303 lines
7.2 KiB
C++
303 lines
7.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <string>
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#include <vector>
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#include <wx/mstream.h>
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/BannerLoader.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/Filesystem.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x115;
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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GameListItem::GameListItem(const std::string& _rFileName)
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: m_FileName(_rFileName)
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, m_emu_state(0)
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, m_FileSize(0)
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, m_Revision(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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{
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if (LoadFromCache())
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{
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m_Valid = true;
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != NULL)
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{
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if (!DiscIO::IsVolumeWadFile(pVolume))
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m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC;
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else
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{
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m_Platform = WII_WAD;
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}
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m_volume_names = pVolume->GetNames();
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m_Country = pVolume->GetCountry();
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m_FileSize = pVolume->GetRawSize();
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m_VolumeSize = pVolume->GetSize();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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m_IsDiscTwo = pVolume->IsDiscTwo();
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m_Revision = pVolume->GetRevision();
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// check if we can get some info from the banner file too
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DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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if (pFileSystem != NULL || m_Platform == WII_WAD)
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{
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DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume);
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if (pBannerLoader != NULL)
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{
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if (pBannerLoader->IsValid())
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{
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if (m_Platform != WII_WAD)
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m_names = pBannerLoader->GetNames();
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m_company = pBannerLoader->GetCompany();
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m_descriptions = pBannerLoader->GetDescriptions();
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std::vector<u32> Buffer = pBannerLoader->GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = &Buffer[0];
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// resize vector to image size
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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}
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delete pBannerLoader;
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}
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delete pFileSystem;
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}
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delete pVolume;
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m_Valid = true;
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// Create a cache file only if we have an image.
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// Wii isos create their images after you have generated the first savegame
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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if (IsValid())
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{
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IniFile ini;
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ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
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ini.Get("EmuState", "EmulationStateId", &m_emu_state);
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ini.Get("EmuState", "EmulationIssues", &m_issues);
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}
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if (!m_pImage.empty())
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{
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wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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double Scale = WxUtils::GetCurrentBitmapLogicalScale();
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// Note: This uses nearest neighbor, which subjectively looks a lot
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// better for GC banners than smooths caling.
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Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
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#ifdef __APPLE__
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m_Bitmap = wxBitmap(Image, -1, Scale);
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#else
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m_Bitmap = wxBitmap(Image, -1);
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#endif
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}
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else
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{
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// default banner
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m_Bitmap.LoadFile(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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{
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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}
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_volume_names);
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p.Do(m_company);
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.Do(m_pImage);
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p.Do(m_ImageWidth);
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p.Do(m_ImageHeight);
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p.Do(m_Platform);
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p.Do(m_IsDiscTwo);
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p.Do(m_Revision);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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std::string Filename, LegalPathname, extension;
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SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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if (Filename.empty()) return Filename; // Disc Drive
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// Filename.extension_HashOfFolderPath_Size.cache
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// Append hash to prevent ISO name-clashing in different folders.
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Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
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extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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File::GetSize(m_FileName)));
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std::string fullname(File::GetUserPath(D_CACHE_IDX));
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fullname += Filename;
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return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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if (m_company.empty())
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return "N/A";
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else
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return m_company;
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetDescription(int _index) const
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{
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const u32 index = _index;
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if (index < m_descriptions.size())
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return m_descriptions[index];
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if (!m_descriptions.empty())
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return m_descriptions[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetVolumeName(int _index) const
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{
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u32 const index = _index;
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if (index < m_volume_names.size() && !m_volume_names[index].empty())
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return m_volume_names[index];
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if (!m_volume_names.empty())
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return m_volume_names[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetBannerName(int _index) const
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{
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u32 const index = _index;
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if (index < m_names.size() && !m_names[index].empty())
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return m_names[index];
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if (!m_names.empty())
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return m_names[0];
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return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetName(int _index) const
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{
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// Prefer name from banner, fallback to name from volume, fallback to filename
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std::string name = GetBannerName(_index);
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if (name.empty())
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name = GetVolumeName(_index);
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if (name.empty())
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{
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// No usable name, return filename (better than nothing)
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SplitPath(GetFileName(), NULL, &name, NULL);
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}
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return name;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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std::string ret;
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if (Iso == NULL)
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return ret;
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if (DiscIO::IsVolumeWiiDisc(Iso) || DiscIO::IsVolumeWadFile(Iso))
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{
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char Path[250];
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u64 Title;
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Iso->GetTitleID((u8*)&Title);
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Title = Common::swap64(Title);
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sprintf(Path, "%stitle/%08x/%08x/data/",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(Title>>32), (u32)Title);
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if (!File::Exists(Path))
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File::CreateFullPath(Path);
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if (Path[0] == '.')
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ret = WxStrToStr(wxGetCwd()) + std::string(Path).substr(strlen(ROOT_DIR));
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else
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ret = std::string(Path);
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}
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delete Iso;
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return ret;
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}
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