109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QSettings>
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#include <QVector>
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#include "Core/HW/SI/SI.h"
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namespace DiscIO
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{
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enum class Language;
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}
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class InputConfig;
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// UI settings to be stored in the config directory.
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class Settings final : public QSettings
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{
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Q_OBJECT
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public:
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explicit Settings(QObject* parent = nullptr);
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// UI
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QString GetThemeDir() const;
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QString GetResourcesDir() const;
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QString GetProfilesDir() const;
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QVector<QString> GetProfiles(const InputConfig* config) const;
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QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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bool IsInDevelopmentWarningEnabled() const;
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// GameList
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QString GetLastGame() const;
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void SetLastGame(const QString& path);
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QStringList GetPaths() const;
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void SetPaths(const QStringList& paths);
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void RemovePath(int i);
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QString GetDefaultGame() const;
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void SetDefaultGame(const QString& path);
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QString GetDVDRoot() const;
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void SetDVDRoot(const QString& path);
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QString GetApploader() const;
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void SetApploader(const QString& path);
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QString GetWiiNAND() const;
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void SetWiiNAND(const QString& path);
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DiscIO::Language GetWiiSystemLanguage() const;
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DiscIO::Language GetGCSystemLanguage() const;
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bool GetPreferredView() const;
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void SetPreferredView(bool table);
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// Emulation
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bool GetConfirmStop() const;
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bool IsWiiGameRunning() const;
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int GetStateSlot() const;
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void SetStateSlot(int);
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float GetEmulationSpeed() const;
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void SetEmulationSpeed(float val);
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bool GetForceNTSCJ() const;
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void SetForceNTSCJ(bool val);
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// Analytics
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bool GetAnalyticsEnabled() const;
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void SetAnalyticsEnabled(bool val);
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// Graphics
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bool GetRenderToMain() const;
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bool GetFullScreen() const;
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QSize GetRenderWindowSize() const;
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// Columns
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bool& BannerVisible() const;
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bool& CountryVisible() const;
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bool& DescriptionVisible() const;
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bool& FilenameVisible() const;
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bool& IDVisible() const;
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bool& PlatformVisible() const;
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bool& MakerVisible() const;
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bool& SizeVisible() const;
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bool& StateVisible() const;
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bool& TitleVisible() const;
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// Input
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bool IsWiimoteSpeakerEnabled() const;
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void SetWiimoteSpeakerEnabled(bool enabled);
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bool IsBackgroundInputEnabled() const;
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void SetBackgroundInputEnabled(bool enabled);
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bool IsBluetoothPassthroughEnabled() const;
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void SetBluetoothPassthroughEnabled(bool enabled);
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SerialInterface::SIDevices GetSIDevice(size_t i) const;
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void SetSIDevice(size_t i, SerialInterface::SIDevices device);
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bool IsContinuousScanningEnabled() const;
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void SetContinuousScanningEnabled(bool enabled);
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bool IsGCAdapterRumbleEnabled(int port) const;
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void SetGCAdapterRumbleEnabled(int port, bool enabled);
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bool IsGCAdapterSimulatingDKBongos(int port) const;
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void SetGCAdapterSimulatingDKBongos(int port, bool enabled);
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void Save();
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};
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