dolphin/Source/Core/VideoBackends/OGL
degasus 741debe229 OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
..
BoundingBox.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OGL.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
OGL.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ProgramShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
ProgramShaderCache.h Remove UID Checker. 2016-06-26 16:13:22 +12:00
RasterFont.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
Render.h OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
SamplerCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StreamBuffer.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
StreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
main.cpp VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00