609 lines
17 KiB
C++
609 lines
17 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "DolphinQt/HotkeyScheduler.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <thread>
|
|
|
|
#include <QCoreApplication>
|
|
|
|
#include "AudioCommon/AudioCommon.h"
|
|
|
|
#include "Common/Config/Config.h"
|
|
#include "Common/Thread.h"
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/HotkeyManager.h"
|
|
#include "Core/IOS/IOS.h"
|
|
#include "Core/IOS/USB/Bluetooth/BTBase.h"
|
|
#include "Core/State.h"
|
|
|
|
#include "DolphinQt/Settings.h"
|
|
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
|
|
|
|
HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false)
|
|
{
|
|
HotkeyManagerEmu::Initialize();
|
|
HotkeyManagerEmu::LoadConfig();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
HotkeyScheduler::~HotkeyScheduler()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
void HotkeyScheduler::Start()
|
|
{
|
|
m_stop_requested.Set(false);
|
|
m_thread = std::thread(&HotkeyScheduler::Run, this);
|
|
}
|
|
|
|
void HotkeyScheduler::Stop()
|
|
{
|
|
m_stop_requested.Set(true);
|
|
|
|
if (m_thread.joinable())
|
|
m_thread.join();
|
|
}
|
|
|
|
static bool IsHotkey(int id, bool held = false)
|
|
{
|
|
return HotkeyManagerEmu::IsPressed(id, held);
|
|
}
|
|
|
|
static void HandleFrameStepHotkeys()
|
|
{
|
|
constexpr int MAX_FRAME_STEP_DELAY = 60;
|
|
constexpr int FRAME_STEP_DELAY = 30;
|
|
|
|
static int frame_step_count = 0;
|
|
static int frame_step_delay = 1;
|
|
static int frame_step_delay_count = 0;
|
|
static bool frame_step_hold = false;
|
|
|
|
if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
|
|
{
|
|
frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_STEP_DELAY);
|
|
return;
|
|
}
|
|
|
|
if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
|
|
{
|
|
frame_step_delay = std::max(frame_step_delay - 1, 0);
|
|
return;
|
|
}
|
|
|
|
if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
|
|
{
|
|
frame_step_delay = 1;
|
|
return;
|
|
}
|
|
|
|
if (IsHotkey(HK_FRAME_ADVANCE, true))
|
|
{
|
|
if (frame_step_delay_count < frame_step_delay && frame_step_hold)
|
|
frame_step_delay_count++;
|
|
|
|
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
|
|
{
|
|
Core::DoFrameStep();
|
|
frame_step_hold = true;
|
|
}
|
|
|
|
if (frame_step_count < FRAME_STEP_DELAY)
|
|
{
|
|
frame_step_count++;
|
|
frame_step_hold = false;
|
|
}
|
|
|
|
if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold &&
|
|
frame_step_delay_count >= frame_step_delay)
|
|
{
|
|
frame_step_hold = false;
|
|
frame_step_delay_count = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if (frame_step_count > 0)
|
|
{
|
|
// Reset frame advance
|
|
frame_step_count = 0;
|
|
frame_step_hold = false;
|
|
frame_step_delay_count = 0;
|
|
}
|
|
}
|
|
|
|
void HotkeyScheduler::Run()
|
|
{
|
|
while (!m_stop_requested.IsSet())
|
|
{
|
|
Common::SleepCurrentThread(1000 / 60);
|
|
|
|
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
|
|
g_controller_interface.UpdateInput();
|
|
|
|
if (!HotkeyManagerEmu::IsEnabled())
|
|
continue;
|
|
|
|
if (Core::GetState() != Core::State::Stopping)
|
|
{
|
|
HotkeyManagerEmu::GetStatus();
|
|
|
|
if (!Core::IsRunningAndStarted())
|
|
continue;
|
|
|
|
if (IsHotkey(HK_OPEN))
|
|
emit Open();
|
|
|
|
// Disc
|
|
|
|
if (IsHotkey(HK_EJECT_DISC))
|
|
emit EjectDisc();
|
|
|
|
if (IsHotkey(HK_CHANGE_DISC))
|
|
emit ChangeDisc();
|
|
|
|
// Fullscreen
|
|
if (IsHotkey(HK_FULLSCREEN))
|
|
{
|
|
emit FullScreenHotkey();
|
|
|
|
// Prevent fullscreen from getting toggled too often
|
|
Common::SleepCurrentThread(100);
|
|
}
|
|
|
|
// Refresh Game List
|
|
if (IsHotkey(HK_REFRESH_LIST))
|
|
emit RefreshGameListHotkey();
|
|
|
|
// Pause and Unpause
|
|
if (IsHotkey(HK_PLAY_PAUSE))
|
|
emit TogglePauseHotkey();
|
|
|
|
// Stop
|
|
if (IsHotkey(HK_STOP))
|
|
emit StopHotkey();
|
|
|
|
// Reset
|
|
if (IsHotkey(HK_RESET))
|
|
emit ResetHotkey();
|
|
|
|
// Frame advance
|
|
HandleFrameStepHotkeys();
|
|
|
|
// Screenshot
|
|
if (IsHotkey(HK_SCREENSHOT))
|
|
emit ScreenShotHotkey();
|
|
|
|
// Exit
|
|
if (IsHotkey(HK_EXIT))
|
|
emit ExitHotkey();
|
|
|
|
auto& settings = Settings::Instance();
|
|
|
|
// Toggle Chat
|
|
if (IsHotkey(HK_ACTIVATE_CHAT))
|
|
emit ActivateChat();
|
|
|
|
if (IsHotkey(HK_REQUEST_GOLF_CONTROL))
|
|
emit RequestGolfControl();
|
|
|
|
// Recording
|
|
if (IsHotkey(HK_START_RECORDING))
|
|
emit StartRecording();
|
|
|
|
if (IsHotkey(HK_EXPORT_RECORDING))
|
|
emit ExportRecording();
|
|
|
|
if (IsHotkey(HK_READ_ONLY_MODE))
|
|
emit ToggleReadOnlyMode();
|
|
|
|
// Wiimote
|
|
if (SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr;
|
|
|
|
if (device != nullptr)
|
|
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->UpdateSyncButtonState(
|
|
IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
|
|
}
|
|
|
|
if (SConfig::GetInstance().bEnableDebugging)
|
|
{
|
|
CheckDebuggingHotkeys();
|
|
}
|
|
|
|
// TODO: HK_MBP_ADD
|
|
|
|
if (SConfig::GetInstance().bWii)
|
|
{
|
|
int wiimote_id = -1;
|
|
if (IsHotkey(HK_WIIMOTE1_CONNECT))
|
|
wiimote_id = 0;
|
|
if (IsHotkey(HK_WIIMOTE2_CONNECT))
|
|
wiimote_id = 1;
|
|
if (IsHotkey(HK_WIIMOTE3_CONNECT))
|
|
wiimote_id = 2;
|
|
if (IsHotkey(HK_WIIMOTE4_CONNECT))
|
|
wiimote_id = 3;
|
|
if (IsHotkey(HK_BALANCEBOARD_CONNECT))
|
|
wiimote_id = 4;
|
|
|
|
if (wiimote_id > -1)
|
|
emit ConnectWiiRemote(wiimote_id);
|
|
|
|
if (IsHotkey(HK_TOGGLE_SD_CARD))
|
|
Settings::Instance().SetSDCardInserted(!Settings::Instance().IsSDCardInserted());
|
|
|
|
if (IsHotkey(HK_TOGGLE_USB_KEYBOARD))
|
|
{
|
|
Settings::Instance().SetUSBKeyboardConnected(
|
|
!Settings::Instance().IsUSBKeyboardConnected());
|
|
}
|
|
}
|
|
|
|
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_1))
|
|
m_profile_cycler.PreviousWiimoteProfile(0);
|
|
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_1))
|
|
m_profile_cycler.NextWiimoteProfile(0);
|
|
|
|
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_2))
|
|
m_profile_cycler.PreviousWiimoteProfile(1);
|
|
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_2))
|
|
m_profile_cycler.NextWiimoteProfile(1);
|
|
|
|
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_3))
|
|
m_profile_cycler.PreviousWiimoteProfile(2);
|
|
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_3))
|
|
m_profile_cycler.NextWiimoteProfile(2);
|
|
|
|
if (IsHotkey(HK_PREV_WIIMOTE_PROFILE_4))
|
|
m_profile_cycler.PreviousWiimoteProfile(3);
|
|
else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE_4))
|
|
m_profile_cycler.NextWiimoteProfile(3);
|
|
|
|
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_1))
|
|
m_profile_cycler.PreviousWiimoteProfileForGame(0);
|
|
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_1))
|
|
m_profile_cycler.NextWiimoteProfileForGame(0);
|
|
|
|
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_2))
|
|
m_profile_cycler.PreviousWiimoteProfileForGame(1);
|
|
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_2))
|
|
m_profile_cycler.NextWiimoteProfileForGame(1);
|
|
|
|
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_3))
|
|
m_profile_cycler.PreviousWiimoteProfileForGame(2);
|
|
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_3))
|
|
m_profile_cycler.NextWiimoteProfileForGame(2);
|
|
|
|
if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE_4))
|
|
m_profile_cycler.PreviousWiimoteProfileForGame(3);
|
|
else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE_4))
|
|
m_profile_cycler.NextWiimoteProfileForGame(3);
|
|
|
|
auto ShowVolume = []() {
|
|
OSD::AddMessage(std::string("Volume: ") +
|
|
(SConfig::GetInstance().m_IsMuted ?
|
|
"Muted" :
|
|
std::to_string(SConfig::GetInstance().m_Volume) + "%"));
|
|
};
|
|
|
|
// Volume
|
|
if (IsHotkey(HK_VOLUME_DOWN))
|
|
{
|
|
settings.DecreaseVolume(3);
|
|
ShowVolume();
|
|
}
|
|
|
|
if (IsHotkey(HK_VOLUME_UP))
|
|
{
|
|
settings.IncreaseVolume(3);
|
|
ShowVolume();
|
|
}
|
|
|
|
if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
|
|
{
|
|
AudioCommon::ToggleMuteVolume();
|
|
ShowVolume();
|
|
}
|
|
|
|
// Graphics
|
|
const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE);
|
|
auto ShowEFBScale = []() {
|
|
switch (Config::Get(Config::GFX_EFB_SCALE))
|
|
{
|
|
case EFB_SCALE_AUTO_INTEGRAL:
|
|
OSD::AddMessage("Internal Resolution: Auto (integral)");
|
|
break;
|
|
case 1:
|
|
OSD::AddMessage("Internal Resolution: Native");
|
|
break;
|
|
default:
|
|
OSD::AddMessage(StringFromFormat("Internal Resolution: %dx", g_Config.iEFBScale));
|
|
break;
|
|
}
|
|
};
|
|
|
|
if (IsHotkey(HK_INCREASE_IR))
|
|
{
|
|
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1);
|
|
ShowEFBScale();
|
|
}
|
|
if (IsHotkey(HK_DECREASE_IR))
|
|
{
|
|
if (efb_scale > EFB_SCALE_AUTO_INTEGRAL)
|
|
{
|
|
Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1);
|
|
ShowEFBScale();
|
|
}
|
|
}
|
|
|
|
if (IsHotkey(HK_TOGGLE_CROP))
|
|
Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP));
|
|
|
|
if (IsHotkey(HK_TOGGLE_AR))
|
|
{
|
|
const int aspect_ratio = (static_cast<int>(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3;
|
|
Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast<AspectMode>(aspect_ratio));
|
|
switch (static_cast<AspectMode>(aspect_ratio))
|
|
{
|
|
case AspectMode::Stretch:
|
|
OSD::AddMessage("Stretch");
|
|
break;
|
|
case AspectMode::Analog:
|
|
OSD::AddMessage("Force 4:3");
|
|
break;
|
|
case AspectMode::AnalogWide:
|
|
OSD::AddMessage("Force 16:9");
|
|
break;
|
|
case AspectMode::Auto:
|
|
default:
|
|
OSD::AddMessage("Auto");
|
|
break;
|
|
}
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_EFBCOPIES))
|
|
{
|
|
const bool new_value = !Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
|
|
Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, new_value);
|
|
OSD::AddMessage(StringFromFormat("Copy EFB: %s", new_value ? "to Texture" : "to RAM"));
|
|
}
|
|
|
|
auto ShowXFBCopies = []() {
|
|
OSD::AddMessage(StringFromFormat(
|
|
"Copy XFB: %s%s", Config::Get(Config::GFX_HACK_IMMEDIATE_XFB) ? " (Immediate)" : "",
|
|
Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM) ? "to Texture" : "to RAM"));
|
|
};
|
|
|
|
if (IsHotkey(HK_TOGGLE_XFBCOPIES))
|
|
{
|
|
Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM,
|
|
!Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM));
|
|
ShowXFBCopies();
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB))
|
|
{
|
|
Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB,
|
|
!Config::Get(Config::GFX_HACK_IMMEDIATE_XFB));
|
|
ShowXFBCopies();
|
|
}
|
|
if (IsHotkey(HK_TOGGLE_FOG))
|
|
{
|
|
const bool new_value = !Config::Get(Config::GFX_DISABLE_FOG);
|
|
Config::SetCurrent(Config::GFX_DISABLE_FOG, new_value);
|
|
OSD::AddMessage(StringFromFormat("Fog: %s", new_value ? "Enabled" : "Disabled"));
|
|
}
|
|
|
|
if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
|
|
Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES));
|
|
|
|
if (IsHotkey(HK_TOGGLE_TEXTURES))
|
|
Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES));
|
|
|
|
Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
|
|
|
|
auto ShowEmulationSpeed = []() {
|
|
OSD::AddMessage(
|
|
SConfig::GetInstance().m_EmulationSpeed <= 0 ?
|
|
"Speed Limit: Unlimited" :
|
|
StringFromFormat("Speed Limit: %li%%",
|
|
std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)));
|
|
};
|
|
|
|
if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
|
|
{
|
|
auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1;
|
|
speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
|
|
SConfig::GetInstance().m_EmulationSpeed = speed;
|
|
ShowEmulationSpeed();
|
|
}
|
|
|
|
if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
|
|
{
|
|
auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1;
|
|
speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
|
|
SConfig::GetInstance().m_EmulationSpeed = speed;
|
|
ShowEmulationSpeed();
|
|
}
|
|
|
|
// Slot Saving / Loading
|
|
if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
|
|
emit StateSaveSlotHotkey();
|
|
|
|
if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
|
|
emit StateLoadSlotHotkey();
|
|
|
|
// Stereoscopy
|
|
if (IsHotkey(HK_TOGGLE_STEREO_SBS))
|
|
{
|
|
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS)
|
|
{
|
|
// Disable post-processing shader, as stereoscopy itself is currently a shader
|
|
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
|
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
|
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
|
|
}
|
|
else
|
|
{
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
|
}
|
|
}
|
|
|
|
if (IsHotkey(HK_TOGGLE_STEREO_TAB))
|
|
{
|
|
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TAB)
|
|
{
|
|
// Disable post-processing shader, as stereoscopy itself is currently a shader
|
|
if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER)
|
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
|
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB);
|
|
}
|
|
else
|
|
{
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
|
}
|
|
}
|
|
|
|
if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
|
|
{
|
|
if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph)
|
|
{
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph);
|
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER);
|
|
}
|
|
else
|
|
{
|
|
Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
|
|
Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, "");
|
|
}
|
|
}
|
|
}
|
|
|
|
const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH);
|
|
|
|
if (IsHotkey(HK_DECREASE_DEPTH, true))
|
|
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0));
|
|
|
|
if (IsHotkey(HK_INCREASE_DEPTH, true))
|
|
Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100));
|
|
|
|
const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
|
|
|
|
if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
|
|
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0));
|
|
|
|
if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
|
|
Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500));
|
|
|
|
// Freelook
|
|
static float fl_speed = 1.0;
|
|
|
|
if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
|
|
fl_speed /= 1.1f;
|
|
|
|
if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
|
|
fl_speed *= 1.1f;
|
|
|
|
if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
|
|
fl_speed = 1.0;
|
|
|
|
if (IsHotkey(HK_FREELOOK_UP, true))
|
|
VertexShaderManager::TranslateView(0.0, 0.0, -fl_speed);
|
|
|
|
if (IsHotkey(HK_FREELOOK_DOWN, true))
|
|
VertexShaderManager::TranslateView(0.0, 0.0, fl_speed);
|
|
|
|
if (IsHotkey(HK_FREELOOK_LEFT, true))
|
|
VertexShaderManager::TranslateView(fl_speed, 0.0);
|
|
|
|
if (IsHotkey(HK_FREELOOK_RIGHT, true))
|
|
VertexShaderManager::TranslateView(-fl_speed, 0.0);
|
|
|
|
if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
|
|
VertexShaderManager::TranslateView(0.0, fl_speed);
|
|
|
|
if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
|
|
VertexShaderManager::TranslateView(0.0, -fl_speed);
|
|
|
|
if (IsHotkey(HK_FREELOOK_RESET, true))
|
|
VertexShaderManager::ResetView();
|
|
|
|
// Savestates
|
|
for (u32 i = 0; i < State::NUM_STATES; i++)
|
|
{
|
|
if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
|
|
emit StateLoadSlot(i + 1);
|
|
|
|
if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
|
|
emit StateSaveSlot(i + 1);
|
|
|
|
if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
|
|
emit StateLoadLastSaved(i + 1);
|
|
|
|
if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
|
|
emit SetStateSlotHotkey(i + 1);
|
|
}
|
|
|
|
if (IsHotkey(HK_SAVE_FIRST_STATE))
|
|
emit StateSaveOldest();
|
|
|
|
if (IsHotkey(HK_UNDO_LOAD_STATE))
|
|
emit StateLoadUndo();
|
|
|
|
if (IsHotkey(HK_UNDO_SAVE_STATE))
|
|
emit StateSaveUndo();
|
|
|
|
if (IsHotkey(HK_LOAD_STATE_FILE))
|
|
emit StateLoadFile();
|
|
|
|
if (IsHotkey(HK_SAVE_STATE_FILE))
|
|
emit StateSaveFile();
|
|
}
|
|
}
|
|
|
|
void HotkeyScheduler::CheckDebuggingHotkeys()
|
|
{
|
|
if (IsHotkey(HK_STEP))
|
|
emit Step();
|
|
|
|
if (IsHotkey(HK_STEP_OVER))
|
|
emit StepOver();
|
|
|
|
if (IsHotkey(HK_STEP_OUT))
|
|
emit StepOut();
|
|
|
|
if (IsHotkey(HK_SKIP))
|
|
emit Skip();
|
|
|
|
if (IsHotkey(HK_SHOW_PC))
|
|
emit ShowPC();
|
|
|
|
if (IsHotkey(HK_SET_PC))
|
|
emit Skip();
|
|
|
|
if (IsHotkey(HK_BP_TOGGLE))
|
|
emit ToggleBreakpoint();
|
|
|
|
if (IsHotkey(HK_BP_ADD))
|
|
emit AddBreakpoint();
|
|
}
|