dolphin/Languages/po/es.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Borja <borja.tala95@gmail.com>, 2015
# Dario_ff <dariosamo@gmail.com>, 2011
# Petiso_Carambanal <diegoae@gmail.com>, 2013-2017
# Diego Fernando <dfersd@yahoo.com>, 2013
# Erik Fargas <efargaspro@gmail.com>, 2015
# Jambi <jlarrondobunop@yahoo.es>, 2015-2016
# Katabi, 2015
# Puniasterus <puniasterus@gmail.com>, 2013-2016
# Puniasterus <puniasterus@gmail.com>, 2013
# Puniasterus <puniasterus@gmail.com>, 2013
# Sithdown <afdezmnez@gmail.com>, 2013
# Swyter <Swyterzone@gmail.com>, 2014-2017
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-10 16:15+0200\n"
"PO-Revision-Date: 2017-08-10 14:17+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Spanish (http://www.transifex.com/delroth/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin es un emulador de GameCube y Wii de código abierto.\n"
"No debes utilizarlo con juegos que no poseas legalmente.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:762
msgid " (internal IP)"
msgstr "(IP interna)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr "(demasiados para mostrar)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:115
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:537
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:643
msgid " Game : "
msgstr " Juego:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NO"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"«%s» no existe.\n"
"¿Quieres crear una nueva tarjeta de memoria de 16 MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"«%s» falló al reducir el tamaño del disco cuando se intentaban eliminar los "
"sectores vacíos. Es posible que esté corrupta."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "¡«%s» ya está comprimido! No puede comprimirse más."
#: Source/Core/Core/Boot/Boot.cpp:93
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "«%s» no es un archivo GCM/ISO válido, o no es una ISO GC/Wii."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:244
msgid "%1 %"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:171
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:213
msgid "%1 ms"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopiar%1$s"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110
msgid "%1[%2]: %3"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98
msgid "%1[%2]: %3 %"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i bloques. Comprimido al %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (velocidad normal)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"no pudo cargarse porque tiene el mismo nombre de archivo que el previamente "
"cargado\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"no se cargó porque no es un archivo GCI válido.\n"
"El tamaño del archivo (0x%<PRIx64>) no coincide con el proporcionado en su "
"propio encabezado (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"no se cargó por no ser un GCI válido.\n"
"Dice contener %u bloques."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"no se cargó porque no hay suficientes bloques libres en la tarjeta de "
"memoria virtual."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"no se cargó porque hay menos del 10%% de bloques libres en la tarjeta de "
"memoria.\n"
"Bloques totales: %d; Bloques libres: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:595
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disco %i)"
#: Source/Core/Core/Boot/Boot.cpp:243
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"Se han encontrado %s IPL en la carpeta %s. Puede que el disco no pueda "
"reconocerse."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:366
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s ya existe. ¿Sobrescribir?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El tamaño de archivo de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El tamaño de la tarjeta no es válido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s no se pudo cargar como una tarjeta de memoria.\n"
"El fichero no es lo suficientemente grande como para ser un fichero de "
"tarjeta de memoria válido (ocupa 0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s no es una carpeta, hubo un error al mover a *.original.\n"
"Verifica tus permisos de escritura o mueve el archivo de forma manual"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s no era una carpeta, se ha movido a *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sEliminar%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Bloques libres; %u entradas de dir. libres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u cuadros"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u objectos"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu bytes de FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu bytes de memoria"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& Y"
#: Source/Core/DolphinQt2/MenuBar.cpp:254
#: Source/Core/DolphinWX/MainMenuBar.cpp:521
msgid "&About"
msgstr "&Acerca de"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "&Añadir nuevo código..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr "&Añadir función"
#: Source/Core/DolphinWX/MainMenuBar.cpp:447
msgid "&Address"
msgstr "&Dirección"
#: Source/Core/DolphinQt2/MenuBar.cpp:233
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Audio Settings"
msgstr "Ajustes de &audio"
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "&Automatic Start"
msgstr "Comienzo &automático"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "&Iniciar desde copia de seguridad en DVD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:335
msgid "&Breakpoints"
msgstr "&Puntos de interrupción"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:53
msgid "&Cancel"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "&Cheat Manager"
msgstr "&Administrador de trucos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:381
msgid "&Clear JIT Cache"
msgstr "Borrar &caché JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:444
msgid "&Clear Symbols"
msgstr "&Borrar símbolos"
#: Source/Core/DolphinQt2/MenuBar.cpp:234
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Controller Settings"
msgstr "Ajustes de &control"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr "&Copiar dirección:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "&Create Signature File..."
msgstr "&Crear archivo de firmas..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Depurar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1163
msgid "&Delete File..."
msgstr "&Borrar archivo..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "&Delete selected ISOs..."
msgstr "&Borrar ISOs seleccionados..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "Borrar variables &vigiladas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&Disable JIT Cache"
msgstr "&Desactivar caché JIT"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "&Editar código..."
#: Source/Core/DolphinQt2/MenuBar.cpp:114
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulación"
#: Source/Core/DolphinQt2/MenuBar.cpp:79
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Archivo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:198
msgid "&Font..."
msgstr "&Tipo de letra..."
#: Source/Core/DolphinQt2/MenuBar.cpp:120
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "Avanzar &cuadro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "&Generate Symbols From"
msgstr "&Generar el mapa de símbolos desde"
#: Source/Core/DolphinQt2/MenuBar.cpp:248
#: Source/Core/DolphinWX/MainMenuBar.cpp:519
msgid "&GitHub Repository"
msgstr "&Repositorio en GitHub"
#: Source/Core/DolphinQt2/MenuBar.cpp:232
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Graphics Settings"
msgstr "Ajustes &gráficos"
#: Source/Core/DolphinQt2/MenuBar.cpp:240
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Ayuda"
#: Source/Core/DolphinQt2/MenuBar.cpp:235
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "&Hotkey Settings"
msgstr "Ajustes de a&tajos"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr "&Insertar blr"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&Interpreter Core"
msgstr "Núcleo del intérprete"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT Block Linking Off"
msgstr "Sin enlazado de bloques &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT FloatingPoint Off"
msgstr "Sin coma flotante &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT Integer Off"
msgstr "Sin números enteros &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "&JIT LoadStore Floating Off"
msgstr "Sin CargaGuardado de coma flotante &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "&JIT LoadStore Off"
msgstr "Sin CargaGuardado &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "&JIT LoadStore Paired Off"
msgstr "Sin CargaGuardado con parejas &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "&JIT LoadStore lXz Off"
msgstr "Sin CargaGuardado lXz &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
msgid "&JIT LoadStore lbzx Off"
msgstr "Sin CargaGuardado lbzx &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT LoadStore lwz Off"
msgstr "Sin CargaGuardado lwz &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:388
msgid "&JIT Off (JIT Core)"
msgstr "Sin &JIT (núcleo JIT)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT Paired Off"
msgstr "Sin parejas &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT SystemRegisters Off"
msgstr "Sin RegistrosDelSistema &JIT"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:54
msgid "&Language:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:134
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "&Cargar estado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid "&Load Symbol Map"
msgstr "Cargar mapa de símbo&los"
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Log JIT Instruction Coverage"
msgstr "Registrar a&lcance de instrucciones JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:336
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "&Memory Card Manager (GC)"
msgstr "&Administrador de tarjetas de memoria (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "Grabar p&elícula"
#: Source/Core/DolphinQt2/MenuBar.cpp:80
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "&Abrir..."
#: Source/Core/DolphinQt2/MenuBar.cpp:229
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Opciones"
#: Source/Core/DolphinWX/MainMenuBar.cpp:497
msgid "&Patch HLE Functions"
msgstr "&Parchear funciones HLE"
#: Source/Core/DolphinQt2/MenuBar.cpp:116
#: Source/Core/DolphinWX/MainMenuBar.cpp:550
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinQt2/MenuBar.cpp:115
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
msgid "&Play"
msgstr "&Jugar"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:507
msgid "&Profile Blocks"
msgstr "&Medir rendimiento de bloques"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr "&Medidor de rendimiento"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:151
#: Source/Core/DolphinWX/GameListCtrl.cpp:1132
msgid "&Properties"
msgstr "&Propiedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&RSO Modules"
msgstr "Módulos &RSO"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
msgid "&Read-Only Mode"
msgstr "&Modo de sólo lectura"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Recargar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr "&Actualizar lista de juegos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "&Registers"
msgstr "&Registros"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "&Quitar código"
#: Source/Core/DolphinWX/MainMenuBar.cpp:498
msgid "&Rename Symbols from File..."
msgstr "&Renombrar símbolos desde archivo..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr "&Renombrar símbolo"
#: Source/Core/DolphinQt2/MenuBar.cpp:118
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Restablecer"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "&Save Symbol Map"
msgstr "&Guardar mapa de símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "&Search for an Instruction"
msgstr "&Buscar instrucción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Signature Database"
msgstr "Ba&se de datos de firmas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:338
msgid "&Sound"
msgstr "&Sonido"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:97
msgid "&Speed Limit:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "&Detener"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Símbolos"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:58
msgid "&Theme:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:88
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "&Herramientas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Video"
msgstr "&Vídeo"
#: Source/Core/DolphinQt2/MenuBar.cpp:199
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Vista"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:334
msgid "&Watch"
msgstr "&Ver"
#: Source/Core/DolphinQt2/MenuBar.cpp:241
#: Source/Core/DolphinWX/MainMenuBar.cpp:517
msgid "&Website"
msgstr "&Página Web"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:152
#: Source/Core/DolphinWX/GameListCtrl.cpp:1133
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:509
msgid "&Write to profile.txt, Show"
msgstr "&Escribe los datos en profile.txt y los muestra"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(C) 2003-2015+ El equipo de Dolphin. «GameCube» y «Wii» son marcas "
"comerciales de Nintendo. Dolphin no está afiliado a Nintendo y es "
"completamente independiente."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:154
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1269
msgid "(off)"
msgstr "(desactivado)"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:364
msgid "..."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-bits"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "16x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "1x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "2x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "2x Native (1280x1056) for 720p"
msgstr "Nativa x2 (1280x1056) a 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-bits"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:256
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "3x Native (1920x1584) for 1080p"
msgstr "Nativa x3 (1920x1584) a 1080p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "4x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "4x Native (2560x2112) for 1440p"
msgstr "Nativa x4 (2560x2112) a 1440p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "5x Native (3200x2640)"
msgstr "Nativa x5 (3200x2640)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "6x Native (3840x3168) for 4K"
msgstr "Nativa x6 (3840x3168) a 4K"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "7x Native (4480x3696)"
msgstr "Nativa x7 (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8 bits"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "8x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "8x Native (5120x4224) for 5K"
msgstr "Nativa x8 (5120x4224) a 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Insertar nombre aquí>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:396
msgid "<No resolutions found>"
msgstr "<No se encontraron resoluciones>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr "<Idioma del sistema>"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:62
msgid ""
"<p>DolphinQt is a new experimental GUI that is intended to replace the "
"current GUI based on wxWidgets. The implementation is <b>currently "
"incomplete</b> so some functionality (like changing certain settings) may be "
"missing.</p>\n"
"<p>Only developers working on the DolphinQt implementation and curious "
"testers should use it at the present time; normal users are recommended to "
"continue using the older DolphinWX GUI for the time being.</p>\n"
"<h3>Bug Reports</h3><p>At the current time there is no point making bug "
"reports about DolphinQt GUI's missing features as the developers are already "
"aware of those.</p>\n"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:661
#: Source/Core/DolphinQt2/MainWindow.cpp:719
msgid "A NetPlay Session is already in progress!"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "¡Ya hay una ventana de juego en red abierta!"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr "Ya hay un disco en proceso de inserción."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "No hay ningún juego en ejecución."
#: Source/Core/DolphinQt2/MainWindow.cpp:376
#: Source/Core/DolphinWX/FrameTools.cpp:854
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Ya se está deteniendo el juego. Puede que se pierdan los datos sin guardar "
"si detienes la emulación antes de tiempo. ¿Quieres forzar la salida?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"No se encontró ningún dispositivo Bluetooth compatible,\n"
"tendrás que conectar los mandos de Wii a mano."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:361
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Sólo se puede sincronizar el mando de Wii en mitad de la partida."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"CUIDADO:\n"
"\n"
"Todos los jugadores deben utilizar la misma versión de Dolphin.\n"
"Todas las tarjetas de memoria, tarjetas SD y trucos deben de ser idénticos "
"en todos los jugadores o estar desactivados.\n"
"Si se utiliza DSP LLE, los ROMs de DSP deben coincidir en todos los "
"jugadores.\n"
"¡Si se utiliza una conexión directa el anfitrión debe elegir un puerto UDP "
"que esté abierto/redireccionado!\n"
"\n"
"Los mandos de Wii no funcionan bien y sólo de forma experimental.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:277
msgid "Abort"
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:15
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Acerca de Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:745
msgid "Accuracy:"
msgstr "Exactitud:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78
msgid "Action"
msgstr "Acción"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Error de descrifrado de código Action Replay:\n"
"Falló la comprobación de paridad\n"
"\n"
"Código culpable:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"Añadido de código (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en Fill "
"and Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"escritura y llenado de RAM (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Error de Action Replay: Tamaño incorrecto (%08x : dirección = %08x) en "
"Escribir con el puntero (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Error de Action Replay: Valor incorrecto (%08x) al copiar memoria (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Error de Action Replay: El código maestro y escritura a CCXXXXXX no se han "
"implementado (%s)\n"
"Los códigos maestros no son necesarios. No los uses."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Error de Action Replay: Línea de código AR incorrecta: %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr ""
"Error de Action Replay: Código condicional: Tamaño de %08x incorrecto (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Error de Action Replay: Tipo de Código normal %08x incorrecto (%s)"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Código Normal %i: Subtipo incorrecto %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Código Normal 0: Subtipo incorrecto %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Activo"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adaptador detectado"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:372
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:82
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Añadir"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Añadir código ActionReplay"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Añadir punto de interrupción"
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
msgid "Add New Pane To"
msgstr "Añadir panel nuevo a"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "Añadir dispositivo USB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840
msgid "Add Patch"
msgstr "Añadir parche"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Add a Breakpoint"
msgstr "Añadir punto de interrupción"
#: Source/Core/Core/HotkeyManager.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Añadir punto de interrupción en memoria"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Añade cualquier función que falte en un archivo .dsy, para que esas mismas "
"funciones también se puedan reconocer en otros juegos."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Añadir punto de &interrupción en memoria"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Añadir a &variables vigiladas"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
msgid "Add..."
msgstr "Añadir..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Dirección:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445
msgid "Address Out of Range"
msgstr "La dirección está fuera del rango numérico admitido"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajusta la presión necesaria para que el control analógico pueda activar "
"botones."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Puerto de juego avanzado"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:217
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:76
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:106
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:836
msgid "Advanced"
msgstr "Avanzado"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:117
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "Configuración avanzada"
#: Source/Core/DolphinQt2/MainWindow.cpp:293
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:42
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
"Todos los archivos de GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
"Todos los archivos de GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, wad, dff)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1500
msgid "All GameCube GCM files (gcm)"
msgstr "Todos los archivos GameCube GCM (gcm)"
#: Source/Core/DolphinQt2/MainWindow.cpp:568
#: Source/Core/DolphinQt2/MainWindow.cpp:575
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1435
#: Source/Core/DolphinWX/FrameTools.cpp:1447
msgid "All Save States (sav, s##)"
msgstr "Todos los estados guardados (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1498
msgid "All Wii ISO files (iso)"
msgstr "Todos los archivos ISO de Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Todos los archivos ISO comprimidos de GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Se ha producido un error aquí:\n"
"\n"
" Línea: %d\n"
" Archivo: %s\n"
"\n"
"¿Quieres ignorarlo y continuar?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:164
msgid "An inserted disc was expected but not found."
msgstr "Se esperaba la inserción de un disco pero no se encontró ninguno."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:649
msgid "Anaglyph"
msgstr "Anaglifos"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analizar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Ángulo"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Anisotropic Filtering:"
msgstr "Filtrado anisotrópico:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Anti-Aliasing:"
msgstr "Antialias:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr "Añadir firma a"
#: Source/Core/DolphinWX/MainMenuBar.cpp:486
msgid "Append to &Existing Signature File..."
msgstr "Añade la firma a un archivo de firmas ya &existente..."
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr "Fecha del apploader:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58
msgid "Apply"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid "Apply Signat&ure File..."
msgstr "Aplicar archi&vo de firmas..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:238
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:270
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica un efecto de pos-procesamiento después de terminar un fotograma.\n"
"\n"
"Si no estás seguro déjalo desactivado."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr "Aplicar archivo de firmas"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:150
msgid "Are you sure that you want to delete '%1'?"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "¿Estás seguro de que quieres borrar «%s»?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr "¿Seguro que quieres borrar estos archivos? No los podrás recuperar."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:363
msgid "Are you sure you want to delete this file?"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1300
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "¿Seguro que quieres borrar este archivo? No lo podrás recuperar."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:279
msgid "Are you sure you want to quit NetPlay?"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:253
msgid "Are you sure?"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "¿Estás intentando usar el mismo archivo en ambas ranuras?"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Aspect Ratio:"
msgstr "Relación de aspecto:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230
msgid "Assign Controller Ports"
msgstr "Asignar números de puerto para mandos"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Tiene que haber al menos un panel abierto."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:67
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73
msgid "Audio Backend:"
msgstr "Motor de audio:"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:85
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110
msgid "Audio Stretching Settings"
msgstr "Ajustes de latencia de audio"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:256
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr "Australia"
#: Source/Core/DolphinQt2/AboutDialog.cpp:53
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:385
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Auto (Multiple of 640x528)"
msgstr "Autom. (múltiplo de 640x528)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:94
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Auto-Adjust Window Size"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:265
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automáticamente el tamaño de la ventana a tu resolución interna.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Carga automáticamente el ISO predeterminado cuando se inicie Dolphin (o el "
"último juego cargado, si no has proporcionado ningún archivo elf con el "
"argumento de línea de comandos --elf).\n"
"\n"
"[Puede resultar interesante si estás buscando fallos en un juego y quieres "
"recompilar la imagen y probarlo varias veces, ya sea haciendo cambios en l "
"propio Dolphin o al desarrollar un juego casero]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Evita el borrado involuntario de la caché JIT, evitando a su vez posibles "
"cuelgues en Zelda TP.\n"
"[Debes seleccionar esta opción antes de arrancar un juego]"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrecto. Dolphin ha encontrado un error y se cerrará."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:64
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Configuración del motor"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:68
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:44
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:342
msgid "Backend:"
msgstr "Motor:"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:219
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Func. en segundo plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Atrás"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:451
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:116
#: Source/Core/DolphinQt2/MenuBar.cpp:282
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Imagen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "Detalles de la imagen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:88
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "Imagen:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:69
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107
msgid "Basic Settings"
msgstr "Configuración básica"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Bajo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Battery"
msgstr "Batería"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr ""
"La suma de verificación de la tabla de localización de bloques no es correcta"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Bloques"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Azul izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Azul derecha"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Se ha activado el modo de cesión de Bluetooth real, pero como Dolphin se ha "
"compilado sin «libusb» no funciona."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Se ha activado el modo de cesión de Bluetooth real, pero como no se ha "
"encontrado un dispositivo USB compatible no funciona."
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Boot to Pause"
msgstr "Arrancar pausado"
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid "BootMii NAND backup file (*.bin)"
msgstr "Archivo de respaldo BootMii NAND (*.bin)"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:926
msgid "Borderless Fullscreen"
msgstr "Pantalla completa sin bordes"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/MainMenuBar.cpp:411
msgid "Bottom"
msgstr "Inferior"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controles asignados: %lu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:28
msgid "Branch: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Rama: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56
msgid "Break"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57
msgid "Break and log"
msgstr "Pausa y registro"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Breakpoint"
msgstr "Punto de interrupción"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
"Se ha encontrado un punto de interrupción. Salto de instrucciones cancelado."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Puntos de interrupción"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Adaptador de red"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Broken"
msgstr "Roto"
#: Source/Core/DolphinWX/GameListCtrl.cpp:396
msgid "Browse for a directory to add"
msgstr "Busca una carpeta para añadirla"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1401
msgid "Browse for output directory"
msgstr "Busca una carpeta de salida"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:90
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Buffer Size:"
msgstr "Tamaño de búfer:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
msgid "Buffer:"
msgstr "Búfer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr "Botón"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "Botones"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:41
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Saltarse el uso de XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Se salta la limpieza de la caché de la instrucción DCBZ. Por lo general "
"deberías dejar esta opción sin marcar."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "Palanca C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "Registro CP"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:123
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "CPU Emulation Engine"
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77
msgid "CPU Options"
msgstr "Opciones del procesador"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:248
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Guardar en una caché RAM las texturas personalizadas al inicio para acceder "
"a ellas de forma más rápida. Utiliza mucha más memoria pero minimiza "
"posibles tirones en medio del juego cuando usas mods de texturas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Intérprete con caché (lento)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:247
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcular la iluminación de los objectos 3D por píxel en lugar de por "
"vértice. Disminuye de forma imperceptible la velocidad de emulación, "
"mejorando considerablemente el aspecto de los polígonos iluminados. "
"Raramente causa problemas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Pila de llamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"No se puede encontrar ningún mando de Wii con el identificador de conexión "
"%02x"
#: Source/Core/DolphinQt2/MainWindow.cpp:654
#: Source/Core/DolphinQt2/MainWindow.cpp:712
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182
msgid "Cancel"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"No se puede ir paso a paso en FIFO, tienes que utilizar «Avanzar fotograma»."
#: Source/Core/Core/Boot/Boot.cpp:371
msgid "Cannot find the GC IPL."
msgstr "No se puede encontrar el IPL de GC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr "No se puede editar la memoria sin inicializar"
#: Source/Core/Core/Boot/Boot.cpp:369
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "El juego no puede empezar porque el IPL de GC no se ha encontrado."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"No se puede usar ese archivo como una tarjeta de memoria.\n"
"%s\n"
"no es un archivo válido de tarjeta de memoria para GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:414
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1172
msgid "Change &Disc"
msgstr "Cambiar &disco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Cambiar &disco..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Cambiar disco"
#: Source/Core/Core/Movie.cpp:1260
#, c-format
msgid "Change the disc to %s"
msgstr "Cambiar el disco a %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Cambiar el idioma de la interfaz de usuario.\n"
"Requiere reiniciar el programa."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Los trucos surtirán efecto la próxima vez que se reinicie el juego."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:96
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:156
msgid "Chat"
msgstr "Conversación"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Código de truco"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "Administrador de trucos"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Buscar trucos"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215
msgid "Check Partition Integrity"
msgstr "Comprobar integridad de la partición"
#: Source/Core/DolphinQt2/AboutDialog.cpp:34
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Buscar actualizaciones:"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:385
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
msgid "Checking integrity..."
msgstr "Comprobando integridad..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "Elige una carpeta raíz para la NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Escoge una ISO predeterminada:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:152
msgid "Choose a directory to add"
msgstr "Elige una carpeta para añadirla"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52
msgid "Choose a dump directory:"
msgstr "Elige una carpeta de volcado:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "Escoge un archivo para abrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Escoge una tarjeta de memoria:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:55
msgid "Choose an SD Card file:"
msgstr "Escoge un archivo de tarjeta SD:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr "Elige archivo de entrada prioritario"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr "Elegir archivo de entrada secundario"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275
msgid "Choose the folder to extract to"
msgstr "Escoge la carpeta de destino"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Palanca circular"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "Clásico"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31
msgid "Classic Controller"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr "Configuración de mando clásico"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:134
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:91
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "Borrar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr "Borrar sombreadores de píxeles"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr "Borrar pantalla"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr "Borrar texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr "Borrar sombreadores de vértices"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Clonar y &editar código..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:948
msgid "Close"
msgstr "Cerrar"
#: Source/Core/DolphinQt2/MenuBar.cpp:230
#: Source/Core/DolphinWX/MainMenuBar.cpp:171
msgid "Co&nfiguration"
msgstr "Co&nfiguración"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Información del código"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Código:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Código:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:489
msgid "Combine Two Signature Files..."
msgstr "Combinar dos archivos de firmas..."
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Comentario"
#: Source/Core/DolphinQt2/AboutDialog.cpp:32
msgid "Compiled: "
msgstr ""
#: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:768
#: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:441
#: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1047
#: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1247
msgid "Compiling shaders..."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:163
#: Source/Core/DolphinWX/GameListCtrl.cpp:1170
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1200
msgid "Compress selected ISOs..."
msgstr "Comprimir ISOs seleccionadas..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:271
msgid "Compressed GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Compressing ISO"
msgstr "Comprimiendo ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:255
#: Source/Core/DolphinWX/GameListCtrl.cpp:1609
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir una imagen de disco Wii cambiará de forma irreversible la versión "
"comprimida, borrando zonas inútiles que contienen datos de relleno, y por "
"ello reduciendo sensiblemente su tamaño respecto al disco original. Tu nueva "
"imagen de disco seguirá funcionando con normalidad. ¿Quieres continuar?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:276
msgid "Compressing..."
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:160
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr "Calcular"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:183
msgid "Computing MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"Calculando la suma de verificación MD5 de:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr "Calculando la suma de verificación MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Calculando..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Calculando:"
#: Source/Core/DolphinQt2/ToolBar.cpp:83
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:591
msgid "Config"
msgstr "Configuración"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:355
msgid "Configuration"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:193
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Configurar control"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr "Configurar Dolphin"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Input"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Output"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Configurar..."
#: Source/Core/DolphinQt2/MainWindow.cpp:374
#: Source/Core/DolphinQt2/MainWindow.cpp:820
#: Source/Core/DolphinQt2/WiiUpdate.cpp:28
msgid "Confirm"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1433
#: Source/Core/DolphinWX/GameListCtrl.cpp:1458
#: Source/Core/DolphinWX/GameListCtrl.cpp:1523
msgid "Confirm File Overwrite"
msgstr "Confirmar sobrescritura de archivo"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:90
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Confirm on Stop"
msgstr "Confirmar detención"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:278
msgid "Confirmation"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinWX/MainMenuBar.cpp:213
msgid "Connect Balance Board"
msgstr "Conectar la «Balance Board»"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Connect USB Keyboard"
msgstr "Conectar teclado USB"
#: Source/Core/DolphinWX/MainMenuBar.cpp:210
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Conectar mando de Wii %i"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Connect Wii Remote 1"
msgstr "Conectar mando de Wii 1"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 2"
msgstr "Conectar mando de Wii 2"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 3"
msgstr "Conectar mando de Wii 3"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 4"
msgstr "Conectar mando de Wii 4"
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Connect Wii Remotes"
msgstr "Conectar mandos de Wii"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:29
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
"¿Quieres conectarte a Internet y actualizar los componentes del sistema?"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
msgid "Connection Type:"
msgstr "Tipo de conexión:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr "Continuar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:166
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "Escaneo continuo"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr "Palanca analógica"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Puertos para mandos"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:71
msgid "Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Ajustes de control"
#: Source/Core/DolphinQt2/ToolBar.cpp:89
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Mandos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:270
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:285
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla la distancia del plano de convergencia. Esta es la distancia desde "
"la que objetos virtuales parecerán salirse del plano visual de la pantalla.\n"
"Un valor alto crea fuertes efectos fuera de pantalla, mientras que un valor "
"pequeño es más agradable."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:267
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla la distancia de separación entre las cámaras virtuales.\n"
"Un valor alto crea fuertes sensaciones de profundidad, mientras que un valor "
"pequeño es más agradable."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:675
msgid "Convergence:"
msgstr "Convergencia:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315
msgid "Convergence: "
msgstr "Convergencia:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Convertir a GCI"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:120
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:371
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:387
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:208
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:782
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:789
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr "Copi&ar dirección"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr "Copiar &función"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr "Copiar código de &línea"
#: Source/Core/Core/ConfigManager.cpp:1045
msgid "Copy failed"
msgstr "Se produjo un fallo al copiar"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Copiar a tarjeta de memoria %c"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345
msgid "Core"
msgstr "Núcleo"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Coste"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:103
#: Source/Core/DolphinWX/FrameTools.cpp:1373
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"No se han podido descargar los archivos de actualización de Nintendo, "
"comprueba tu conexión a Internet y prueba otra vez."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:98
#: Source/Core/DolphinWX/FrameTools.cpp:1368
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"No se han podido descargar la información de actualización de Nintendo, "
"comprueba tu conexión a Internet y prueba otra vez."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:108
#: Source/Core/DolphinWX/FrameTools.cpp:1378
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"No se pudo instalar la actualización en la memoria del sistema, echa un "
"vistazo al registro de errores para conocer todos los detalles."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se ha podido cargar el menú de Wii al no estar en la NAND.\n"
"Es posible que programa emulado se cuelgue en cualquier momento."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"No se ha podido cargar el juego %016<PRIx64> al no estar en la NAND.\n"
"Es posible que programa emulado se cuelgue en cualquier momento."
#: Source/Core/Core/Boot/Boot.cpp:85
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"No se pudo leer «%s». No hay ningún disco en la unidad o no es una copia de "
"respaldo de GC/Wii. Ten en cuenta que los discos originales de GameCube o "
"Wii no se pueden leer en la mayoría de lectores DVD."
#: Source/Core/Core/Boot/Boot.cpp:104
#, c-format
msgid "Could not recognize file %s"
msgstr "No se reconoce el fichero %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475
#, c-format
msgid "Could not save %s."
msgstr "No se pudo guardar %s."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:84
msgid ""
"Could not start DolphinWX. Check for dolphin.exe in the installation "
"directory."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"No se pudo escribir el archivo de tarjeta de memoria %s.\n"
"\n"
"¿Estás ejecutando Dolphin desde un CD/DVD, o el archivo de guardado está "
"protegido contra escritura?\n"
"\n"
"¿Estás recibiendo esto después de mover el directorio de emulador?\n"
"Si es así, entonces es posible que tengas que volver a especificar la "
"ubicación de la tarjeta de memoria en las opciones."
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "Couldn't Create Client"
msgstr "No se pudo crear el cliente"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "Couldn't create peer."
msgstr "No se pudo crear el par."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690
msgid "Couldn't find open command for extension 'ini'!"
msgstr ""
"No se pudo encontrar ningún programa con el que abrir la extensión «.ini»."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "No se pudo iniciar libusb para ceder el adaptador Bluetooth: %s"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:506
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465
msgid "Couldn't look up central server"
msgstr "No se pudo encontrar el servidor central"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr "Elementos"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Cuenta:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264
#, c-format
msgid "Count: %lu"
msgstr "Cuenta: %lu"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:452
#: Source/Core/DolphinQt2/MenuBar.cpp:287
msgid "Country"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Crear Código AR"
#: Source/Core/DolphinWX/MainMenuBar.cpp:422
msgid "Create New Perspective"
msgstr "Crear perspectiva nueva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Crea un archivo .dsy que se puede emplear para reconocer las mismas "
"funciones en otros juegos."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:157
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:253
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Crea volcados de imagen y capturas de juego en la resolución interna del "
"dispositivo (que pueden ser mucho más grandes), en vez de limitarse al "
"tamaño de la ventana en la que se muestra. Si la imagen está en formato "
"panorámico se estirará de forma horizontal para preservar la resolución "
"vertical.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Crear nueva perspectiva"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Creador:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:910
msgid "Crop"
msgstr "Recortar"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:175
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:267
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Recorta la imagen original a formatos de pantalla 4:3 o 16:9.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Crossfade"
msgstr "Fundido cruzado"
#: Source/Core/DolphinQt2/MenuBar.cpp:102
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Current Region"
msgstr "Región actual"
#: Source/Core/DolphinWX/FrameTools.cpp:359
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "¡La carpeta actual ha cambiado de %s a %s después de wxFileSelector!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:131
msgid "Current game"
msgstr "Juego actual"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92
msgid "Custom RTC Options"
msgstr "Opciones de reloj (RTC)"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35
msgid "D-Pad"
msgstr "Cruceta direccional"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "Bongos de DK"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:35
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "Método de emulación DSP"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid "DSP HLE emulation (fast)"
msgstr "Emular DSP mediante HLE (rápido)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "Depurador de DSP LLE"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:41
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "Interpretar DSP con LLE (lento)"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:40
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "Recompilar DSP con LLE"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "Alfombra de baile"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Tamaño de datos"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr "Tipo de datos"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Archivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Zona muerta"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Depurar"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117
msgid "Debug Only"
msgstr "Opciones de depuración"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:38
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:856
msgid "Debugging"
msgstr "Depuración"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:161
#: Source/Core/DolphinWX/GameListCtrl.cpp:1168
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
msgid "Decompress selected ISOs..."
msgstr "Descomprimir ISO seleccionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Decompressing ISO"
msgstr "Descomprimir ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:276
msgid "Decompressing..."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Decrease Convergence"
msgstr "Reducir convergencia"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Decrease Depth"
msgstr "Reducir profundidad"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Decrease Emulation Speed"
msgstr "Reducir velocidad de emulación"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Decrease IR"
msgstr "Reducir IR"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:92
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Default"
msgstr "Predeterminado"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136
msgid "Default Font"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:105
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "Default ISO:"
msgstr "ISO predeterminado:"
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default font"
msgstr "Tipografía predeterminada"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:71
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Delete"
msgstr "Borrar"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:199
msgid "Delete File..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Borrar partida guardada"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "¿Borrar el archivo «%s»?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306
msgid "Depth Percentage: "
msgstr "Porcentaje de profundidad:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:664
msgid "Depth:"
msgstr "Profundidad:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40
#: Source/Core/DolphinQt2/GameList/GameList.cpp:453
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:118
#: Source/Core/DolphinQt2/MenuBar.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1243
msgid "Description"
msgstr "Descripción"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:82
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr "Descripción:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
msgid "Deterministic dual core: "
msgstr "Doble núcleo determinista:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "PID del dispositivo (por ejemplo: 0305)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "Configuración del dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "VID del dispositivo (por ejemplo: 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351
msgid "Device not found"
msgstr "Dispositivo no encontrado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Dial"
msgstr "Marcar"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "Dims the screen after five minutes of inactivity."
msgstr "Oscurecer la pantalla después de cinco minutos de inactividad."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
msgid "Direct Connection"
msgstr "Conexión directa"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"Tanto la suma de verificación de la carpeta como la de su copia de respaldo "
"han fallado. Los datos están corruptos."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:785
msgid "Disable"
msgstr "Desactivar"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Disable Bounding Box"
msgstr "Desactivar delimitado rectangular"
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid "Disable Docking"
msgstr "Desactivar paneles empotrados"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Disable Emulation Speed Limit"
msgstr "Desactivar límite de velocidad de emulación"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:623
msgid "Disable Fog"
msgstr "Desactivar niebla"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:182
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:159
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:232
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desactivar cualquier emulación de XFB.\n"
"\n"
"Acelera la velocidad de emulación en gran medida, pero causa fallos graves "
"en muchos juegos que dependen de ellos (especialmente juegos caseros).\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Disable docking of perspective panes to main window"
msgstr "Desactiva los paneles empotrados a la ventana principal"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:206
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:174
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deshabilitar emulación de una forma de limitación de dibujado poligonal "
"(«bounding box» en inglés) utilizada por la consola.\n"
"\n"
"Puede mejorar mucho el rendimiento de la GPU, pero algunos juegos pueden "
"comportarse de forma extraña.\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:565
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:310
msgid ""
"Disabled: Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"Hybrid: Ubershaders will be used to prevent stuttering during shader "
"compilation, but traditional shaders will be used when they will not cause "
"stuttering. Balances performance and smoothness.\n"
"\n"
"Exclusive: Ubershaders will always be used. Only recommended for high-end "
"systems."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Desensamblado"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137
msgid "Disc"
msgstr "Disco"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51
msgid "Disc Number:"
msgstr ""
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Error de lectura de disco"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Display"
msgstr "Pantalla"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostrar mensajes en el área de emulación.\n"
"Estos mensajes incluyen escritura de tarjetas de memoria, sobre el motor de "
"vídeo, información sobre la CPU y limpieza de la caché JIT."
#: Source/Core/DolphinQt2/Main.cpp:104
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:821
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr "¿Seguro que quieres borrar la lista de nombres simbólicos?"
#: Source/Core/DolphinQt2/MainWindow.cpp:379
#: Source/Core/DolphinWX/FrameTools.cpp:853
msgid "Do you want to stop the current emulation?"
msgstr "¿Quieres detener la emulación?"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:70
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinQt2/AboutDialog.cpp:24
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:680
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:93
msgid "Dolphin %1 Graphics Configuration"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuración gráfica para «%s» de Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Configuración de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "Ajustes de control de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Ajustes del mando de Wii emulado en el puerto %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1048
msgid "Dolphin Hotkeys"
msgstr "Atajos de Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr "Archivo de mapa de Dolphin (*.map)"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:44
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69
msgid "Dolphin NetPlay"
msgstr "Juego en red de Dolphin"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Configuración del juego en red de Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Archivo de firmas CSV de Dolphin (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr "Archivo de firmas de Dolphin (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Archivo de renombrado de símbolos de Dolphin (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#: Source/Core/DolphinWX/FrameTools.cpp:983
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Grabación TAS de Dolphin (*.dtm)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:117
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin no ha podido encontrar ninguna ISO o WAD de GameCube/Wii. Haz doble "
"clic aquí para seleccionar una carpeta con juegos…"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:302
msgid "Dolphin failed to complete the requested action."
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt2/AboutDialog.cpp:41
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:518
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Ahora mismo Dolphin está configurado para ocultar todos los juegos. Haz "
"doble clic aquí para mostrarlos..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:511
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:468
msgid "Dolphin is too old for traversal server"
msgstr ""
"La versión de Dolphin es demasiado antigua para utilizar el servidor de paso"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1470
#: Source/Core/DolphinWX/GameListCtrl.cpp:1543
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin no ha podido completar la acción solicitada."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr "El sistema de trucos de Dolphin está desactivado."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:53
msgid "DolphinQt Experimental GUI"
msgstr ""
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:113
msgid "DolphinQt2 Experimental GUI"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Imagen de disco comprimida correctamente."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Abajo"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Descargar códigos (base de datos de WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Se descargaron %lu códigos. (%lu añadidos)"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:82
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
msgid "Drawn Object Range"
msgstr "Distancia de dibujado de objetos"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "No se ha detectado el controlador del dispositivo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54
msgid "Drums"
msgstr "Tambores"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr "Configuración del tambor"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Falso"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr "Volcar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Dump Audio"
msgstr "Volcar audio"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:886
msgid "Dump EFB Target"
msgstr "Volcar superficie EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr "Volcar EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr "Volcar FakeVMEM"
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Dump Frames"
msgstr "Volcar cuadros"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr "Volcar MRAM"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:61
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Objects"
msgstr "Volcar objetos"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Dump Path:"
msgstr "Ubicación de volcado:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125
msgid "Dump TEV Stages"
msgstr "Volcar etapas TEV"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:71
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Dump Texture Fetches"
msgstr "Volcar capturas de textura"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:59
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:60
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:868
msgid "Dump Textures"
msgstr "Volcar texturas"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:145
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:243
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vuelca las texturas decodificadas por el juego a «User/Dump/Textures/<id del "
"juego>/»\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:154
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:251
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vuelca el contenido de las copias de EFB a «User/Dump/Textures/».\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Duplicar código ActionReplay"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:297
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "Holandés"
#: Source/Core/DolphinQt2/MenuBar.cpp:82
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "&Salir"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "Cmd de EFB"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:239
msgid "ELF/DOL"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERROR: Esta versión de Dolphin requiere un controlador TAP-Win32 que sea por "
"lo menos de versión %d.%d. Si actualizaste recientemente tu distribución de "
"Dolphin puede que se necesites reiniciar para que Windows reconozca el nuevo "
"controlador de dispositivo."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Refresco temprano de memoria"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Editar código ActionReplay"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Editar ajustes"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Editar parche"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Edit Perspectives"
msgstr "Editar perspectivas"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Edit..."
msgstr "Editar..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Effect"
msgstr "Efecto"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Quitar elementos de los resultados de búsqueda que no coincidan con los "
"ajustes actuales."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:32
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:704
msgid "Embedded Frame Buffer (EFB)"
msgstr "Búfer de fotogramas embebido (EFB)"
#: Source/Core/Core/State.cpp:454
msgid "Empty"
msgstr "Vacío"
#: Source/Core/Core/Core.cpp:231
msgid "Emu Thread already running"
msgstr "El hilo de emulación ya está ejecutándose"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:192
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:239
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emular XFB con exactitud.\n"
"Ralentiza la emulación en gran medida y hace impráctico el dibujado en alta "
"resolución, pero es necesario para emular unos cuantos juegos "
"correctamente.\n"
"\n"
"Si no estás seguro, activa Emulación virtual de XFB."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:186
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emular XFB usando texturas de objetos de la GPU.\n"
"Arregla muchos juegos que no funcionan sin la emulación XFB, si bien no es "
"tan lenta como la emulación real de XFB. Sin embargo, puede fallar con "
"muchos otros juegos (especialmente aplicaciones caseras).\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:165
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular el adaptador Bluetooth de la Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr "Mando Wii emulado"
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Emulation State: "
msgstr "Estado de emulación:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:851
msgid "Enable API Validation Layers"
msgstr "Activar capas de validación de la API"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "Activar registro de AR"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:87
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid "Enable Audio Stretching"
msgstr "Forzar sincronía de audio"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "Forzar ciclos de reloj de CPU"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:77
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Activar trucos"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Activar RTC personalizado"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260
msgid "Enable Dual Core"
msgstr "Activar doble núcleo"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:74
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Activar doble núcleo (más rápido)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid "Enable FPRF"
msgstr "Activar FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable MMU"
msgstr "Activar MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:470
msgid "Enable Multi-threading"
msgstr "Procesamiento multinúcleo."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:915
msgid "Enable Progressive Scan"
msgstr "Activar escaneo progresivo"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:27
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
msgid "Enable Screen Saver"
msgstr "Activar salvapantallas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:168
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "Activar envío de datos al altavoz"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "Informar de estadísticas de uso"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "Enable WideScreen"
msgstr "Activar modo panorámico"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:42
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:843
msgid "Enable Wireframe"
msgstr "Ver alambrado de polígonos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:234
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Habilitar filtro anisotrópico.\n"
"Mejora la calidad de las texturas que tienen un ángulo de visión obliquo.\n"
"Puede causar problemas en algunos juegos.\n"
"\n"
"Si no estás seguro, elige 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Habilitar acceso rápido a disco puede causarte cuelgues y otros problemas en "
"algunos juegos. (Sí = Rápido, No = Máxima compatibilidad)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Activar páginas"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita esta opción si quieres ver el juego a pantalla completa sin nada "
"más que te distraiga. Si lo desactivas el juego se mostrará en una ventana "
"que podrás mover, dejándote espacio para otros programas.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:273
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Actívalo si quieres usar la ventana principal de Dolphin para mostrar el "
"juego en vez de verlo en una ventana independiente.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:79
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Permite la emulación de Dolby Pro Logic II utilizando sonido envolvente 5.1. "
"Funciona sólo en algunos motores de sonido."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activa el cálculo de «Floating Point Result Flag», que es necesario para "
"algunos juegos. (SÍ = Más compatible, NO = Rápido)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite utilizar varios hilos de procesamiento en el motor de dibujado, lo "
"que puede mejorar el rendimiento en algunas situaciones.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:178
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Activa el escaneo progresivo si lo soporta el software emulado, a la mayoría "
"de los juegos no les afecta.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:96
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Enables stretching of the audio to match emulation speed."
msgstr "Sincroniza el audio con la velocidad de emulación."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite decodificar las texturas con la GPU en vez de la CPU, lo que puede "
"mejorar el rendimiento en algunas situaciones en las que la CPU es peor que "
"tu tarjeta gráfica.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Habilita la Unidad de Manejo de Memoria, necesario para algunos juegos. (ON "
"= Compatible, OFF = Rápido)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Recopila y comparte datos estadísticos sobre el uso de determinadas "
"funciones con el equipo que desarrolla Dolphin. Estos datos se utilizan para "
"mejorar el emulador y nos ayudan a comprender cómo utilizais el programa. No "
"se recogen datos privados."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Permite usar los trucos «Action Replay» y «Gecko»."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:142
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita las llamadas de validación de la API usada por el motor de "
"dibujado, puede ser de ayuda para diagnosticar errores gráficos.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:259
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codificar el volcado de fotogramas usando el códec FFV1.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143
msgid "End"
msgstr "Fin"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "Enet no se inició"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:287
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:53
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "Inglés"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:74
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:104
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:631
msgid "Enhancements"
msgstr "Mejoras"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "Escribe un ID de dispositivo USB"
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Escribe un nombre para la nueva perspectiva:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr "Escribe un código de instrucción:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr "Escribe la dirección final del símbolo (%s):"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr "Pon el tamaño del símbolo (%s) :"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr "Escribe la dirección del módulo RSO:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Entrada %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Entrada 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Igual"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:161
#: Source/Core/DolphinQt2/MainWindow.cpp:463
#: Source/Core/DolphinQt2/MainWindow.cpp:653
#: Source/Core/DolphinQt2/MainWindow.cpp:660
#: Source/Core/DolphinQt2/MainWindow.cpp:695
#: Source/Core/DolphinQt2/MainWindow.cpp:711
#: Source/Core/DolphinQt2/MainWindow.cpp:718
#: Source/Core/DolphinQt2/MainWindow.cpp:805
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:375
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:231
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:314 Source/Core/DolphinWX/Main.cpp:322
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinWX/Main.cpp:313
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Hubo un error al cargar el idioma seleccionado. Se seguirá utilizando el "
"idioma actual del sistema."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Hubo un error al guardar el archivo."
#: Source/Core/Common/ChunkFile.h:249
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: Tras «%s» se ha encontrado %d (0x%X) en vez de la marca de guardado "
"%d (0x%X). Cancelando carga de la partida guardada..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Shift JIS». Puede "
"que las letras de algunos juegos no se vean correctamente o que den "
"problemas."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Error: No ha sido posible cargar las tipografías de tipo «Windows-1252». "
"Puede que las letras de algunos juegos no se vean correctamente o que den "
"problemas."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:250
#: Source/Core/DolphinQt2/MenuBar.cpp:104
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:565
msgid "Exclusive"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Exit"
msgstr "Salir"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Export All Wii Saves"
msgstr "Exportar todas las partidas guardadas de Wii"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Export Recording"
msgstr "Exportar grabación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "Export Recording..."
msgstr "Exportar grabación..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Exportar partida guardada"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:194
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
msgid "Export Wii save (Experimental)"
msgstr "Exportar guardado a uno de Wii (experimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Exportar todas las partidas guardadas"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "La exportación ha fallado"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Exportar partida guardada como..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:289
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Extension"
msgstr "Extensión"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:782
msgid "External Frame Buffer (XFB)"
msgstr "Superficie de dibujado externo (XFB)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "Extract Certificates from NAND"
msgstr "Extraer certificados de la NAND"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208
msgid "Extract Entire Disc..."
msgstr "Extraer el disco entero..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210
msgid "Extract Entire Partition..."
msgstr "Extraer la partición entera..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228
msgid "Extract File"
msgstr "Extraer archivo"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198
msgid "Extract File..."
msgstr "Extraer archivo..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200
msgid "Extract Files..."
msgstr "Extraer archivos..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205
msgid "Extract System Data..."
msgstr "Extraer datos del sistema..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384
#, c-format
msgid "Extracting %s"
msgstr "Extrayendo %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting All Files"
msgstr "Extrayendo todos los archivos"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting Directory"
msgstr "Extrayendo carpeta"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374
msgid "Extracting..."
msgstr "Extrayendo..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "FIFO Player"
msgstr "Reproductor FIFO"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr "Valor de FP"
#: Source/Core/Core/NetPlayClient.cpp:171
msgid "Failed To Connect!"
msgstr "¡Hubo un fallo al conectar!"
#: Source/Core/Core/NetPlayClient.cpp:116
msgid "Failed to Connect!"
msgstr "¡Hubo un fallo al conectar!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:579
msgid "Failed to claim interface for BT passthrough"
msgstr "No se pudo controlar la interfaz para la cesión de BT real"
#: Source/Core/DolphinQt2/MainWindow.cpp:696
msgid "Failed to connect to server"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:384
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
"No se pudo desvincular el controlador del kernel para la cesión de BT real: "
"%s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Hubo un fallo al descargar los códigos."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:231
msgid "Failed to export save files!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269
#, c-format
msgid "Failed to extract to %s!"
msgstr "¡Hubo un fallo al extraer %s!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"No se encontró un nuevo nombre para el archivo:\n"
"%s\n"
"por lo que se sobrescribirá."
#: Source/Core/DolphinQt2/MainWindow.cpp:463
msgid "Failed to init core"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:314
#: Source/Core/DolphinQt2/MenuBar.cpp:409
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:83
msgid "Failed to launch"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:750
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fallo al recibir conexiones. ¿Hay otra instancia del servidor de juego en "
"red funcionando?"
#: Source/Core/Core/IOS/MIOS.cpp:139
msgid "Failed to load MIOS ELF into memory."
msgstr "No se ha podido cargar el ELF de MIOS en memoria."
#: Source/Core/Core/IOS/MIOS.cpp:131
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
"No se ha podido cargar MIOS, necesario para lanzar juegos de GameCube en el "
"modo de Wii."
#: Source/Core/Core/Boot/Boot.cpp:325
msgid "Failed to load the executable to memory."
msgstr "No se pudo cargar el ejecutable en memoria."
#: Source/Core/DolphinQt2/MainWindow.cpp:805
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "No se pudo abrir el dispositivo Bluetooth: %s"
#: Source/Core/DolphinQt2/MainWindow.cpp:748
msgid "Failed to open server"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falló al abrir el archivo de entrada «%s»."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"No se pudo abrir el archivo de salida «%s».\n"
"Comprueba que tienes permisos de escritura en la carpeta de destino y que el "
"archivo se puede escribir."
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid "Failed to read %s"
msgstr "Error al leer %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Falló al leer el bloque %u de los datos guardados\n"
"La tarjeta de memoria puede truncarse\n"
"Posición en el fichero: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques de respaldo correctamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Falló leer la tabla de asignación de bloques correctamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Hubo un fallo al leer los datos del archivo GCI: %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Falló la lectura de la carpeta de respaldo\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Falló la lectura de la carpeta\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Falló leer la cabecera correctamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:54
msgid "Failed to read unique ID from disc image"
msgstr "Fallo al leer la ID única de la imagen de disco"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:336
#: Source/Core/DolphinWX/FrameTools.cpp:1270
msgid "Failed to remove this title from the NAND."
msgstr "No se ha podido desinstalar el juego de la NAND."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fallo al escribir BT.DINF a SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"No se pudo escribir el archivo de salida «%s».\n"
"Comprueba que tienes espacio suficiente disponible en la unidad de destino."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:751
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:807
msgid "Fast Depth Calculation"
msgstr "Cálculo de profundidad rápido"
#: Source/Core/Core/Movie.cpp:1292
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronización fatal. Cancelando reproducción. (Error en PlayWiimote: %u !"
"= %u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:466
msgid "File"
msgstr "Archivo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Información del archivo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "File Name"
msgstr "Nombre del archivo"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45
msgid "File Path:"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Size"
msgstr "Tamaño del archivo"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "El archivo no contenía códigos."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Archivo convertido a .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"El archivo no pudo ser abierto\n"
"o no tiene una extensión válida"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"El archivo tiene la extensión «%s».\n"
"Las extensiones válidas son (.raw y .gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Este archivo no parece ser una tarjeta de memoria válida."
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Archivo sin comprimir"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "No se pudo escribir en el archivo"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Archivos abiertos y listos para comprimir."
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:22
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Sistema de archivos"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Tipo de archivo «ini» desconocido, por lo que no se podrá abrir."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "Filtrar símbolos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:281
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:177
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita el filtrado de todas las texturas, incluidas aquellas que el juego "
"marque para que no sea así.\n"
"\n"
"Puede que mejore la calidad de algunas texturas en algunos juegos, pero "
"causará problemas en otros.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
"Filtrar la lista de símbolos por nombre. Distingue entre mayúsculas y "
"minúsculas."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "Buscar siguiente"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "Buscar anterior"
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Find functions based on RSO modules (experimental)..."
msgstr "Buscar funciones a partir de módulos RSO (experimental)..."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:58
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Primer bloque"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Reparar sumas de verificación"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84
msgid "Flags"
msgstr "Indicadores"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr "Control de flujo"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Guardar al disco"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Cmd de niebla"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr "Seguir &rama"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Force 16:9"
msgstr "Forzar 16:9"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:625
msgid "Force 24-bit Color"
msgstr "Forzar color de 24-bit"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Force 4:3"
msgstr "Forzar 4:3"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:137
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "Imitar consola japonesa (NTSC-J)"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202
msgid "Force Listen Port:"
msgstr "Forzar escucha en puerto:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:618
msgid "Force Texture Filtering"
msgstr "Forzar filtrado de texturas"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Fuerza el modo NTSC-J para usar el tipo de letra japonesa en la ROM.\n"
"Si la dejas sin marcar Dolphin por defecto usa NTSC-U y activa "
"automáticamente esta característica cuando se juega a juegos japoneses."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:251
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fuerza al juego a mostrar los gráficos en cierta relación de aspecto o "
"formato panorámico.\n"
"Utilízalo junto con «relación de aspecto» configurada en «forzar 16:9» para "
"hacer que juegos 4:3 aparezcan en 16:9.\n"
"Raramente produce resultados satisfactorios, a menudo oscureciendo o o "
"mostrando de forma incorrecta interfaces y efectos varios.\n"
"Innecesario (e incluso perjudicial) al usar cualquier tipo de parche "
"panorámico utilizando códigos AR ó Gecko.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:277
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:298
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Fuerza al juego a dibujar los canales RGB en 24 bits, mejorando la calidad "
"de los colores y degradados.\n"
"No tiene ningún impacto en cuanto a rendimiento y causa pocos defectos "
"gráficos.\n"
"\n"
"Si no estás seguro déjala marcada."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"¿Quieres darle formato «Shift JIS» (japonés)?\n"
"Selecciona «no» para utilizar Windows-1252 (occidental)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Adelante"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Forward port (UPnP)"
msgstr "Reenviar puerto (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "Encontrado %u resultados para '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save files"
msgstr "Encontrados %zu archivos de guardado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Cuadro"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Cuadro %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Cuadro %zu"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avanzar &fotogramas"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Frame Advance Decrease Speed"
msgstr "Avanzar fotogramas más lento"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Increase Speed"
msgstr "Avanzar fotogramas más rápido"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Reset Speed"
msgstr "Avanzar fotogramas a la veloc. original"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr "Búfer de cuadros"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:892
msgid "Frame Dumps Use FFV1"
msgstr "Usar FFV1 al volcar fotogramas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Información de fotograma"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Información de la grabación"
#: Source/Core/VideoCommon/RenderBase.cpp:862
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Ya existe un volcado de imagen(es) llamado «%s». ¿Quieres sustituirlo?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "Fotogramas a grabar"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:258
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr "Francia"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:66
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:889
msgid "Free Look"
msgstr "Cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Decrease Speed"
msgstr "Desacelerar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Increase Speed"
msgstr "Acelerar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Move Down"
msgstr "Bajar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Move Left"
msgstr "Mover cámara libre a la izquierda"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Right"
msgstr "Mover cámara libre a la derecha"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Move Up"
msgstr "Subir cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Reset"
msgstr "Restablecer cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Reset Speed"
msgstr "Restablecer velocidad de cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Zoom In"
msgstr "Acercar cámara libre"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Zoom Out"
msgstr "Alejar cámara libre"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:291
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "Francés"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Frets"
msgstr "Cuerdas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Desde"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:881
msgid "Full Resolution Frame Dumps"
msgstr "Volcados de pantalla en resolución original"
#: Source/Core/DolphinQt2/ToolBar.cpp:75
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Pant. completa"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "Fullscreen Resolution:"
msgstr "Resolución en pantalla completa:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Función"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Llamadas a función"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Llamadas de función"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "Puerto de GC"
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33
msgid "GC Port %1"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "Archivo GCI (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "Carpeta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"DirectorioTarjetaMemGC: Borrado de bloque en dirección de bloque errónea"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "Depurador gráfico"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: código de operación desconocido (0x%02x @ %p, %s).\n"
"Puede significar una de las siguientes cosas:\n"
"* La GPU emulada se ha desincronizado, desactivar el doble núcleo puede "
"ayudar.\n"
"* Se ha corrompido el «command stream» por culpa de algún fallo de memoria.\n"
"* Se ha encontrado un código de operación nunca visto (poco probable).\n"
"* Otro tipo de problema, fallo, error o desliz.\n"
"\n"
"Se enviarán errores adicionales al registro del «backend» de vídeo, y es "
"probable que Dolphin se cuelgue en breve. ¡Buena suerte!"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:55
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:757
msgid "GPU Texture Decoding"
msgstr "Decodificar texturas en GPU"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:64
msgid "Game Folders"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "Game ID"
msgstr "Id. de juego"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "Id. de juego:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:447
msgid "Game changed to \"%1\""
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Game is already running!"
msgstr "¡El juego ya está ejecutándose!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Partida sobrescrita con los datos de otro juego. Se corromperán los datos en "
"breve 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373
msgid "Game-Specific Settings"
msgstr "Configuración específica del juego"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244
msgid "GameConfig"
msgstr "Configurar juego"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:233
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador de GameCube para Wii U"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:274
msgid "GameCube Controller"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "Configuración del mando GameCube en el puerto %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:273
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr "Mandos de GameCube"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:265
msgid "GameCube Keyboard"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "Configuración del teclado GameCube en el puerto %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:266
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Tarjetas de memoria GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr "Ranura de micrófono de GameCube A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr "Ranura de micrófono de GameCube B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Archivos de guardado de GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:243
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:295
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:41
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:333
msgid "General"
msgstr "General"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "Ajustes generales"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:109
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "Generar un nuevo identificador para estadísticas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr "Datos geométricos"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:289
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "Alemán"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:260
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr "Alemania"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr "Ir al siguiente cuadro"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Ir a la instrucción actual"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:298
#: Source/Core/DolphinQt2/ToolBar.cpp:86
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Ajustes gráficos"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Mayor que"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:241
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta en gran medida la calidad de las texturas generadas usando efectos "
"de renderizar a textura.\n"
"El aumento de la resolución interna mejorará el efecto de este ajuste.\n"
"Aumenta ligeramente la carga de GPU y causa relativamente pocos problemas "
"gráficos.\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Verde izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Verde derecha"
#: Source/Core/DolphinQt2/MenuBar.cpp:262
msgid "Grid View"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr "Configuración de la guitarra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:649
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:75
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Hacks"
msgstr "Arreglos temporales"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:766
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"El número de «hash taps» está a %d, lo que no es estándar.\n"
"Tendrás que editar el archivo INI a mano."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Falló la suma de verificación de cabecera"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Esconder"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:98
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Hide Mouse Cursor"
msgstr "Esconder cursor"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:270
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esconde el cursor del ratón cuando lo muevas dentro de la ventana de "
"emulación.\n"
"\n"
"Si no estás seguro deja esta opción sin marcar."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Valores altos pueden hacer que los juegos con una tasa de refresco variable "
"funcionen a una velocidad de fotogramas mayor, a expensas del rendimiento "
"del procesador. Valores bajos pueden hacer que juegos con tasa de refresco "
"variable funcionen a una velocidad de fotogramas más baja, ahorrando "
"recursos del procesador.\n"
"\n"
"ADVERTENCIA: Cambiar el valor predeterminado (100%) puede causar fallos y "
"dar problemas durante el juego. Hazlo bajo tu propio riesgo. Por favor, no "
"informes de errores que surjan cuando juegues a una velocidad de reloj "
"distinta a la oficial."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212
msgid "Host"
msgstr "Alojar partida"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:206
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394
msgid "Host Code:"
msgstr "Código del anfitrión:"
#: Source/Core/Core/NetPlayClient.cpp:123
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"El código de anfitrión es demasiado largo, comprueba que tienes el código "
"correcto"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:201
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1190
msgid "Host with Netplay"
msgstr "Anfitrión con juego en red"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:301
msgid "Hotkey Settings"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:165
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:321
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "Hotkeys"
msgstr "Atajos del teclado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:565
msgid "Hybrid"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr "Mando Wii híbrido"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:454
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:114
#: Source/Core/DolphinQt2/MenuBar.cpp:281
#: Source/Core/DolphinWX/GameListCtrl.cpp:467
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr "Versión de IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:125
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no "
"vale. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"aprender a configurar la red de tu Wii virtual."
#: Source/Core/Core/IOS/Network/SSL.cpp:113
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Uno de los archivos necesarios para utilizar los servicios SSL (%s) no "
"se pudo leer. Ve a https://dolphin-emu.org/docs/guides/wii-network-guide/ "
"para aprender a configurar la red de tu Wii virtual."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:206
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419
msgid "IP Address:"
msgstr "Dirección IP:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "Ajustes de IPL"
#: Source/Core/Core/Boot/Boot.cpp:236
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL con hash %x desconocido"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131
msgid "IR Sensitivity:"
msgstr "Sensibilidad IR:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "Detalles de la ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:67
msgid "ISO Directories"
msgstr "Carpetas con imágenes de disco (ISO)"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54
msgid "ISO Size:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Icono"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:201
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt2/Main.cpp:106
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:215
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Si lo permites, Dolphin recopilará información útil sobre el rendimiento, "
"uso y ajustes que hagas del emulador, junto con datos sobre el hardware de "
"tu equipo y sistema operativo.\n"
"\n"
"No se almacena ningún dato privado. Esta información nos ayuda a entender "
"qué es lo que más se usa y a tener las prioridades claras. También nos ayuda "
"a detectar configuraciones extrañas que estén causando problemas, así como "
"fallos de rendimiento y estabilidad.\n"
"\n"
"Puedes desactivarlo en cualquier momento en los ajustes de Dolphin.\n"
"\n"
"¿Nos permites compartir estos datos con los desarrolladores de Dolphin?"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:711
msgid "Ignore Format Changes"
msgstr "Ignorar cambios de formato"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:168
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:196
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorar cualquier cambio en el formato de EFB.\n"
"\n"
"Mejora el rendimiento en cualquier juego sin ningún efecto negativo. Causa "
"errores gráficos en un pequeño número de juegos.\n"
"\n"
"Si no estás seguro déjala marcada."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:192
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorar cualquier petición de la CPU para leer o escribir en la EFB.\n"
"\n"
"Mejora el rendimiento en algunos juegos, pero podría desactivar algunas "
"funciones relacionadas con el juego o sus efectos gráficos.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:182
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:181
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa el modo de pantalla completa con una ventana sin bordes que "
"abarca toda la pantalla en lugar de utilizar el modo exclusivo.\n"
"\n"
"Permite una transición más rápida entre pantalla completa y modo de ventana, "
"pero aumenta ligeramente la latencia de entrada, hace el movimiento menos "
"suave y disminuye ligeramente el rendimiento.\n"
"Se requiere el modo exclusivo en «Nvidia 3D Vision» para que funcione con "
"Direct3D.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Import BootMii NAND Backup..."
msgstr "Importar copia BootMii NAND de respaldo..."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Importar partida guardada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Import Wii Save..."
msgstr "Importar partidas guardadas de Wii..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Se produjo un fallo al importar"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene extensión gsc\n"
"pero no tiene el título correcto."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "El archivo importado no tiene una longitud válida."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"El archivo importado tiene extensión sav\n"
"pero no tiene el título correcto."
#: Source/Core/DolphinWX/FrameTools.cpp:1294
msgid "Importing NAND backup"
msgstr "Se está importando la copia de respaldo NAND"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:85
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "In Game"
msgstr "En juego"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Increase Convergence"
msgstr "Aumentar convergencia"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Increase Depth"
msgstr "Aumentar profundidad"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Increase Emulation Speed"
msgstr "Subir velocidad de emulación"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Increase IR"
msgstr "Aumentar IR"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:163
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:21
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Información"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Información"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "Entrada"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr "Insertar &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Insert SD Card"
msgstr "Insertar tarjeta SD"
#: Source/Core/DolphinQt2/MenuBar.cpp:89
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:169
#: Source/Core/DolphinWX/GameListCtrl.cpp:1179
msgid "Install to the NAND"
msgstr "Instalar en la NAND"
#: Source/Core/DolphinWX/FrameTools.cpp:1246
msgid "Installing WAD..."
msgstr "Instalando WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347
msgid "Integrity Check Error"
msgstr "Error de comprobación de la integridad"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Integrity check completed"
msgstr "Comprobación de la integridad finalizada"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
msgid "Integrity check completed. No errors have been found."
msgstr "Comprobación de la integridad finalizada. No se encontraron errores."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Ha fallado la comprobación de integridad para %s. Es posible que la imagen "
"de disco esté dañada o haya sido parcheada de forma incorrecta."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:42
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Interfaz"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148
msgid "Interface Settings"
msgstr "Configuración de la interfaz"
#: Source/Core/Core/State.cpp:373
msgid "Internal LZO Error - compression failed"
msgstr "Error Interno de LZO - Fallo al comprimir"
#: Source/Core/Core/State.cpp:505
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Error Interno de LZO - fallo al descomprimir (%d) (%li, %li) \n"
"Tratando de cargar el estado de nuevo"
#: Source/Core/Core/State.cpp:634
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Error Interno de LZO - lzo_init() falló"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr "Nombre interno:"
#: Source/Core/Core/HotkeyManager.cpp:253
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Resolución interna"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:533
msgid "Internal Resolution:"
msgstr "Resolución interna:"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Intérprete (muy lento)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr "Código mixto incorrecto"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17
msgid "Invalid Player ID"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr "Dirección incorrecta: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "bat.map o entrada de directorio no válida."
#: Source/Core/Core/NetPlayClient.cpp:936
msgid "Invalid host"
msgstr "Host no válido"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Índice no válido"
#: Source/Core/Core/Movie.cpp:942
msgid "Invalid recording file"
msgstr "Archivo de grabación erróneo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Los parámetros de búsqueda no valen (no has seleccionado nada)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "La cadena de búsqueda no vale (no se pudo convertir en un número)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"La cadena de búsqueda no vale (solo se permiten tamaños de texto pares)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Valor incorrecto."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr "Valor incorrecto: %s"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:295
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:262
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr "Italia"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "Entrada iterativa"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimental)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "Visor de bloques JIT"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:130
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:252
#: Source/Core/DolphinQt2/MenuBar.cpp:106
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Japan"
msgstr "Japón"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:285
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "Japonés"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:97
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:74
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:457
msgid "Keep Window on Top"
msgstr "Mantener siempre en primer plano"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:268
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantiene la ventana del emulador por encima de cualquier otra.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Teclas"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:226
msgid "Kick Player"
msgstr "Echar al jugador"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:264
#: Source/Core/DolphinQt2/MenuBar.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Korea"
msgstr "Corea"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:303
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L-Analógico"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Etiqueta"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138
msgid "Language:"
msgstr "Idioma:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Último %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency (ms):"
msgstr "Latencia (ms):"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:69
msgid "Latency:"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:412
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "Izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36
msgid "Left Stick"
msgstr "Palanca izquierda"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr "Palanca izquierda"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic izq. para detectar la entrada.\n"
"Clic medio para borrar.\n"
"Clic der. para más opciones."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic izq./der. para más opciones.\n"
"Clic medio para borrar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Menor que"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permite configurar el idioma del sistema con valores a los que los juegos no "
"fueron diseñados. Puede permitirte utilizar traducciones extra en unos "
"cuantos juegos, aunque también puede traducirse en problemas textuales y "
"errores de presentación."
#: Source/Core/DolphinQt2/AboutDialog.cpp:52
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Licencia"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Cmd de iluminación"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
"Limita la velocidad de emulación al porcentaje elegido.\n"
"Ten en cuenta que subir o bajar la velocidad de emulación también afectará "
"al tono del audio, hacemos esto para intentar prevenir los cortes de sonido."
#: Source/Core/DolphinQt2/MenuBar.cpp:291
msgid "List Columns"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:259
msgid "List View"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:69
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231
msgid "Load"
msgstr "Cargar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:468
msgid "Load &Bad Map File..."
msgstr "Cargar archivo de mapa ma&lo..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:465
msgid "Load &Other Map File..."
msgstr "Cargar archiv&o de mapa adicional..."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:871
msgid "Load Custom Textures"
msgstr "Cargar texturas personalizadas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load GameCube Main Menu"
msgstr "Cargar menú principal de GameCube"
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Load Last State"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr "Carga un menú principal NTSC-J de GameCube desde la carpeta JAP."
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr "Carga un menú principal NTSC-U de GameCube desde la carpeta USA."
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr "Carga un menú principal PAL de GameCube desde la carpeta EUR."
#: Source/Core/Core/HotkeyManager.cpp:153
#: Source/Core/Core/HotkeyManager.cpp:257
msgid "Load State"
msgstr "Cargar estado"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 1"
msgstr "Cargar último estado 1"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 10"
msgstr "Cargar último estado 10"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 2"
msgstr "Cargar último estado 2"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 3"
msgstr "Cargar último estado 3"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 4"
msgstr "Cargar último estado 4"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 5"
msgstr "Cargar último estado 5"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 6"
msgstr "Cargar último estado 6"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 7"
msgstr "Cargar último estado 7"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 8"
msgstr "Cargar último estado 8"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 9"
msgstr "Cargar último estado 9"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 1"
msgstr "Cargar estado 1"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 10"
msgstr "Cargar estado 10"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 2"
msgstr "Cargar estado 2"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 3"
msgstr "Cargar estado 3"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 4"
msgstr "Cargar estado 4"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 5"
msgstr "Cargar estado 5"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 6"
msgstr "Cargar estado 6"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 7"
msgstr "Cargar estado 7"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 8"
msgstr "Cargar estado 8"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 9"
msgstr "Cargar estado 9"
#: Source/Core/DolphinQt2/MenuBar.cpp:135
msgid "Load State from File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:136
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "Cargar estado desde la ranura seleccionada"
#: Source/Core/DolphinQt2/MenuBar.cpp:137
msgid "Load State from Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Cargar estado..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:63
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258
msgid "Load Wii Save"
msgstr "Cargar partida de Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:623
msgid "Load Wii System Menu"
msgstr "Cargar menú del sistema Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:381
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:617
#, c-format
msgid "Load Wii System Menu %s"
msgstr "Cargar menú %s del sistema Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr "Carga un menú principal de GameCube desde la carpeta GC de Dolphin."
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Carga cualquier archivo .map que contenga nombres de función y direcciones "
"para este juego."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr "Cargar archivo de mapa malo"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carga texturas personalizadas desde «User/Load/Textures/<id_juego>/».\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/MenuBar.cpp:191
msgid "Load from Slot %1 - %2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load from selected slot"
msgstr "Cargar desde la ranura seleccionada"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr "Cargar archivo de mapa"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Cargadas %d funciones correctas, ignoradas %d funciones incorrectas."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:770
msgid "Localhost"
msgstr "Host local"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:352
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Registrar"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Configuración de registro"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Log Render Time to File"
msgstr "Guardar tiempos de dibujado en archivo"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:172
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Tipos de registro"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:290
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:220
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registrar el tiempo de renderizado de cada fotograma a «User/Logs/"
"render_time.txt». Usa está función cuando quieras medir el rendimiento de "
"Dolphin.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:165
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Salida de registro"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:38
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:380
msgid "Logging"
msgstr "Registro de depuración"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81
msgid "Long Maker:"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80
msgid "Long Name:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:497
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72
msgid "MD5 Check:"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "Suma de verificación MD5"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr "Suma de verificación MD5:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "MD5 check..."
msgstr "Verificando suma MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Archivos MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "Palanca principal"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Crea un nuevo archivo .dsy con el que reconocer más funciones combinando dos "
"archivos ya existentes. El primero de ellos tiene prioridad."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:455
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:120
#: Source/Core/DolphinQt2/MenuBar.cpp:285
#: Source/Core/DolphinWX/GameListCtrl.cpp:465
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Maker"
msgstr "Creador"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "Id. del creador:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "Creador:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:256
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visibiliza los objetos más distantes que estén ocultos por la niebla, "
"aumentando el detalle en general.\n"
"\n"
"Desactivar la niebla provocará defectos gráficos en algunos juegos que "
"dependan por jugabilidad de una correcta emulación del efecto.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466
msgid "Match Found"
msgstr "Se han encontrado coincidencias"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Cmd de matriz"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122
msgid "Max"
msgstr "Máx."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"Puede empeorar el rendimiento del Menú principal de Wii y de algunos juegos"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Memoria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Tarjeta de memoria"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Administrador de tarjetas de memoria"
#: Source/Core/Core/ConfigManager.cpp:1037
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"El nombre del archivo de la tarjeta de memoria en la ranura %c es "
"incorrecto\n"
"No se ha especificado ninguna región.\n"
"\n"
"La carpeta de la ranura %c se ha cambiado a\n"
"%s\n"
"¿Quieres copiar el viejo archivo a esta nueva dirección?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372
msgid "Memory Not Ready"
msgstr "La memoria no está lista"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr "Opciones de punto de interrupción en memoria"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "La tarjeta de memoria ya tiene una partida para este juego."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "La tarjeta de memoria ya está abierta"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
"El tamaño del fichero de la tarjeta de memoria no corresponde con el tamaño "
"de la cabecera."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "Tarjeta de Memoria: Borrado de bloque en dirección incorrecta (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Lectura en dirección de destino incorrecta (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Escritura en dirección de destino incorrecta (0x%x)"
#: Source/Core/DolphinWX/FrameTools.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Copiar una nueva NAND sobre la actual borrará cualquier canal y partida "
"guardada que ya tengas. Es un proceso irreversible, por lo que te "
"recomendamos que hagas copias de ambas NANDs. ¿Seguro que quieres continuar?"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Micrófono"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119
msgid "Min"
msgstr "Mín."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:933
msgid "Misc"
msgstr "Varios"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143
msgid "Misc Settings"
msgstr "Otros ajustes"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:139
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:229
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica visualmente las texturas para mostrar el formato en el que están "
"guardadas. En la mayoría de los casos necesita reiniciar la emulación.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324
msgid "Monoscopic Shadows"
msgstr "Sombras monoscópicas"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced font"
msgstr "Tipografía monoespaciada"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr "Control de movimiento e infrarojos"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:43
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:137
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mueve el puntero del ratón sobre una opción para obtener una descripción "
"detallada."
#: Source/Core/Core/HotkeyManager.cpp:247
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24
#: Source/Core/DolphinQt2/MenuBar.cpp:26
msgid "Movie"
msgstr "Grabación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:494
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
"¡Primero tienes que «Generar el mapa de símbolos»! Lo que hace es reconocer "
"los nombres de las funciones de biblioteca estándar utilizadas por múltiples "
"juegos, cargándolos desde un archivo «.dsy», «.csv» o «.mega»."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTA: El tamaño del flujo no coincide con la longitud actual de los datos\n"
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:86
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nombre:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Name: "
msgstr "Nombre:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Native (640x528)"
msgstr "Nativa (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Archivos GCI nativos (*.gci)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:266
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:1297
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1091
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Juego en red desincronizado. No hay forma de recuperarlo."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nuevo escaneado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Nueva textura"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:202
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "New identity generated."
msgstr "Se ha generado un identificador nuevo."
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Siguiente página"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Próximo escaneado"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Nickname:"
msgstr "Apodo:"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475
msgid "No Match"
msgstr "Sin coincidencias"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417
msgid "No Value Given"
msgstr "No se ha proporcionado ningún valor"
#: Source/Core/Core/ConfigManager.h:36
msgid "No audio output"
msgstr "Sin salida de audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Sin descripción"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "No se ha cargado ningún fichero"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "No hay entradas de índice de directorio libres."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "No hay ningún juego en ejecución."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "No hay grabaciones guardadas"
#: Source/Core/Core/State.cpp:728
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"No se ha encotrado undo.dtm, abortando deshacer estado de carga para "
"prevenir desincronizaciones en la películas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:140
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1306
msgid "None"
msgstr "Ninguno"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "No igual"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1048
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Not Set"
msgstr "No definido"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395
msgid "Not Valid Hex"
msgstr "No es un valor hexadecimal válido"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:213
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:351
msgid "Not all players have the game. Do you really want to start?"
msgstr "Algunos jugadores no tienen el juego. ¿Seguro que quieres continuar?"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr "Sin implementar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:476
msgid "Not implemented yet."
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Notas:"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:160
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Aviso"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Número de códigos:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr "Configuración del Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr "Orientación del Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr "Palanca del Nunchuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:649
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Objeto %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Rango de objeto"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:648
msgid "Off"
msgstr "No"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt2/MenuBar.cpp:244
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "Online &Documentation"
msgstr "&Documentación en línea"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d bloques disponibles"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Solo exportar símbolos con el prefijo:\n"
"(Dejar en blanco para exportarlo todo)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543
msgid "Op?"
msgstr "¿Op?"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:63
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:198
#: Source/Core/DolphinWX/GameListCtrl.cpp:1153
msgid "Open &containing folder"
msgstr "Abrir ubi&cación"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:193
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Open Wii &save folder"
msgstr "Abrir carpeta con &partidas Wii"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Abrir archivo..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: no se puede crear el contexto para el dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: no se encuentran dispositivos de sonido"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: no se puede abrir el dispositivo %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Abre la configuración predeterminada (en modo sólo lectura) para este juego "
"con un editor de texto externo."
#: Source/Core/DolphinWX/Frame.cpp:839
msgid "Operation in progress..."
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
#: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Opciones"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "Naranja"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"El orden de los archivos en la carpeta no se corresponde con el orden de los "
"bloques. Haz clic derecho y exporta todas las partidas guardadas e "
"impórtalas a una nueva tarjeta de memoria.\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr "Orientación"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:487
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:819
msgid "Other"
msgstr "Otros"
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "Otros elementos de guardado"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132
msgid "Other game"
msgstr "Otro juego"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "Salida"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:51
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89
msgid "Overlay Information"
msgstr "Superponer información"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Forzar selección de idioma en los juegos NTSC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "Reproducir pu&lsaciones grabadas..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:225
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:113
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "Tamaño de PPC"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:485
msgid "Pad size changed to %1"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr "No se entiende el formato"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr "Partición %zu"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth adapter"
msgstr "Ceder el control de un adaptador Bluetooth real"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246
msgid "Patches"
msgstr "Parches"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:20
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Directorios"
#: Source/Core/DolphinQt2/ToolBar.cpp:69
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr "Pausar después"
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Pause at End of Movie"
msgstr "Pausar al terminar la grabación"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95
msgid "Pause on Focus Loss"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Pausar la emulación cuando tu atención se encuentre fuera de la ventana de "
"emulación y estés utilizando otro programa."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:615
msgid "Per-Pixel Lighting"
msgstr "Iluminación por píxel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Perfect"
msgstr "Perfecto"
#: Source/Core/DolphinQt2/MenuBar.cpp:100
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Perform Online System Update"
msgstr "Actualizar la consola por Internet"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Realizar un índice completo de la RAM del juego con el tamaño de datos "
"actual. Necesario para poder buscar cualquier cosa."
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Perspectives"
msgstr "Perspectivas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr "Sombreador de píxeles"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr "Constantes del sombreador de píxeles"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:456
#: Source/Core/DolphinQt2/MenuBar.cpp:280
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinQt2/ToolBar.cpp:66
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Reproducir"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Play Recording"
msgstr "Reproducir grabación"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Playable"
msgstr "Jugable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Opciones de reproducción"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:117
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:188
msgid "Players"
msgstr "Jugadores"
#: Source/Core/DolphinWX/FrameTools.cpp:857
msgid "Please confirm..."
msgstr "Confirma, por favor..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Por favor, crea una perspectiva antes de guardar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:40
msgid "Port %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr "Puerto %i"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Port:"
msgstr "Puerto:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:490
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Ajustes de sombreadores de posprocesado"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Post-Processing Effect:"
msgstr "Efecto de posprocesado:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:874
msgid "Prefetch Custom Textures"
msgstr "Precargar texturas personalizadas"
#: Source/Core/Core/Movie.cpp:1179
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Final prematuro de la grabación en PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1306
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Final prematuro de la grabación en PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1280
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Final prematuro de la grabación en PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:45
#: Source/Core/DolphinWX/FrameTools.cpp:1330
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Se está preparando la actualización...\n"
"Puede tardar un poco."
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Press Sync Button"
msgstr "Aprieta el botón de sincronización"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Página anterior"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr "Previsualizar: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Página anterior"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:67
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Program Counter"
msgstr "Contador del programa (PC)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "Propiedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:374
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Dar una ejecución más segura al no enlazar bloques JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Purge Game List Cache"
msgstr "Limpiar caché de lista de juegos"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Guarda las roms del menú principal de GameCube en «User/GC/{región}»"
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Pregunta"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
msgid "Quit"
msgstr "Salir"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Quit Netplay"
msgstr "Salir del juego en red"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R-Analógico"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radio"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "Rango"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr "Reem&plazar instrucción"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr "Leer y escribir"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
"Leer los nombres de los juegos a partir de una base de datos interna en vez "
"de utilizar los nombres proporcionados en el disco. Los nombres internos "
"suelen tener un formato más consistente, sobre todo los juegos de Wii."
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr "Sólo lectura"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Read-only mode"
msgstr "Sólo lectura"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:788
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr "«Balance Board» real"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr "Mando Wii real"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Centrar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Reconoce las funciones estándar utilizando Sys/totaldb.dsy, y utiliza "
"nombres zz_ genéricos para el resto."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41
msgid "Recommended for normal users"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Grabar"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268
msgid "Record inputs"
msgstr "Grabar pulsaciones"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Información de la grabación"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opciones de grabación"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "Rojo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Rojo izquierda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Rojo derecha"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:227
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:156
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduce la aspereza y el efecto de diente de sierra causados al dibujar las "
"siluetas de los gráficos en 3D, lo que suaviza los bordes dentados de los "
"objetos.\n"
"\n"
"Aumenta en gran medida la carga de la GPU y a veces causa problemas "
"gráficos. SSAA necesita mucha más potencia que MSAA, pero añade una mejora "
"adicional en el aspecto de la geometría, la iluminación, efectos visuales y "
"texturas.\n"
"\n"
"Si no estás seguro, elige Ninguno."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Actualizar"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Refresh List"
msgstr "Actualizar lista"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Actualizar lista de juegos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Region"
msgstr "Región"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Registros"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Entrada relativa"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:83
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Eliminar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:445
msgid "Remove names from all functions and variables."
msgstr "Desnombrar todas las funciones y variables"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr "Renombrar símbolo:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:135
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:208
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dibuja la escena sin texturas, con formas transparentes delineando los "
"bordes de los polígonos mediante finas líneas, como si de alambrado se "
"tratase (en inglés se conoce como «wireframe»).\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:99
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:75
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Render to Main Window"
msgstr "Mostrar en la ventana principal"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "Motor de dibujo tridimensional"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Advertencia: GCIFolder Escribiendo a bloque no asignado 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:90
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208
msgid "Reset"
msgstr "Restablecer"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:263
msgid "Reset Traversal Server"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:264
msgid "Reset Traversal Server to %1:%2"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
msgid "Reset Traversal Settings"
msgstr "Restablecer ajustes de paso"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr "Reemparejar mandos de Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr "Revierte todas las vinculaciones de mandos de Wii existentes."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259
msgid "Restart Required"
msgstr "Es necesario reiniciar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Resultados"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:376
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:796
msgid "Retry"
msgstr "Reintentar"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "Revisión:"
#: Source/Core/DolphinQt2/AboutDialog.cpp:30
msgid "Revision: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revisión: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:413
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "Derecha"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38
msgid "Right Stick"
msgstr "Palanca derecha"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr "Palanca derecha"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:299
msgid "Room ID"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200
msgid "Room ID:"
msgstr "Id. de sala:"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:209
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Redondea los vértices 2D a píxeles enteros. Arregla ciertos problemas "
"gráficos al utilizar resoluciones internas muy grandes. No sirve de nada "
"cuando se emplea la resolución original de la consola.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56
msgid "Rumble"
msgstr "Vibración"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Ejecutar"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr "Ejecutar has&ta aquí"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41
msgid "Run DolphinWX Instead"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:268
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr "Rusia"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:83
msgid "SD Card Path:"
msgstr "Ubicación de la tarjeta SD:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:72
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "SD card"
msgstr "Tarjeta SD"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt2/MenuBar.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "Guardar estado"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:57
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:748
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Save"
msgstr "Guardar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "Save Code"
msgstr "Guardar código"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Guardar GCI como..."
#: Source/Core/Core/HotkeyManager.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Guardar el estado más antiguo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Save Perspectives"
msgstr "Guardar perspectivas"
#: Source/Core/Core/HotkeyManager.cpp:152
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Save State"
msgstr "Guardar estado"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 1"
msgstr "Ranura de guardado 1"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 10"
msgstr "Ranura de guardado 10"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 2"
msgstr "Ranura de guardado 2"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 3"
msgstr "Ranura de guardado 3"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 4"
msgstr "Ranura de guardado 4"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 5"
msgstr "Ranura de guardado 5"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 6"
msgstr "Ranura de guardado 6"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 7"
msgstr "Ranura de guardado 7"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 8"
msgstr "Ranura de guardado 8"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 9"
msgstr "Ranura de guardado 9"
#: Source/Core/DolphinQt2/MenuBar.cpp:151
msgid "Save State to File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:153
msgid "Save State to Oldest Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:152
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "Guardar estado en la ranura seleccionada"
#: Source/Core/DolphinQt2/MenuBar.cpp:154
msgid "Save State to Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Guardar estado..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:470
msgid "Save Symbol Map &As..."
msgstr "Guardar map&a de símbolos como..."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:300
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "Guardar y cargar estado"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:101
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "Guardar como..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr "Guardar archivo combinado como"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1511
msgid "Save compressed GCM/ISO"
msgstr "Guardar GCM/ISO comprimido"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Save currently-toggled perspectives"
msgstr "Guardar perspectivas activas"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1502
msgid "Save decompressed GCM/ISO"
msgstr "Guardar GCM/ISO descomprimido"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr "Guardar archivo de mapa como"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr "Guardar firma como"
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Guarda todo el código desensamblado. Puede que tarde varios segundos y que "
"ocupe entre 50 y 100 MB de disco duro. Sólo almacenará el código que resida "
"en los primeros 4 MB de memoria. Si estás depurando un juego que carga "
"archivos .rel con código a memoria, puede que quieras aumentar el límite a "
"unos 8 MB. Puedes hacerlo en SymbolDB::SaveMap()."
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Guarda los nombres de función y direcciones de este juego en un archivo «."
"map». Si quieres abrir el archivo «.map» en IDA Pro utiliza el script «.idc»."
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Guarda los nombres de función para cada dirección en un archivo «.map» "
"dentro de la carpeta «Maps» de tu carpeta de configuración de Dolphin, bajo "
"otra carpeta con el «ID de título» del juego en ejecución.\n"
"\n"
"«Ajustes de Dolphin»/Maps/«ID del juego»/«Mi archivo».map"
#: Source/Core/DolphinQt2/MenuBar.cpp:192
msgid "Save to Slot %1 - %2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save to selected slot"
msgstr "Guardar en la ranura seleccionada"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Saved Perspectives"
msgstr "Perspectivas guardadas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:341
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "Sólo es posible reemparejar los mandos de Wii en mitad de la partida."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Guardado en /Wii/sd.raw (tamaño predeterminado de 128mb)"
#: Source/Core/Core/Movie.cpp:1008
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "El estado de la grabación %s está corrupto, deteniendo la grabación..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:612
msgid "Scaled EFB Copy"
msgstr "Copia de EFB a escala"
#: Source/Core/DolphinWX/GameListCtrl.cpp:758
msgid "Scanning..."
msgstr "Buscando..."
#: Source/Core/DolphinQt2/ToolBar.cpp:78
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "Pantallazo"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Captura de pantalla falló: No se pudo abrir el archivo «%s» (error %d)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Buscar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Buscar (déjalo vacío para usar el valor anterior)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr "Buscar dirección"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "Buscar objeto actual"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Buscar en subcarpetas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "Buscar valor hexadecimal:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Seleccionar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Select Columns"
msgstr "Seleccionar columnas"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Elegir juego"
#: Source/Core/DolphinQt2/MenuBar.cpp:193
msgid "Select Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#, c-format
msgid "Select Slot %u - %s"
msgstr "Seleccionar ranura %u - %s"
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Select State"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:167
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "Seleccionar ranura de guardado"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 1"
msgstr "Seleccionar ranura de guardado 1"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 10"
msgstr "Seleccionar ranura de guardado 10"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 2"
msgstr "Seleccionar ranura de guardado 2"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 3"
msgstr "Seleccionar ranura de guardado 3"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 4"
msgstr "Seleccionar ranura de guardado 4"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 5"
msgstr "Seleccionar ranura de guardado 5"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 6"
msgstr "Seleccionar ranura de guardado 6"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 7"
msgstr "Seleccionar ranura de guardado 7"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 8"
msgstr "Seleccionar ranura de guardado 8"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 9"
msgstr "Seleccionar ranura de guardado 9"
#: Source/Core/DolphinWX/FrameTools.cpp:492
#: Source/Core/DolphinWX/FrameTools.cpp:982
msgid "Select The Recording File"
msgstr "Seleccionar archivo de grabación"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:54
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1287
msgid "Select a BootMii NAND backup to import"
msgstr "Selecciona el archivo de respaldo BootMii NAND a importar"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:125
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:33
msgid "Select a Directory"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:112
#: Source/Core/DolphinQt2/MainWindow.cpp:292
#: Source/Core/DolphinQt2/MainWindow.cpp:567
#: Source/Core/DolphinQt2/MainWindow.cpp:574
msgid "Select a File"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:41
msgid "Select a Game"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1236
msgid "Select a Wii WAD file to install"
msgstr "Elige un WAD de Wii para instalar"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Selecciona el archivo con las partidas guardadas a importar"
#: Source/Core/DolphinQt2/MenuBar.cpp:393
msgid "Select a title to install to NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Selecciona las ventanas flotantes"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Select the file to load"
msgstr "Selecciona el archivo para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Select the save file"
msgstr "Selecciona el archivo de guardado"
#: Source/Core/DolphinWX/FrameTools.cpp:1434
msgid "Select the state to load"
msgstr "Selecciona el estado para cargar"
#: Source/Core/DolphinWX/FrameTools.cpp:1446
msgid "Select the state to save"
msgstr "Selecciona el estado para guardar"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:276
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Selecciona la proporción utilizada al dibujar en 3D:\n"
"Automática: Usar la relación de aspecto nativa.\n"
"Forzar 16:9: Imita el formato de pantalla panorámica.\n"
"Forzar 4:3: Imita una pantalla cuadrada de las antiguas.\n"
"Estirar a ventana: Estira la imagen al tamaño de la ventana.\n"
"\n"
"Si no estás seguro, elige Automática."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:265
msgid "Select where you want to save the compressed image"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:264
msgid "Select where you want to save the decompressed image"
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:258
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "El perfil del mando seleccionado no existe"
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected font"
msgstr "Tipografía seleccionada"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:250
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Elige un adaptador de hardware para su uso.\n"
"\n"
"Si no estás seguro, utiliza el primero."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:258
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Selecciona la resolución de la pantalla usada en el modo de pantalla "
"completa. Debería ser siempre mayor o igual que la resolución interna. La "
"pérdida de rendimiento es insignificante.\n"
"\n"
"Si no estás seguro selecciona «automático»."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:261
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:276
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Elige el modo de estereoscopía 3D. Esta tecnología te permite experimentar "
"un mayor efecto de profundidad si cuentas con el equipamiento adecuado.\n"
"La mayoría de las televisiones 3D de hoy en día utilizan la opción «En "
"paralelo» o «En vertical», la opción de anaglifos se utiliza con las "
"clásicas gafas de tintes rojos y azules. Se utilizará HDMI 3D si tu monitor "
"es compatible.\n"
"\n"
"Empeora bastante la velocidad de emulación, a veces causando problemas.\n"
"\n"
"Si no estás seguro no actives ninguna opción."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecciona la API interna de gráficos que quieras usar.\n"
"El renderizado por software es extremadamente lento, lo utilizan "
"principalmente desarrolladores, así que salvo que tengas alguna razón de "
"fuerza mayor probablemente quieras elegir OpenGL para sacar partido a tu "
"tarjeta gráfica.\n"
"\n"
"Si no estás seguro utiliza OpenGL."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:244
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:152
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Selecciona la API interna de gráficos que quieras usar.\n"
"El renderizado por software sólo se utiliza para la depuración, así que "
"debes escoger entre Direct3D u OpenGL. Diferentes juegos se comportarán de "
"manera diferente en cada máquina, para la mejor experiencia de la emulación "
"se recomienda probar ambos y escoger el que mejor se adapte a tus "
"necesidades.\n"
"\n"
"Si no estás seguro, usa OpenGL. "
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:99
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:168
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Sensor Bar Position:"
msgstr "Posición de la barra sensora:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Puerto de serie 1 - Este es el puerto que usan los dispositivos como el "
"adaptador de red."
#: Source/Core/Core/NetPlayClient.cpp:933
msgid "Server rejected traversal attempt"
msgstr "El servidor de paso rechazó el intento de conexión"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Establecer PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr "Establecer valor"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:157
#: Source/Core/DolphinWX/GameListCtrl.cpp:1156
msgid "Set as &default ISO"
msgstr "Definir como ISO pre&determinada"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Establecer tarjeta %c como predeterminada"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr "Especifica la direción final del &símbolo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr "Ajustar tamaño del &símbolo "
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Establecer instrucción actual"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "Establece el idioma del sistema de GameCube"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Configura el modo de pantalla de Wii a 60Hz (480i) en vez de 50Hz (576i) "
"para juego PAL.\n"
"Puede no funcionar en todos los juegos."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Sets the Wii system language."
msgstr "Establece el idioma del sistema Wii."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:75
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Establece la latencia (en ms). Los valores más altos pueden reducir la "
"crepitación de audio. Sólo funciona con algunos motores de sonido."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:31
msgid "Settings"
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:263
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: No puedo crear archivo setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79
msgid "Short Maker:"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78
msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr "Botones laterales"
#: Source/Core/DolphinQt2/MenuBar.cpp:200
#: Source/Core/DolphinWX/MainMenuBar.cpp:325
msgid "Show &Log"
msgstr "Mostrar &registro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show &Status Bar"
msgstr "Mostrar barra de e&stado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "Show &Toolbar"
msgstr "Mostrar barra de herramien&tas"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:93
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92
msgid "Show Active Title in Window Title"
msgstr "Mostrar juego actual en el título de la ventana"
#: Source/Core/DolphinQt2/MenuBar.cpp:338
#: Source/Core/DolphinWX/MainMenuBar.cpp:276
msgid "Show Australia"
msgstr "Australianos"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237
msgid "Show Defaults"
msgstr "Mostrar valores predeterminados"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid "Show Drives"
msgstr "Mostrar unidades"
#: Source/Core/DolphinQt2/MenuBar.cpp:313
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show ELF/DOL"
msgstr "Mostrar ELF/DOL"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:443
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinWX/MainMenuBar.cpp:152
msgid "Show Frame Counter"
msgstr "Mostrar fotogramas por segundo (FPS)"
#: Source/Core/DolphinQt2/MenuBar.cpp:339
#: Source/Core/DolphinWX/MainMenuBar.cpp:278
msgid "Show France"
msgstr "Franceses"
#: Source/Core/DolphinQt2/MenuBar.cpp:311
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show GameCube"
msgstr "Mostrar GameCube"
#: Source/Core/DolphinQt2/MenuBar.cpp:340
#: Source/Core/DolphinWX/MainMenuBar.cpp:280
msgid "Show Germany"
msgstr "Alemanes"
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Input Display"
msgstr "Mostrar registro de teclas"
#: Source/Core/DolphinQt2/MenuBar.cpp:341
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Italy"
msgstr "Italianos"
#: Source/Core/DolphinQt2/MenuBar.cpp:335
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show JAP"
msgstr "Mostrar juegos JAP"
#: Source/Core/DolphinQt2/MenuBar.cpp:342
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show Korea"
msgstr "Coreanos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "Show Lag Counter"
msgstr "Mostrar indicador de retardo"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:75
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "Mostrar idioma:"
#: Source/Core/DolphinQt2/MenuBar.cpp:206
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show Log &Configuration"
msgstr "Mostrar configuración de &registro"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Show NetPlay Messages"
msgstr "Mostrar mensajes de juego en red"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:91
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Show NetPlay Ping"
msgstr "Mostrar «pings» de juego en red"
#: Source/Core/DolphinQt2/MenuBar.cpp:343
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Netherlands"
msgstr "Holandeses"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:92
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "Show On-Screen Messages"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:336
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show PAL"
msgstr "Mostrar juegos PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:57
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinQt2/MenuBar.cpp:316
#: Source/Core/DolphinWX/MainMenuBar.cpp:348
msgid "Show Platforms"
msgstr "Mostrar plataformas"
#: Source/Core/DolphinQt2/MenuBar.cpp:351
#: Source/Core/DolphinWX/MainMenuBar.cpp:349
msgid "Show Regions"
msgstr "Mostrar regiones"
#: Source/Core/DolphinQt2/MenuBar.cpp:344
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Russia"
msgstr "Rusos"
#: Source/Core/DolphinQt2/MenuBar.cpp:345
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Spain"
msgstr "Españoles"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:43
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Show Statistics"
msgstr "Mostrar estadísticas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show System Clock"
msgstr "Mostrar reloj del sistema"
#: Source/Core/DolphinQt2/MenuBar.cpp:346
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Taiwan"
msgstr "Taiwaneses"
#: Source/Core/DolphinQt2/MenuBar.cpp:337
#: Source/Core/DolphinWX/MainMenuBar.cpp:273
msgid "Show USA"
msgstr "Mostrar juegos USA"
#: Source/Core/DolphinQt2/MenuBar.cpp:348
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Unknown"
msgstr "Otros"
#: Source/Core/DolphinQt2/MenuBar.cpp:312
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show WAD"
msgstr "Mostrar WAD"
#: Source/Core/DolphinQt2/MenuBar.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Wii"
msgstr "Mostrar Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:347
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show World"
msgstr "Mostrar juegos internacionales"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Show a confirmation box before stopping a game."
msgstr "Mostrar una ventana de confirmación antes de detener un juego."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Notifica con mensajes de error cuando se produzcan fallos potencialmente "
"graves.\n"
"\n"
"Al desactivarlo puedes evitar leer mensajes molestos que no sean demasiado "
"importantes durante la partida, pero puede hacer que el juego se cuelgue o "
"se cierre sin darte ninguna explicación."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Mostrar primer bloque"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Mostrar bloques de guardado"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Mostrar comentario de partida"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Mostrar icono de partida"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Mostrar título de partida"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125
msgid "Show the active title name in the emulation window title."
msgstr "Muestra el nombre del juego actual en la ventana del emulador."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:214
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostrar el número de fotogramas por segundo como medida de la velocidad de "
"emulación.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:217
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra el «ping» máximo (indicando lo que tarda en ir y volver un paquete "
"de red de los demás jugadores, indicando la calidad del enlace entre ambos, "
"de tu conexión y de su tiempo de retardo máximo) al jugar en red.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:137
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:224
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra varias estadísticas sobre el proceso de dibujado 3D.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:648
msgid "Side-by-Side"
msgstr "En paralelo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Sideways Hold"
msgstr "Wiimote en horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:324
msgid "Sideways Toggle"
msgstr "Cambiar de/a horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309
msgid "Sideways Wii Remote"
msgstr "Mando de Wii en horizontal"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:299
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "Chino simplificado"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:28
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simular Bongos de DK"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:457
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:122
#: Source/Core/DolphinQt2/MenuBar.cpp:286
#: Source/Core/DolphinWX/GameListCtrl.cpp:469
msgid "Size"
msgstr "Tamaño"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:97
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Tamaño del búfer de latencia en milisegundos. Si es demasiado pequeño el "
"sonido puede entrecortarse."
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Saltar"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Skip DCBZ clearing"
msgstr "Saltar limpieza DCBZ"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:706
msgid "Skip EFB Access from CPU"
msgstr "Saltar el acceso al EFB desde la CPU"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr "Saltar menú principal"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Salta completamente la ejecución de la siguiente instrucción"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr "Barra de desplazamiento"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:272
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Acelera ligeramente el copiado desde EFB a la RAM sacrificando la exactitud "
"de emulación.\n"
"\n"
"Si experimentas cualquier problema prueba a aumentar la precisión de la "
"caché de textura o desactivando esta opción.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/MainMenuBar.cpp:563
#: Source/Core/DolphinWX/MainMenuBar.cpp:566
#, c-format
msgid "Slot %u - %s"
msgstr "Ranura %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Ranura A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Ranura B"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:80
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:97
msgid "Software Renderer"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:184
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:980
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"El dibujado por software es bastante más lento que usar los otros métodos. "
"Sólo es útil para depurar código.\n"
"\n"
"¿Seguro que quieres activarlo? De lo contrario elige «No»."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:270
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr "España"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:293
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "Español"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Speaker Pan"
msgstr "Altavoz estéreo"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Speaker Volume:"
msgstr "Volumen del altavoz:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:221
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100
msgid "Speed Limit:"
msgstr "Límite de velocidad:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar la transferencia de disco"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Divide los hilos de la CPU y la GPU para que puedan ejecutarse en núcleos "
"separados.\n"
"Proporciona grandes mejoras de velocidad en la mayoría de los PC modernos, "
"pero puede causar caídas/fallos."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Mando de juego estándar"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:60
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:246
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt2/MenuBar.cpp:91
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Start &NetPlay..."
msgstr "Comenzar &juego en red..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "&Grabar pulsaciones"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Start Recording"
msgstr "Comenzar grabación"
#: Source/Core/DolphinWX/MainMenuBar.cpp:186
msgid "Start the game directly instead of booting to pause"
msgstr "Comienza el juego directamente en vez de arrancar en pausa"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:468
msgid "Started game"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:459
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:288
#: Source/Core/DolphinWX/GameListCtrl.cpp:470
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "State"
msgstr "Estado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr "Estadísticas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Avanzar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Step &Into"
msgstr "Avanzar una (&i)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Step &Over"
msgstr "Salir de (&o)"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Step Into"
msgstr "Avanzar una"
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Step O&ut"
msgstr "Saltar una (&u)"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Saltar una"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:53
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Salir de"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Avanza y ejecuta la siguiente instrucción"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Sale de la función actual"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408
msgid "Step out successful!"
msgstr "Se ha saltado la instrucción."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out timed out!"
msgstr "Se ha cancelado el salto de instrucciones por tardar demasiado tiempo."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333
msgid "Step over in progress..."
msgstr "Saltando instrucciones..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Salta y evita la siguiente instrucción"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318
msgid "Step successful!"
msgstr "Se han saltado las instrucciones."
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Stepping"
msgstr "Avanzar"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:645
msgid "Stereoscopic 3D Mode:"
msgstr "Modo 3D estereoscópico:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Stereoscopy"
msgstr "Estereoscopía"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Stick"
msgstr "Palanca"
#: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt2/ToolBar.cpp:72
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Detener"
#: Source/Core/DolphinWX/FrameTools.cpp:1652
msgid "Stop Playing Input"
msgstr "Detener la reproducción de pulsaciones"
#: Source/Core/DolphinWX/FrameTools.cpp:1637
#: Source/Core/DolphinWX/FrameTools.cpp:1654
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Stop Playing/Recording Input"
msgstr "Detener la reproducción/grabación de pulsaciones"
#: Source/Core/DolphinWX/FrameTools.cpp:1650
msgid "Stop Recording Input"
msgstr "Detener la grabación de pulsaciones"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:478
msgid "Stopped game"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:716
msgid "Store EFB Copies to Texture Only"
msgstr "Almacenar copias de EFB como de «sólo lectura»"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:172
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:200
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Almacena copias EFB exclusivamente en la GPU, saltándose la memoria del "
"sistema. Causa defectos gráficos en un pequeño número de juegos.\n"
"\n"
"Activado = Copias EFB a textura\n"
"Desactivado = Copias EFB a RAM (y a textura)\n"
"\n"
"Si no estás seguro deja esta opción marcada."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Stretch to Window"
msgstr "Estirar a la ventana"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Cadena"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117
msgid "Strum"
msgstr "Rasgueo"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:296
msgid "Success!"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:296
msgid "Successfully compressed image."
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:170
msgid "Successfully deleted '%1'."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Se han exportado correctamente %u partidas a %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Se exportó correctamente al archivo %s"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:230
msgid "Successfully exported save files"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Los archivos de guardado se han importado con éxito."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:313
#: Source/Core/DolphinQt2/MenuBar.cpp:404
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:335
msgid "Successfully removed this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:54
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Soporte"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:678
msgid "Swap Eyes"
msgstr "Invertir ojos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:274
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:289
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Intercambia la perspectiva del ojo izquierdo con el derecho. Útil si quieres "
"ver la pantalla a mitad y mitad, cruzando la vista para darle un efecto 3D "
"un poco chapucero.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32
msgid "Swing"
msgstr "Oscilar"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr "Sincronizar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr "Sincronizar mandos de Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincroniza y empareja mandos de Wii reales."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid "Synchronize GPU thread"
msgstr "Sincronizar con el hilo de GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza los procesos de la GPU y la CPU para ayudar a prevenir parones "
"puntuales al utilizar dos o más núcleos. (activarlo hace que la emulación "
"sea más segura y compatible, desactivarlo hace que sea más rápida)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "Error de sintaxis"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100
msgid "System Language:"
msgstr "Idioma del sistema:"
#: Source/Core/DolphinWX/FrameTools.cpp:1326
msgid "System Update"
msgstr "Actualización del sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "Entrada TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:390
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "Entrada TAS - Mando de GameCube %d"
#: Source/Core/DolphinWX/FrameTools.cpp:398
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "Entrada TAS - Mando de Wii %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "Herramientas TAS"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "Cmd TLUT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Tab Split"
msgstr "División de pestaña"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:272
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr "Taiwán"
#: Source/Core/Core/HotkeyManager.cpp:31 Source/Core/DolphinQt2/MenuBar.cpp:122
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Captura de pantalla"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Capturar pantalla"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "Probar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:728
msgid "Texture Cache"
msgstr "Caché de texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Cmd de textura"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:848
msgid "Texture Format Overlay"
msgstr "Superponer formato de textura"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr "Texturas"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:177
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"El ajuste «seguro» elimina la posibilidad de la GPU de perder "
"actualizaciones de texturas desde la RAM.\n"
"Precisiones inferiores causan que el texto aparezca ilegible en algunos "
"juegos.\n"
"\n"
"Si no estás seguro, utiliza el valor más a la derecha."
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "La dirección %s no es válida."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "La dirección no es válida"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "La suma de verificación se reparó correctamente."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:159
msgid "The chosen directory is already in the list."
msgstr "La carpeta seleccionada ya está en la lista."
#: Source/Core/Core/Movie.cpp:388
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"El cambio de disco a «%s» no se pudo guardar en el archivo .dtm.\n"
"El nombre de archivo de la imagen de disco no debe sobrepasar los 40 "
"caracteres."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:331
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "No se pudo leer el disco (en 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"La imagen de disco «%s» está corrupta.\n"
"Hash del bloque %<PRIu64> es %08x en vez de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"La imagen de disco «%s» está truncada, faltan parte de los datos originales."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr "No se encontró el disco que se iba a insertar."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:88
#: Source/Core/DolphinWX/FrameTools.cpp:1358
msgid "The emulated Wii console has been updated."
msgstr "Se acaba de actualizar la consola virtual."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:93
#: Source/Core/DolphinWX/FrameTools.cpp:1363
msgid "The emulated Wii console is already up-to-date."
msgstr "La consola virtual ya está actualizada."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "El PID que has puesto no es correcto."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "El VID que has puesto no es correcto."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1431
#: Source/Core/DolphinWX/GameListCtrl.cpp:1456
#: Source/Core/DolphinWX/GameListCtrl.cpp:1521
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"El archivo %s ya existe.\n"
"¿Quieres remplazarlo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"El archivo %s no se pudo abrir para su escritura. Comprueba que no esté "
"abierto por otro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"El archivo %s ya estaba abierto, la cabecera de archivo no será escrita."
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes do not match!"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes match!"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "El nombre no puede estar vacío"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "El nombre no puede contener el carácter ','"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:141
msgid "The profile '%1' does not exist"
msgstr ""
#: Source/Core/Core/Movie.cpp:228
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "El juego grabado (%s) no es el mismo que el juego seleccionado (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "El código AR descifrado que se ha obtenido no contiene ninguna línea."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"La partida guardada que estás intentando copiar tiene un tamaño de archivo "
"erróneo."
#: Source/Core/DolphinWX/Main.cpp:321
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Tu sistema no es compatible con el idioma seleccionado. Se seguirá "
"utilizando el idioma actual del sistema."
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Las versiones de juego en red del cliente y el servidor son incompatibles."
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server is full!"
msgstr "¡El servidor está lleno!"
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server responded: the game is currently running!"
msgstr "El servidor respondió: ¡el juego actualmente está funcionando!"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server sent an unknown error message!"
msgstr "¡El servidor envió un mensaje de error desconocido!"
#: Source/Core/Core/Boot/Boot.cpp:61
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "El archivo que has elegido («%s») no existe"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:114
#: Source/Core/DolphinWX/FrameTools.cpp:1383
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Has cancelado la actualización, te recomendamos que la termines para evitar "
"conflictos con versiones distintas del software del sistema."
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "El valor no es válido"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Hay demasiados archivos GCI en la carpeta\n"
"%s.\n"
"Solo los primeros 127 estarán disponibles."
#: Source/Core/Core/State.cpp:733
msgid "There is nothing to undo!"
msgstr "¡No hay nada que deshacer!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Estas opciones remplazan a las opciones de núcleo de Dolphin.\n"
"Sin determinar significa que el juego usa la configuración de Dolphin."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código Action Replay contiene tanto líneas cifradas como sin cifrar; "
"asegúrate de haberlo escrito bien.\n"
"\n"
"¿Quieres que quitemos las líneas sin cifrar?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Este dispositivo USB ya está en la lista."
#: Source/Core/Core/WiiUtils.cpp:66
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Nintendo no ha firmado este archivo WAD ¿Quieres continuar?"
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39
msgid "This WAD is not bootable."
msgstr "No se puede arrancar desde este WAD."
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"El simulador de Action Replay no soporta códigos que modifiquen al Action "
"Replay."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt2/GameList/GameList.cpp:364
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Esta característica te permite manejar la cámara del juego. \n"
"\n"
"Mantén pulsado el botón derecho del ratón mientras desplazas el puntero para "
"mover la cámara lateralmente, y mientras pulsas el botón intermedio del "
"ratón para moverte por los alrededores. Mantén pulsado «Mayús» y pulsa una "
"de las teclas WASD para mover la cámara (Mayús + 2 duplica y Mayús + 9 "
"divide la velocidad de desplazamiento). Presiona Mayús + R para reiniciar la "
"cámara. \n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DiscIO/NANDImporter.cpp:63
#, c-format
msgid ""
"This file does not look like a BootMii NAND backup. (0x%<PRIx64> does not "
"equal 0x%zx)"
msgstr ""
"Este archivo no tiene el formato de una copia de respaldo de BootMii NAND. "
"(0x%<PRIx64> no contiene 0x%zx)"
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este juego necesita que actives la emulación de delimitado rectangular "
"(«bounding box»), pero tu tarjeta gráfica o controladores no la soportan, "
"por lo que tendrás problemas y cuelgues durante la partida."
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Necesario para que funcionen los puntos de interrupción y el salto de "
"instrucciones, tal y como se explica en los documentos de desarrollo. Pero "
"puede ralentizar sensiblemente el juego a menos de 1 fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Este ajuste permite configurar el reloj interno de la consola emulada (RTC) "
"y hacer que marque otra hora y fecha, distinto al tiempo de tu dispositivo "
"real.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinQt2/AboutDialog.cpp:44
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Este juego puede ser incompatible con la emulación HLE del DSP. Prueba "
"utilizando LLE si es un «homebrew», o programa casero.\n"
"\n"
"\n"
"DSPHLE: Código desconocido (CRC = %08x) - forzando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Este juego puede ser incompatible con la emulación HLE del DSP. Prueba "
"utilizando LLE si es un «homebrew», o programa casero.\n"
"\n"
"\n"
"Código desconocido (CRC = %08x) - forzando AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Este valor se añade al valor de convergencia establecido en la configuración "
"de gráficos."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Este valor se multiplica con la profundidad establecida en la configuración "
"de gráficos."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr "Esto te permitirá editar manualmente el archivo de configuración INI."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Límite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:458
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:112
#: Source/Core/DolphinQt2/MenuBar.cpp:283
#: Source/Core/DolphinWX/GameListCtrl.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "A"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Toggle &Breakpoint"
msgstr "Des/activar punto de interru&pción"
#: Source/Core/DolphinQt2/MenuBar.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "Toggle &Fullscreen"
msgstr "Des/activar pantalla &completa"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr "Ver/ocultar &memoria"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle 3D Anaglyph"
msgstr "Des/activar anaglifos 3D"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Toggle 3D Side-by-side"
msgstr "Des/activar 3D paralelo"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle 3D Top-bottom"
msgstr "Des/activar 3D vertical"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Vision"
msgstr "Des/activar «Nvidia 3D vision»"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:175
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "Alternar todos los tipos de registro"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Aspect Ratio"
msgstr "Activar relación de aspecto"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Breakpoint"
msgstr "Des/activar punto de interrupción"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Crop"
msgstr "Recortar imagen"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle Custom Textures"
msgstr "Ver/ocultar texturas personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle EFB Copies"
msgstr "Activar copias de EFB"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle Fog"
msgstr "Activar niebla"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Toggle Fullscreen"
msgstr "Cambiar a pantalla completa"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Pause"
msgstr "Des/pausar"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle Texture Dumping"
msgstr "Des/activar volcado de texturas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid "Toggle editing of perspectives"
msgstr "Des/activar edición de perspectivas"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Des/activar pantalla completa"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/MainMenuBar.cpp:410
msgid "Top"
msgstr "Superior"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:648
msgid "Top-and-Bottom"
msgstr "En vertical"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:301
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "Chino tradicional"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:506
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:510
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
msgid "Traversal Server"
msgstr "Servidor de paso"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Servidor de paso: %s"
#: Source/Core/Core/NetPlayClient.cpp:930
msgid "Traversal server timed out connecting to the host"
msgstr ""
"Se agotó el tiempo para que el servidor de paso se conecte con el anfitrión "
"de la partida."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Triggers"
msgstr "Gatillos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:469
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr "Intenta cargar un archivo .map de una versión ligeramente diferente."
#: Source/Core/DolphinWX/MainMenuBar.cpp:458
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Intenta cargar los nombres de función de este juego automáticamente, pero "
"(todavía) no busca archivos .map en la imagen del disco."
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Desactiva todas las funciones JIT, pero sigue usando el núcleo JIT de Jit.cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr "Configuración de la Mesa de DJ"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "DESCONOCIDO_%02X"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:254
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "EUA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "Gecko USB"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Ubershaders:"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"No se pudo crear el parche de los valores dados.\n"
"Entrada no modificada."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"La línea %u del código AR no tiene el formato de un código cifrado o "
"descifrado válido. Asegúrate de haberlo escrito bien.\n"
"\n"
"¿Te gustaría hacer caso omiso de esta línea y continuar el análisis?"
#: Source/Core/DiscIO/NANDImporter.cpp:267
#, c-format
msgid "Unable to write to file %s"
msgstr "Hubo un fallo al escribir los datos en el archivo %s"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:270
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:150
#: Source/Core/DolphinQt2/MenuBar.cpp:138
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Deshacer cargar estado"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/DolphinQt2/MenuBar.cpp:155
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Deshacer estado guardado"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:170
#: Source/Core/DolphinWX/GameListCtrl.cpp:1181
msgid "Uninstall from the NAND"
msgstr "Desinstalar de la NAND"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:323
#: Source/Core/DolphinWX/FrameTools.cpp:1260
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Desinstalar el archivo WAD quitará la versión actual del juego de la NAND "
"sin borrar las partidas guardadas. ¿Quieres continuar?"
#: Source/Core/DolphinQt2/MenuBar.cpp:108
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "United States"
msgstr "Estados Unidos"
#: Source/Core/Core/State.cpp:458
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:241
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:276
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:305
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "Desconocido"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1055
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando desconocido de DVD %08x - error fatal"
#: Source/Core/Core/NetPlayClient.cpp:939
#, c-format
msgid "Unknown error %x"
msgstr "Error desconocido %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Error de tarjeta de memoria desconocido"
#: Source/Core/Core/NetPlayClient.cpp:561
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Se recibió un mensaje desconocido de id: %d"
#: Source/Core/Core/NetPlayServer.cpp:714
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensaje desconocido con id:%d recibido del jugador:%d ¡Echando al jugador!"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:85
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Descomprimiendo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Arriba"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Actualizar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr "Actualizar pantalla"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:113
#: Source/Core/DolphinWX/FrameTools.cpp:1385
msgid "Update cancelled"
msgstr "Has cancelado la actualización"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:87
#: Source/Core/DolphinQt2/WiiUpdate.cpp:92
#: Source/Core/DolphinWX/FrameTools.cpp:1358
#: Source/Core/DolphinWX/FrameTools.cpp:1363
msgid "Update completed"
msgstr "Se ha completado la actualización"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:97
#: Source/Core/DolphinQt2/WiiUpdate.cpp:102
#: Source/Core/DolphinQt2/WiiUpdate.cpp:107
#: Source/Core/DolphinWX/FrameTools.cpp:1370
#: Source/Core/DolphinWX/FrameTools.cpp:1375
#: Source/Core/DolphinWX/FrameTools.cpp:1380
msgid "Update failed"
msgstr "La actualización ha fallado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr ""
"Actualiza el software del sistema Wii a la última versión oficial de "
"Nintendo."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:1330
msgid "Updating"
msgstr "Actualizando"
#: Source/Core/DolphinWX/FrameTools.cpp:1340
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
"Actualizando el juego %016<PRIx64>...\n"
"Puede tardar un poco."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:72
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:328
msgid "Upright Hold"
msgstr "Mantener en vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:325
msgid "Upright Toggle"
msgstr "Cambiar de/a vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312
msgid "Upright Wii Remote"
msgstr "Mando de Wii en vertical"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:103
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "Ajustes de envíos estadísticos"
#: Source/Core/DolphinWX/Main.cpp:226
msgid "Usage statistics reporting"
msgstr "Enviar informes estadísticos"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Al enviar informes estadísticos utilizamos un identificador (único para este "
"equipo) generado al azar con el que distinguir usuarios y dispositivos. Este "
"botón te permite cambiarlo generando un identificador nuevo completamente "
"separado del anterior."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:76
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Use Built-In Database of Game Names"
msgstr "Utilizar base de datos de nombres de juegos propia"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:42
msgid "Use DolphinQt Anyway"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Use Fullscreen"
msgstr "Usar pantalla completa"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Usar hexadecimal"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar modo PAL60 (EuRGB60)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:91
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Use Panic Handlers"
msgstr "Notificar errores y advertencias"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:202
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:170
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa un algoritmo menos preciso para calcular los valores de profundidad. "
"Causa problemas visuales en unos pocos juegos pero aumenta la velocidad de "
"forma notable dependiendo del juego y tu GPU.\n"
"\n"
"Si no estás seguro déjala sin marcar."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utilizar un único búfer de profundidad para ambos ojos. Necesario para "
"algunos juegos."
#: Source/Core/DolphinWX/MainMenuBar.cpp:448
msgid "Use generic zz_ names for functions."
msgstr "Usar nombres genéricos «zz_» en funciones."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:43
msgid "User Interface"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:55
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:897
msgid "Utility"
msgstr "Opciones útiles para el desarrollo"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "V-Sync"
msgstr "Sincronización vertical"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Valor"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Valor (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Valor (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411
msgid "Value Too Large"
msgstr "Valor demasiado grande"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Valor de coincidencia. Puede ser hex («0x»), octal («0») or decimal. Déjalo "
"en blanco para filtrar cada resultado con su valor anterior."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Valor:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:54
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96
msgid "Various Statistics"
msgstr "Todo tipo de estadísticas"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:157
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Nivel de detalle"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Cmd de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr "Descripción de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr "Matrices de vértices"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:87
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:814
msgid "Vertex Rounding"
msgstr "Redondeo de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr "Sombreador de vértices"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr "Constantes del sombreador de vértices"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "Ver &memoria"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr "Ver como:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Ver como doble"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Ver como coma flotante"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Ver como hexadecimal"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Ver como entero con signo"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Ver como entero sin signo"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:786
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:49
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Volume"
msgstr "Volumen"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Volume Down"
msgstr "Bajar volumen"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Toggle Mute"
msgstr "Silenciar volumen"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Up"
msgstr "Subir volumen"
#: Source/Core/DolphinQt2/MenuBar.cpp:394
msgid "WAD files (*.wad)"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:98
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"La instalación del WAD falló: No se pudo terminar la importación del juego."
#: Source/Core/Core/WiiUtils.cpp:88
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "La instalación del WAD falló: No se pudo importar el contenido %08x."
#: Source/Core/Core/WiiUtils.cpp:73
msgid "WAD installation failed: Could not initialise title import."
msgstr ""
"La instalación del WAD falló: No se pudo comenzar la importación del juego."
#: Source/Core/Core/WiiUtils.cpp:46
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"La instalación del WAD falló: El archivo seleccionado no tiene formato WAD."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:281
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"El llamado «V-Sync» sincroniza cada nuevo fotograma con los intervalos "
"verticales de tu pantalla para reducir el efecto de imagen partida. De lo "
"contrario si aparece una imagen nueva cuando tu pantalla ya está mostrando "
"la anterior se produce este feo efecto en el que varios trozos de distintas "
"imágenes se muestran a la vez.\n"
"\n"
"Disminuye el rendimiento si la emulación no es del 100%.\n"
"\n"
"Ante la duda déjala sin marcar."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:162
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:212
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1611
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:352
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:983
msgid "Warning"
msgstr "Advertencia"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:603
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"¡Advertencia! Es recomendable hacer una copia de todos los archivos en la "
"carpeta:\n"
"%s\n"
"¿Quieres continuar?"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Advertencia: el número de bloques indicados por el BAT (%u) no coincide con "
"el del encabezado de archivo cargado (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"Advertencia: Al hacerlo se sobrescribirán todos las partidas guardadas ya "
"existentes que estén en la carpeta:\n"
"%s\n"
"y tengan el mismo nombre que el archivo en tu tarjeta de memoria. ¿Seguro "
"que quieres continuar?"
#: Source/Core/Core/Movie.cpp:1056
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado un una partida que está después del final de la "
"grabación actual. (Byte %u > %zu) (Entrada %u > %u). Deberías cargar otra "
"partida antes de continuar, o cargar ésta sin el modo de «sólo lectura» "
"activo."
#: Source/Core/Core/Movie.cpp:1031
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Advertencia: Has cargado una partida guardada cuyo vídeo termina antes del "
"cuadro actual de la partida. (byte %u < %u) (frame %u > %u). Deberías cargar "
"otra partida guardada antes de continuar."
#: Source/Core/Core/Movie.cpp:1082
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada con desjustes en %zu bytes (0x"
"%zX). Debes cargar otro guardado antes de continuar, o cargar este guardado "
"con el modo de solo lectura desactivado. De lo contrario probablemente "
"obtengas una desincronización."
#: Source/Core/Core/Movie.cpp:1099
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Advertencia: Has cargado una partida guardada con desajustes en %td cuadros. "
"Debes cargar otro guardado antes de continuar, o cargar este guardado con el "
"modo de solo lectura desactivado. De lo contrario, probablemente obtengas "
"una desincronización.\n"
"\n"
" Más información: La película actual dura %d fotogramas y el guardado de la "
"película dura %d fotogramas.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "&Ver"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - el archivo no está abierto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:294
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Muestra mensajes de chat, cambios de búfer y alertas de desincronización al "
"usar juego en red.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos USB permitidos en la cesión de Bluetooth"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Widescreen Hack"
msgstr "Hack de pantalla panorámica"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Ancho"
#: Source/Core/Core/HotkeyManager.cpp:251
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:235
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:237
msgid "Wii Channel"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358
msgid "Wii Console"
msgstr "Consola Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:152
msgid "Wii Menu"
msgstr "Menú de Wii"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:114
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Wii NAND Root:"
msgstr "Raíz de la NAND de Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:30
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Mando de Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:191
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:286
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34
msgid "Wii Remote %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr "Mando de Wii %i"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
msgid "Wii Remote Rumble"
msgstr "Vibración de mando de Wii"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158
msgid "Wii Remote Settings"
msgstr "Ajustes del mando de Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr "Mandos de Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Configuración del adaptador de GameCube para Wii U en el puerto %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1237
msgid "Wii WAD files (*.wad)"
msgstr "Archivos WAD de Wii (*.wad)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:297
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii y su mando"
#: Source/Core/DolphinWX/FrameTools.cpp:1198
msgid "Wii save files (*.bin)"
msgstr "Archivos de partida Wii (*.bin)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr "Archivo WiiTools de MEGA firmas (*.mega)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: No se pudo leer el archivo"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Con dirección"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Dentro de rango"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:132
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Ajuste de línea"
#: Source/Core/DolphinWX/FrameTools.cpp:1246
#: Source/Core/DolphinWX/FrameTools.cpp:1294
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1529
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "Procesando..."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:274
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr "Mundo"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr "Sólo escritura"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:256
msgid "Write save/SD data"
msgstr "Guardar partida/datos SD"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:169
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "Escribir en la consola"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:168
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "Escribir en el archivo"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:170
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "Escribir en la ventana"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "Registro XF"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "Cmd de XFB"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "Amarillo"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "No puedes cerrar ventanas que contengan páginas."
#: Source/Core/Core/IOS/ES/ES.cpp:251
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"No puedes utilizar el canal de la tienda Wii sin tus propias credenciales de "
"dispositivo.\n"
"Échale un vistazo a la guía de instalación de la NAND si necesitas ayuda: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "¡Debes elegir un juego!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Debes escribir un nombre."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Tienes que escribir un valor decimal o hexadecimal o octal válido."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "Tienes que escribir un nombre de perfil válido."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Debes reiniciar Dolphin para que el cambio tenga efecto."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:231
msgid "You must select a game to host!"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:74
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Tus ROMs de DSP tienen un hash incorrecto. ¿Quieres parar la emulación para "
"arreglar el problema?\n"
"\n"
"Si eliges «No», el audio empezará a oírse con ruidos raros."
#: Source/Core/Core/ConfigManager.cpp:996
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Tu archivo GCM/ISO no parece ser válido (tiene un país incorrecto).\n"
"¿Continuar con la región PAL?"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Todavía no hemos implementado el código «Zero 3»"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código «Zero» desconocido para Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ esperando ]"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "fake-completion"
msgstr "finalización-falsa"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "none"
msgstr "nada"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "o elige un dispositivo"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704
msgid "wxExecute returned -1 on application run!"
msgstr "¡wxExecute dio un -1 al iniciar la aplicación!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "Tamaño de x86"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| OR"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt2/AboutDialog.cpp:65
msgid ""
"© 2003-%1 Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""