78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstddef>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "InputCommon/ControlReference/ControlReference.h"
|
|
#include "InputCommon/ControllerEmu/Control/Control.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
MixedTriggers::MixedTriggers(const std::string& name_)
|
|
: ControlGroup(name_, GroupType::MixedTriggers)
|
|
{
|
|
AddDeadzoneSetting(&m_deadzone_setting, 25);
|
|
|
|
AddSetting(&m_threshold_setting,
|
|
{_trans("Threshold"),
|
|
// i18n: The percent symbol.
|
|
_trans("%"),
|
|
// i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
|
|
_trans("Input strength required for activation.")},
|
|
90, 0, 100);
|
|
}
|
|
|
|
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
|
|
bool adjusted) const
|
|
{
|
|
const ControlState threshold = GetThreshold();
|
|
ControlState deadzone = GetDeadzone();
|
|
|
|
// Return raw values. (used in UI)
|
|
if (!adjusted)
|
|
{
|
|
deadzone = 0.0;
|
|
}
|
|
|
|
const int trigger_count = int(controls.size() / 2);
|
|
for (int i = 0; i != trigger_count; ++i)
|
|
{
|
|
const ControlState button_value = ApplyDeadzone(controls[i]->control_ref->State(), deadzone);
|
|
ControlState analog_value =
|
|
std::min(ApplyDeadzone(controls[trigger_count + i]->control_ref->State(), deadzone), 1.0);
|
|
|
|
// Apply threshold:
|
|
if (button_value > threshold)
|
|
{
|
|
// Fully activate analog:
|
|
analog_value = 1.0;
|
|
|
|
// Activate button:
|
|
*digital |= bitmasks[i];
|
|
}
|
|
|
|
analog[i] = analog_value;
|
|
}
|
|
}
|
|
|
|
ControlState MixedTriggers::GetDeadzone() const
|
|
{
|
|
return m_deadzone_setting.GetValue() / 100;
|
|
}
|
|
|
|
ControlState MixedTriggers::GetThreshold() const
|
|
{
|
|
return m_threshold_setting.GetValue() / 100;
|
|
}
|
|
|
|
} // namespace ControllerEmu
|