dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions
iwubcode 0e8f8ea930 VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
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CustomPipelineAction.cpp VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00
CustomPipelineAction.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
MoveAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
MoveAction.h VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
PrintAction.cpp VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
PrintAction.h VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
ScaleAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
ScaleAction.h VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
SkipAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
SkipAction.h VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00