174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
|
|
#include "Common/GL/GLContext.h"
|
|
#include "Common/GL/GLExtensions/GLExtensions.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
struct XFBSourceBase;
|
|
|
|
namespace OGL
|
|
{
|
|
class OGLPipeline;
|
|
void ClearEFBCache();
|
|
|
|
enum GlslVersion
|
|
{
|
|
Glsl130,
|
|
Glsl140,
|
|
Glsl150,
|
|
Glsl330,
|
|
Glsl400, // and above
|
|
Glsl430,
|
|
GlslEs300, // GLES 3.0
|
|
GlslEs310, // GLES 3.1
|
|
GlslEs320, // GLES 3.2
|
|
};
|
|
enum class EsTexbufType
|
|
{
|
|
TexbufNone,
|
|
TexbufCore,
|
|
TexbufOes,
|
|
TexbufExt
|
|
};
|
|
|
|
enum class EsFbFetchType
|
|
{
|
|
FbFetchNone,
|
|
FbFetchExt,
|
|
FbFetchArm,
|
|
};
|
|
|
|
// ogl-only config, so not in VideoConfig.h
|
|
struct VideoConfig
|
|
{
|
|
bool bIsES;
|
|
bool bSupportsGLSLCache;
|
|
bool bSupportsGLPinnedMemory;
|
|
bool bSupportsGLSync;
|
|
bool bSupportsGLBaseVertex;
|
|
bool bSupportsGLBufferStorage;
|
|
bool bSupportsMSAA;
|
|
GlslVersion eSupportedGLSLVersion;
|
|
bool bSupportViewportFloat;
|
|
bool bSupportsAEP;
|
|
bool bSupportsDebug;
|
|
bool bSupportsCopySubImage;
|
|
u8 SupportedESPointSize;
|
|
EsTexbufType SupportedESTextureBuffer;
|
|
bool bSupportsTextureStorage;
|
|
bool bSupports2DTextureStorageMultisample;
|
|
bool bSupports3DTextureStorageMultisample;
|
|
bool bSupportsConservativeDepth;
|
|
bool bSupportsImageLoadStore;
|
|
bool bSupportsAniso;
|
|
bool bSupportsBitfield;
|
|
bool bSupportsTextureSubImage;
|
|
EsFbFetchType SupportedFramebufferFetch;
|
|
|
|
const char* gl_vendor;
|
|
const char* gl_renderer;
|
|
const char* gl_version;
|
|
|
|
s32 max_samples;
|
|
};
|
|
extern VideoConfig g_ogl_config;
|
|
|
|
class Renderer : public ::Renderer
|
|
{
|
|
public:
|
|
Renderer(std::unique_ptr<GLContext> main_gl_context);
|
|
~Renderer() override;
|
|
|
|
bool IsHeadless() const override;
|
|
|
|
bool Initialize() override;
|
|
void Shutdown() override;
|
|
|
|
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
|
|
std::unique_ptr<AbstractStagingTexture>
|
|
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
|
|
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, const char* source,
|
|
size_t length) override;
|
|
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
|
|
size_t length) override;
|
|
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config) override;
|
|
std::unique_ptr<AbstractFramebuffer>
|
|
CreateFramebuffer(const AbstractTexture* color_attachment,
|
|
const AbstractTexture* depth_attachment) override;
|
|
|
|
void SetPipeline(const AbstractPipeline* pipeline) override;
|
|
void SetFramebuffer(const AbstractFramebuffer* framebuffer) override;
|
|
void SetAndDiscardFramebuffer(const AbstractFramebuffer* framebuffer) override;
|
|
void SetAndClearFramebuffer(const AbstractFramebuffer* framebuffer,
|
|
const ClearColor& color_value = {},
|
|
float depth_value = 0.0f) override;
|
|
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
|
|
void SetTexture(u32 index, const AbstractTexture* texture) override;
|
|
void SetSamplerState(u32 index, const SamplerState& state) override;
|
|
void UnbindTexture(const AbstractTexture* texture) override;
|
|
void SetInterlacingMode() override;
|
|
void SetViewport(float x, float y, float width, float height, float near_depth,
|
|
float far_depth) override;
|
|
void Draw(u32 base_vertex, u32 num_vertices) override;
|
|
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
|
|
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
|
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
|
|
|
u16 BBoxRead(int index) override;
|
|
void BBoxWrite(int index, u16 value) override;
|
|
|
|
void ResetAPIState() override;
|
|
void RestoreAPIState() override;
|
|
|
|
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
|
|
|
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks) override;
|
|
void Flush() override;
|
|
|
|
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
|
|
u32 color, u32 z) override;
|
|
|
|
void ReinterpretPixelData(unsigned int convtype) override;
|
|
|
|
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
|
|
|
|
// Only call methods from this on the GPU thread.
|
|
GLContext* GetMainGLContext() const { return m_main_gl_context.get(); }
|
|
bool IsGLES() const { return m_main_gl_context->IsGLES(); }
|
|
|
|
const OGLPipeline* GetCurrentGraphicsPipeline() const { return m_graphics_pipeline; }
|
|
|
|
private:
|
|
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
|
|
const TargetRectangle& targetPixelRc, const void* data);
|
|
|
|
void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
|
|
const TargetRectangle& source_rc);
|
|
|
|
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
|
|
int src_height);
|
|
|
|
void CheckForSurfaceChange();
|
|
void CheckForSurfaceResize();
|
|
|
|
void ApplyBlendingState(const BlendingState state, bool force = false);
|
|
void ApplyRasterizationState(const RasterizationState state, bool force = false);
|
|
void ApplyDepthState(const DepthState state, bool force = false);
|
|
|
|
std::unique_ptr<GLContext> m_main_gl_context;
|
|
std::array<const AbstractTexture*, 8> m_bound_textures{};
|
|
const OGLPipeline* m_graphics_pipeline = nullptr;
|
|
RasterizationState m_current_rasterization_state;
|
|
DepthState m_current_depth_state;
|
|
BlendingState m_current_blend_state;
|
|
};
|
|
} // namespace OGL
|