
|
|
|
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
|
|
|
for (size_t i = 0; i < ArraySize(result); i++)
|
|
s_fViewTranslationVector[i] += result[i];
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::RotateView(float x, float y)
|
|
{
|
|
s_fViewRotation[0] += x;
|
|
s_fViewRotation[1] += y;
|
|
|
|
Matrix33 mx;
|
|
Matrix33 my;
|
|
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
|
Matrix33::RotateY(my, s_fViewRotation[0]);
|
|
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
|
|
|
// reverse rotation
|
|
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
|
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
|
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::ResetView()
|
|
{
|
|
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
|
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
|
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
|
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetVertexFormat(u32 components)
|
|
{
|
|
if (components != constants.components)
|
|
{
|
|
constants.components = components;
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixInfoChanged(int index)
|
|
{
|
|
// TODO: Should we track this with more precision, like which indices changed?
|
|
// The whole vertex constants are probably going to be uploaded regardless.
|
|
bTexMtxInfoChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetLightingConfigChanged()
|
|
{
|
|
bLightingConfigChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
|
|
{
|
|
const float* world_matrix = &xfmem.posMatrices[(MtxIdx & 0x3f) * 4];
|
|
|
|
// We use the projection matrix calculated by VertexShaderManager, because it
|
|
// includes any free look transformations.
|
|
// Make sure VertexShaderManager::SetConstants() has been called first.
|
|
const float* proj_matrix = &g_fProjectionMatrix[0];
|
|
|
|
const float t[3] = {data[0] * world_matrix[0] + data[1] * world_matrix[1] +
|
|
data[2] * world_matrix[2] + world_matrix[3],
|
|
data[0] * world_matrix[4] + data[1] * world_matrix[5] +
|
|
data[2] * world_matrix[6] + world_matrix[7],
|
|
data[0] * world_matrix[8] + data[1] * world_matrix[9] +
|
|
data[2] * world_matrix[10] + world_matrix[11]};
|
|
|
|
out[0] = t[0] * proj_matrix[0] + t[1] * proj_matrix[1] + t[2] * proj_matrix[2] + proj_matrix[3];
|
|
out[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7];
|
|
out[2] = t[0] * proj_matrix[8] + t[1] * proj_matrix[9] + t[2] * proj_matrix[10] + proj_matrix[11];
|
|
out[3] =
|
|
t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
|
|
}
|
|
|
|
void VertexShaderManager::DoState(PointerWrap& p)
|
|
{
|
|
p.Do(g_fProjectionMatrix);
|
|
p.Do(s_viewportCorrection);
|
|
p.Do(s_viewRotationMatrix);
|
|
p.Do(s_viewInvRotationMatrix);
|
|
p.Do(s_fViewTranslationVector);
|
|
p.Do(s_fViewRotation);
|
|
|
|
p.Do(nTransformMatricesChanged);
|
|
p.Do(nNormalMatricesChanged);
|
|
p.Do(nPostTransformMatricesChanged);
|
|
p.Do(nLightsChanged);
|
|
|
|
p.Do(nMaterialsChanged);
|
|
p.Do(bTexMatricesChanged);
|
|
p.Do(bPosNormalMatrixChanged);
|
|
p.Do(bProjectionChanged);
|
|
p.Do(bViewportChanged);
|
|
p.Do(bTexMtxInfoChanged);
|
|
p.Do(bLightingConfigChanged);
|
|
|
|
p.Do(constants);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
Dirty();
|
|
}
|
|
}
|