227 lines
5.2 KiB
C++
227 lines
5.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "Common/Thread.h"
|
|
|
|
#ifdef _WIN32
|
|
#include <Windows.h>
|
|
#include <processthreadsapi.h>
|
|
#else
|
|
#include <pthread.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
#include <mach/mach.h>
|
|
#elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
|
|
#include <pthread_np.h>
|
|
#elif defined __NetBSD__
|
|
#include <sched.h>
|
|
#elif defined __HAIKU__
|
|
#include <OS.h>
|
|
#endif
|
|
|
|
#ifdef USE_VTUNE
|
|
#include <ittnotify.h>
|
|
#pragma comment(lib, "libittnotify.lib")
|
|
#endif
|
|
|
|
#include "Common/CommonFuncs.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
namespace Common
|
|
{
|
|
int CurrentThreadId()
|
|
{
|
|
#ifdef _WIN32
|
|
return GetCurrentThreadId();
|
|
#elif defined __APPLE__
|
|
return mach_thread_self();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
|
|
{
|
|
SetThreadAffinityMask(thread, mask);
|
|
}
|
|
|
|
void SetCurrentThreadAffinity(u32 mask)
|
|
{
|
|
SetThreadAffinityMask(GetCurrentThread(), mask);
|
|
}
|
|
|
|
// Supporting functions
|
|
void SleepCurrentThread(int ms)
|
|
{
|
|
Sleep(ms);
|
|
}
|
|
|
|
void SwitchCurrentThread()
|
|
{
|
|
SwitchToThread();
|
|
}
|
|
|
|
// Sets the debugger-visible name of the current thread.
|
|
// Uses trick documented in:
|
|
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
|
|
static void SetCurrentThreadNameViaException(const char* name)
|
|
{
|
|
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
|
|
|
#pragma pack(push, 8)
|
|
struct THREADNAME_INFO
|
|
{
|
|
DWORD dwType; // must be 0x1000
|
|
LPCSTR szName; // pointer to name (in user addr space)
|
|
DWORD dwThreadID; // thread ID (-1=caller thread)
|
|
DWORD dwFlags; // reserved for future use, must be zero
|
|
} info;
|
|
#pragma pack(pop)
|
|
|
|
info.dwType = 0x1000;
|
|
info.szName = name;
|
|
info.dwThreadID = static_cast<DWORD>(-1);
|
|
info.dwFlags = 0;
|
|
|
|
__try
|
|
{
|
|
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
|
|
}
|
|
__except (EXCEPTION_CONTINUE_EXECUTION)
|
|
{
|
|
}
|
|
}
|
|
|
|
static void SetCurrentThreadNameViaApi(const char* name)
|
|
{
|
|
// If possible, also set via the newer API. On some versions of Server it needs to be manually
|
|
// resolved. This API allows being able to observe the thread name even if a debugger wasn't
|
|
// attached when the name was set (see above link for more info).
|
|
static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
|
|
GetModuleHandleA("kernel32"), "SetThreadDescription");
|
|
if (pSetThreadDescription)
|
|
{
|
|
pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
|
|
}
|
|
}
|
|
|
|
void SetCurrentThreadName(const char* name)
|
|
{
|
|
SetCurrentThreadNameViaException(name);
|
|
SetCurrentThreadNameViaApi(name);
|
|
}
|
|
|
|
#else // !WIN32, so must be POSIX threads
|
|
|
|
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
|
|
{
|
|
#ifdef __APPLE__
|
|
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
|
|
#elif (defined __linux__ || defined BSD4_4 || defined __FreeBSD__ || defined __NetBSD__) && \
|
|
!(defined ANDROID)
|
|
#ifndef __NetBSD__
|
|
#ifdef __FreeBSD__
|
|
cpuset_t cpu_set;
|
|
#else
|
|
cpu_set_t cpu_set;
|
|
#endif
|
|
CPU_ZERO(&cpu_set);
|
|
|
|
for (int i = 0; i != sizeof(mask) * 8; ++i)
|
|
if ((mask >> i) & 1)
|
|
CPU_SET(i, &cpu_set);
|
|
|
|
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
|
|
#else
|
|
cpuset_t* cpu_set = cpuset_create();
|
|
|
|
for (int i = 0; i != sizeof(mask) * 8; ++i)
|
|
if ((mask >> i) & 1)
|
|
cpuset_set(i, cpu_set);
|
|
|
|
pthread_setaffinity_np(thread, cpuset_size(cpu_set), cpu_set);
|
|
cpuset_destroy(cpu_set);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void SetCurrentThreadAffinity(u32 mask)
|
|
{
|
|
SetThreadAffinity(pthread_self(), mask);
|
|
}
|
|
|
|
void SleepCurrentThread(int ms)
|
|
{
|
|
usleep(1000 * ms);
|
|
}
|
|
|
|
void SwitchCurrentThread()
|
|
{
|
|
usleep(1000 * 1);
|
|
}
|
|
|
|
void SetCurrentThreadName(const char* name)
|
|
{
|
|
#ifdef __APPLE__
|
|
pthread_setname_np(name);
|
|
#elif defined __FreeBSD__ || defined __OpenBSD__
|
|
pthread_set_name_np(pthread_self(), name);
|
|
#elif defined(__NetBSD__)
|
|
pthread_setname_np(pthread_self(), "%s", const_cast<char*>(name));
|
|
#elif defined __HAIKU__
|
|
rename_thread(find_thread(nullptr), name);
|
|
#else
|
|
// linux doesn't allow to set more than 16 bytes, including \0.
|
|
pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
|
|
#endif
|
|
#ifdef USE_VTUNE
|
|
// VTune uses OS thread names by default but probably supports longer names when set via its own
|
|
// API.
|
|
__itt_thread_set_name(name);
|
|
#endif
|
|
}
|
|
|
|
std::tuple<void*, size_t> GetCurrentThreadStack()
|
|
{
|
|
void* stack_addr;
|
|
size_t stack_size;
|
|
|
|
pthread_t self = pthread_self();
|
|
|
|
#ifdef __APPLE__
|
|
stack_size = pthread_get_stacksize_np(self);
|
|
stack_addr = reinterpret_cast<u8*>(pthread_get_stackaddr_np(self)) - stack_size;
|
|
#elif defined __OpenBSD__
|
|
stack_t stack;
|
|
pthread_stackseg_np(self, &stack);
|
|
|
|
stack_addr = reinterpret_cast<u8*>(stack.ss_sp) - stack.ss_size;
|
|
stack_size = stack.ss_size;
|
|
#else
|
|
pthread_attr_t attr;
|
|
|
|
#ifdef __FreeBSD__
|
|
pthread_attr_init(&attr);
|
|
pthread_attr_get_np(self, &attr);
|
|
#else
|
|
// Linux and NetBSD
|
|
pthread_getattr_np(self, &attr);
|
|
#endif
|
|
|
|
pthread_attr_getstack(&attr, &stack_addr, &stack_size);
|
|
|
|
pthread_attr_destroy(&attr);
|
|
#endif
|
|
|
|
return std::make_tuple(stack_addr, stack_size);
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace Common
|