dolphin/Source/Core/VideoCommon/Assets/TextureAsset.h

52 lines
1.3 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <picojson.h>
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
class RawTextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
struct TextureData
{
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
TextureData* data);
enum class Type
{
Type_Undefined,
Type_Texture2D,
Type_TextureCube,
Type_Max = Type_TextureCube
};
Type m_type;
CustomTextureData m_data;
SamplerState m_sampler;
};
class GameTextureAsset final : public CustomLoadableAsset<CustomTextureData>
{
public:
using CustomLoadableAsset::CustomLoadableAsset;
// Validates that the game texture matches the native dimensions provided
// Callees are expected to call this once the data is loaded
bool Validate(u32 native_width, u32 native_height) const;
private:
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
};
} // namespace VideoCommon