108 lines
5.8 KiB
XML
108 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{474661E7-C73A-43A6-AFEE-EE1EC433D49E}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\VSProps\Base.props" />
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<Import Project="..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<!--This project also compiles gtest-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)gtest\include;$(ExternalsDir)gtest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<!--This junk is needed for JIT to function correctly-->
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<BaseAddress>0x00400000</BaseAddress>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<FixedBaseAddress>true</FixedBaseAddress>
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<!--
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The following libs are needed since we pull in pretty much the entire
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dolphin codebase.
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-->
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<AdditionalLibraryDirectories>$(ExternalsDir)OpenAL\$(PlatformName);$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<!--gtest is rather small, so just include it into the build here-->
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest-all.cc" />
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
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<!--Lump all of the tests (and supporting code) into one binary-->
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<ClCompile Include="*\*.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
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<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
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<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj">
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<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<!--
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This project is always built, but the outputs are conditionally executed.
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The tests will either be run by VS' test runner (requires a plugin to adapt
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to gtest - developers will mostly use this method), or via msbuild (the
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buildbot does it this way). The gtest adapter has the restriction that it
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can only scan for tests on binaries it knows about (e.g. from projects' OutDir),
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and it doesn't allow changing the working directory for running the tests.
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Essentially this requires all runtime dependencies to be findable from the
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context of the tests running with working directory set to OutDir. So...
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that was the long-winded explanation of why we copy external things to the
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OutDir :)
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-->
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<ItemGroup>
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<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll" />
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</ItemGroup>
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<!--Either method of running requires the runtime deps to be copied to pwd-->
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<Target Name="CopyDeps" AfterTargets="AfterBuild" Inputs="@(ExternalDlls)" Outputs="@(ExternalDlls -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')">
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<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(OutDir)" Condition="!Exists('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) > $([System.IO.File]::GetLastWriteTime('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)').Ticks)" />
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</Target>
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<Target Name="ExecUnitTests" AfterTargets="AfterBuild;CopyDeps" Condition="'$(RunUnitTests)'=='true'">
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<!--This is only executed via msbuild, VS test runner automatically does this-->
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<Exec Command="$(TargetPath)" />
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</Target>
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</Project> |