dolphin/Source/Core/DSPCore/Src
nakeee 1c52139d94 DSPLLE: the reset exception is needed by zelda to init correctly, but it get stuck in the
middle. If you wish to help debugging uncomment the SetException line.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3715 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 00:07:08 +00:00
..
DSPAccelerator.cpp Fix AX exp 4 (Ector should it be named new ucode request?) 2009-07-07 14:11:40 +00:00
DSPAccelerator.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPAnalyzer.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPAnalyzer.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPBreakpoints.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCodeUtil.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCodeUtil.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPCore.cpp DSPLLE: the reset exception is needed by zelda to init correctly, but it get stuck in the 2009-07-09 00:07:08 +00:00
DSPCore.h DSPLLE: make exceptions names make sense 2009-07-07 12:48:38 +00:00
DSPHWInterface.cpp DSPLLE: the reset exception is needed by zelda to init correctly, but it get stuck in the 2009-07-09 00:07:08 +00:00
DSPHWInterface.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPHost.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPIntCCUtil.cpp DSPLLE: razi approved condition code naming. 2009-07-07 10:01:34 +00:00
DSPIntCCUtil.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPIntExtOps.cpp DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPIntExtOps.h DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
DSPIntUtil.h DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
DSPInterpreter.cpp DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
DSPInterpreter.h DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
DSPJit.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPJit.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DSPMemoryMap.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp DSPLLE: razi approved condition code naming. 2009-07-07 10:01:34 +00:00
DSPTables.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DspIntArithmetic.cpp DSP LLE: Fix ASR as well. 2009-07-07 21:48:32 +00:00
DspIntBranch.cpp DSPLLE uncomment else: 2009-07-08 20:06:15 +00:00
DspIntLoadStore.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DspIntMisc.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
DspIntMultiplier.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
LabelMap.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
LabelMap.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
SConscript DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
assemble.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
disassemble.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00