36 lines
1008 B
C++
36 lines
1008 B
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "InputCommon/ControllerEmu/ControlGroup/Triggers.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstddef>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Common/Common.h"
|
|
#include "InputCommon/ControlReference/ControlReference.h"
|
|
#include "InputCommon/ControllerEmu/Control/Control.h"
|
|
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers)
|
|
{
|
|
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
|
}
|
|
|
|
Triggers::StateData Triggers::GetState()
|
|
{
|
|
const size_t trigger_count = controls.size();
|
|
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
|
|
|
|
StateData result(trigger_count);
|
|
for (size_t i = 0; i < trigger_count; ++i)
|
|
result.data[i] = std::min(ApplyDeadzone(controls[i]->control_ref->State(), deadzone), 1.0);
|
|
|
|
return result;
|
|
}
|
|
} // namespace ControllerEmu
|