62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace OGL
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{
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class StreamBuffer;
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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GLVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~GLVertexFormat();
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GLuint VAO;
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};
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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StreamBuffer* GetVertexBuffer() const;
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StreamBuffer* GetIndexBuffer() const;
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GLuint GetVertexBufferHandle() const;
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GLuint GetIndexBufferHandle() const;
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protected:
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void ResetBuffer(u32 stride) override;
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private:
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void Draw(u32 stride);
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void vFlush() override;
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void PrepareDrawBuffers(u32 stride);
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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// Alternative buffers in CPU memory for primatives we are going to discard.
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std::vector<u8> m_cpu_v_buffer;
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std::vector<u16> m_cpu_i_buffer;
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};
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}
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