dolphin/Source/Core/VideoCommon/Src
hrydgard dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
..
BPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BPMemory.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CPMemory.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DataReader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Fifo.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Fifo.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
LookUpTables.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LookUpTables.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
OpcodeDecoding.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PixelShader.cpp Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code 2008-12-16 03:34:06 +00:00
PixelShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Profiler.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Profiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
Statistics.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Statistics.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureDecoder.cpp TLB hack plus some project changes. I only get a Konami logo though in MGS. Sonic1, plz fix :p 2008-12-09 22:20:50 +00:00
TextureDecoder.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexShader.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VertexShader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VideoState.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VideoState.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFBConvert.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFBConvert.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFMemory.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00