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BoundingBox.cpp
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DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:02:08 +01:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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Move GL interface code out of the OpenGL video backend.
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2015-09-22 00:36:45 +12:00 |
FramebufferManager.cpp
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OGL: Remove unnecessary c_str calls
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2016-09-09 06:30:34 -04:00 |
FramebufferManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
NativeVertexFormat.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
OGL.vcxproj
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
OGL.vcxproj.filters
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VideoBackend: Get rid of a boolean global
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2016-01-02 18:03:28 -05:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
ProgramShaderCache.cpp
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
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2016-10-29 15:24:02 +02:00 |
ProgramShaderCache.h
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Remove UID Checker.
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2016-06-26 16:13:22 +12:00 |
RasterFont.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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OGL: Avoid reallocation of frame dumping PBO.
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2016-11-07 22:32:54 +01:00 |
Render.h
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OGL: Avoid reallocation of frame dumping PBO.
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2016-11-07 22:32:54 +01:00 |
SamplerCache.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
SamplerCache.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
StreamBuffer.cpp
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DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:02:08 +01:00 |
StreamBuffer.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
TextureCache.cpp
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VideoBackends: Make TextureCache::CompileShaders return a bool
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2016-10-01 01:09:12 +10:00 |
TextureCache.h
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VideoBackends: Make TextureCache::CompileShaders return a bool
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2016-10-01 01:09:12 +10:00 |
TextureConverter.cpp
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EFB2RAM: Downsample higher resolutions with linear filtering.
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2016-09-07 11:17:32 +12:00 |
TextureConverter.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VertexManager.cpp
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Renderer: Merge screenshot logic into VideoCommon.
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2016-10-08 19:38:57 +02:00 |
VertexManager.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
main.cpp
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VideoCommon: Add config fields for multithreading and validation layers
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2016-10-01 01:09:12 +10:00 |