84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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struct Statistics
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{
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesUploaded;
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int numTexturesAlive;
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int numVertexLoaders;
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std::array<float, 6> proj;
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std::array<float, 16> gproj;
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std::array<float, 16> g2proj;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numPrims;
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int numDLPrims;
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int numShaderChanges;
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int numPrimitiveJoins;
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int numDrawCalls;
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int numDListsCalled;
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int bytesVertexStreamed;
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int bytesIndexStreamed;
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int bytesUniformStreamed;
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int numTrianglesClipped;
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int numTrianglesIn;
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int numTrianglesRejected;
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int numTrianglesCulled;
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int numDrawnObjects;
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int rasterizedPixels;
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int numTrianglesDrawn;
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int numVerticesLoaded;
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int tevPixelsIn;
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int tevPixelsOut;
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int numEFBPeeks;
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int numEFBPokes;
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};
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ThisFrame thisFrame;
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void ResetFrame();
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static void SwapDL();
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static void Display();
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static void DisplayProj();
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define DECSTAT(a) (a)--;
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#define ADDSTAT(a, b) (a) += (b);
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#define SETSTAT(a, x) (a) = (int)(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a, b) ;
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#define SETSTAT(a, x) ;
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#endif
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