dolphin/Source
XTra.KrazzY e099934a85 DSP LLE: MAJOR LLE revamp. Interpreter/JIT infrastructure done. Still left to mix and match the correct functions to the correct instruction hexcodes. More changes:
-Tagged unimplemented instructions and FIXME instructions in the DSP interpreter header
-Expanded the DSP instruction union to be viewable as helpful instruction structures

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2817 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 20:22:43 +00:00
..
Core make the new icon look better 2009-04-01 17:46:43 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
PluginSpecs nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Plugins DSP LLE: MAJOR LLE revamp. Interpreter/JIT infrastructure done. Still left to mix and match the correct functions to the correct instruction hexcodes. More changes: 2009-04-01 20:22:43 +00:00
TestSuite eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
Dolphin.sln remove WTL from dsp-lle testing and getting ready for wxw version of the debugger (anyone can do this :) ) 2009-03-29 21:00:26 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. 2009-02-26 00:11:51 +00:00