86 lines
2.1 KiB
CMake
86 lines
2.1 KiB
CMake
add_library(audiocommon
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AudioCommon.cpp
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AudioCommon.h
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AudioStretcher.cpp
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AudioStretcher.h
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CubebStream.cpp
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CubebStream.h
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CubebUtils.cpp
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CubebUtils.h
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Enums.h
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Mixer.cpp
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Mixer.h
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SurroundDecoder.cpp
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SurroundDecoder.h
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NullSoundStream.cpp
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NullSoundStream.h
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WaveFile.cpp
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WaveFile.h
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)
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find_package(OpenSLES)
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if(OPENSLES_FOUND)
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message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
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target_sources(audiocommon PRIVATE
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OpenSLESStream.cpp
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OpenSLESStream.h
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)
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target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
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endif()
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if(ENABLE_ALSA)
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find_package(ALSA)
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if(ALSA_FOUND)
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message(STATUS "ALSA found, enabling ALSA sound backend")
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target_sources(audiocommon PRIVATE
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AlsaSoundStream.cpp
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AlsaSoundStream.h
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)
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target_link_libraries(audiocommon PRIVATE ALSA::ALSA)
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target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1)
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else()
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message(STATUS "ALSA NOT found, disabling ALSA sound backend")
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endif()
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else()
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message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
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endif()
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if(ENABLE_PULSEAUDIO)
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# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
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# So we use our own FindPulseAudio instead with "MODULE"
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find_package(PulseAudio MODULE QUIET)
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if(PULSEAUDIO_FOUND)
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message(STATUS "PulseAudio found, enabling PulseAudio sound backend")
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target_sources(audiocommon PRIVATE
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PulseAudioStream.cpp
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PulseAudioStream.h
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)
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target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio)
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target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1)
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else()
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message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend")
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endif()
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else()
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message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend")
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endif()
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if(WIN32)
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target_sources(audiocommon PRIVATE
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# Dolphin loads openal32.dll at runtime
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OpenALStream.cpp
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OpenALStream.h
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WASAPIStream.cpp
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WASAPIStream.h
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)
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endif()
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target_link_libraries(audiocommon
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PUBLIC
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common
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PRIVATE
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cubeb
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SoundTouch
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FreeSurround)
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