86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <QMenu>
|
|
#include <QMenuBar>
|
|
|
|
class MenuBar final : public QMenuBar
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit MenuBar(QWidget* parent = nullptr);
|
|
|
|
signals:
|
|
// File
|
|
void Open();
|
|
void Exit();
|
|
|
|
// Emulation
|
|
void Play();
|
|
void Pause();
|
|
void Stop();
|
|
void Reset();
|
|
void Fullscreen();
|
|
void FrameAdvance();
|
|
void Screenshot();
|
|
void StateLoad();
|
|
void StateSave();
|
|
void StateLoadSlot();
|
|
void StateSaveSlot();
|
|
void StateLoadSlotAt(int slot);
|
|
void StateSaveSlotAt(int slot);
|
|
void StateLoadUndo();
|
|
void StateSaveUndo();
|
|
void StateSaveOldest();
|
|
void SetStateSlot(int slot);
|
|
|
|
// View
|
|
void ShowTable();
|
|
void ShowList();
|
|
|
|
void ShowAboutDialog();
|
|
|
|
public slots:
|
|
void EmulationStarted();
|
|
void EmulationPaused();
|
|
void EmulationStopped();
|
|
void UpdateStateSlotMenu();
|
|
|
|
private:
|
|
void AddFileMenu();
|
|
|
|
void AddEmulationMenu();
|
|
void AddStateLoadMenu(QMenu* emu_menu);
|
|
void AddStateSaveMenu(QMenu* emu_menu);
|
|
void AddStateSlotMenu(QMenu* emu_menu);
|
|
|
|
void AddViewMenu();
|
|
void AddGameListTypeSection(QMenu* view_menu);
|
|
void AddTableColumnsMenu(QMenu* view_menu);
|
|
|
|
void AddHelpMenu();
|
|
|
|
// File
|
|
QAction* m_open_action;
|
|
QAction* m_exit_action;
|
|
|
|
// Emulation
|
|
QAction* m_play_action;
|
|
QAction* m_pause_action;
|
|
QAction* m_stop_action;
|
|
QAction* m_reset_action;
|
|
QAction* m_fullscreen_action;
|
|
QAction* m_frame_advance_action;
|
|
QAction* m_screenshot_action;
|
|
QMenu* m_state_load_menu;
|
|
QMenu* m_state_save_menu;
|
|
QMenu* m_state_slot_menu;
|
|
QActionGroup* m_state_slots;
|
|
QMenu* m_state_load_slots_menu;
|
|
QMenu* m_state_save_slots_menu;
|
|
};
|