53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Common::Debug
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{
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struct MemoryPatch
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{
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enum class State
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{
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Enabled,
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Disabled
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};
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MemoryPatch(u32 address, std::vector<u8> value);
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MemoryPatch(u32 address, u32 value);
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u32 address;
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std::vector<u8> value;
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State is_enabled = State::Enabled;
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};
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class MemoryPatches
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{
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public:
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MemoryPatches();
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virtual ~MemoryPatches();
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void SetPatch(u32 address, u32 value);
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void SetPatch(u32 address, std::vector<u8> value);
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const std::vector<MemoryPatch>& GetPatches() const;
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void UnsetPatch(u32 address);
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void EnablePatch(std::size_t index);
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void DisablePatch(std::size_t index);
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bool HasEnabledPatch(u32 address) const;
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void RemovePatch(std::size_t index);
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void ClearPatches();
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protected:
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virtual void Patch(std::size_t index) = 0;
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std::vector<MemoryPatch> m_patches;
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};
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} // namespace Common::Debug
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